Difference between revisions of "Downtown Run"
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|cover = Downtown Run cover.jpg | |cover = Downtown Run cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Ubisoft}} | + | {{Infobox game/row/developer|Ubisoft Bucharest}} |
|publishers = | |publishers = | ||
+ | {{Infobox game/row/publisher|Ubisoft}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 27, 2003}} | {{Infobox game/row/date|Windows|March 27, 2003}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-Time Game Purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-Time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-Person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct Control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Racing }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Automobile }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = city-racer | ||
|wikipedia = Downtown Run | |wikipedia = Downtown Run | ||
|winehq = | |winehq = | ||
+ | |hltb = 14819 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = It was released as '''City Racer''' in North America. | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
==Availability== | ==Availability== | ||
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===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Delete/rename Intro.bik|ref=<ref>{{Refcheck|user=Garrett|date=September 21, 2017|comment=}}</ref>|fix= | {{Fixbox|description=Delete/rename Intro.bik|ref=<ref>{{Refcheck|user=Garrett|date=September 21, 2017|comment=}}</ref>|fix= | ||
− | # Go to {{ | + | # Go to {{folder|{{p|game}}\data\Movies\intro\}}. |
# Delete or rename {{file|Intro.bik}}. | # Delete or rename {{file|Intro.bik}}. | ||
}} | }} | ||
Line 51: | Line 72: | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = limited | |widescreen resolution = limited | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= {{term|Vert-}}, some resolutions not listed. For unlisted resolutions, see the [https://www.wsgf.org/dr/downtown-run/en WSGF entry]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = FOV is too low. | |multimonitor notes = FOV is too low. | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
|ultrawidescreen notes = See the [https://www.wsgf.org/dr/downtown-run/en WSGF entry]. | |ultrawidescreen notes = See the [https://www.wsgf.org/dr/downtown-run/en WSGF entry]. | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See the [https://www.wsgf.org/dr/downtown-run/en WSGF entry]. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 68: | Line 89: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Uncapped framerate. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
Line 105: | Line 129: | ||
|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
+ | |xinput controllers = unknown | ||
+ | |xinput controllers notes = | ||
+ | |xbox prompts = unknown | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 127: | Line 169: | ||
|mute on focus lost notes = Mutes but does not pause gameplay. | |mute on focus lost notes = Mutes but does not pause gameplay. | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 186: | Line 230: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 8 | + | |direct3d versions = 8 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = true |
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = | ||
Line 208: | Line 252: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 245: | Line 292: | ||
|minVRAM = 32 MB | |minVRAM = 32 MB | ||
− | |recOS = | + | |recOS = |
|recCPU = 1 GHz Intel Pentium III or similar | |recCPU = 1 GHz Intel Pentium III or similar | ||
|recRAM = 256 MB | |recRAM = 256 MB | ||
− | |recHD = | + | |recHD = |
− | |recGPU = | + | |recGPU = |
− | |recDX = | + | |recDX = |
|recVRAM = 64 MB | |recVRAM = 64 MB | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 17:10, 2 May 2024
Developers | |
---|---|
Ubisoft Bucharest | |
Publishers | |
Ubisoft | |
Release dates | |
Windows | March 27, 2003 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Contemporary |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Downtown Run is a singleplayer and multiplayer third-person racing game.
It was released as City Racer in North America.
Availability
Essential improvements
Skip intro videos
Delete/rename Intro.bik[3] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\data\save\Main.cfg[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\data\save\players.cfg[Note 2] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Vert-, some resolutions not listed. For unlisted resolutions, see the WSGF entry. | ||
Multi-monitor | FOV is too low. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped framerate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | General, Music, Main car, Opponents, Voice, Power-ups, Ambiance, Menu, CD music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Mutes but does not pause gameplay. | |
EAX support | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus Splitscreen (choice of horizontal or vertical). |
||
LAN play | ||||
Online play |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | Anaglyph. | ||
Nvidia 3D Vision |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98SE, ME, 2000, XP | |
Processor (CPU) | 500 MHz Intel Pentium III or similar | 1 GHz Intel Pentium III or similar |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 650 MB | |
Video card (GPU) | 3D AGP accelerated, hardware T&L, OpenGL or DirectX compatible 32 MB of VRAM DirectX 8.1 compatible | 64 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:Garrett on September 21, 2017