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Downtown Run

From PCGamingWiki, the wiki about fixing PC games
Downtown Run
Downtown Run cover
Release dates
Windows March 27, 2003
Downtown Run at Wikipedia

Key points

Released as City Racer in North America.


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v2 DRM[Note 1].

Essential improvements[edit]

Skip intro videos[edit]

Delete/rename Intro.bik[3]
  1. Go to <path-to-game>\data\Movies\intro\
  2. Delete or rename Intro.bik.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\data\save\Main.cfg

Save game data location[edit]

System Location
Windows <path-to-game>\data\save\players.cfg

Video settings[edit]

Video settings.
Video settings.
Graphics option Option WSGF Notes
Widescreen resolution
Some resolutions not listed; for unlisted resolutions see the WSGF entry.
FOV is too low.
See the WSGF entry.
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Up to 16x.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS

Input settings[edit]

Input settings.
Input settings.

Audio settings[edit]

Audio settings.
Audio settings.
Audio options Native Notes
Separate volume controls
General, Music, Main car, Opponents, Voice, Power-ups, Ambiance, Menu, CD music.
Surround sound
Closed captions
Mute on focus lost
Mutes but does not pause gameplay.
EAX support


Multiplayer types

Type Native Players Notes
Local play
2 Versus
Splitscreen (choice of horizontal or vertical).
LAN play
Online play

Other information[edit]


Technical specs Supported Notes
Direct3D 8.1
64-bit executable


Middleware Notes
Cutscenes Bink Video

System requirements[edit]

Minimum Recommended
Operating system (OS) 98SE, ME, 2000, XP 98SE, ME, 2000, XP
Processor (CPU) 500 MHz Intel Pentium III or similar 1 GHz Intel Pentium III or similar
System memory (RAM) 128 MB 256 MB
Hard disk drive (HDD) 650 MB 650 MB
Video card (GPU) 3D AGP accelerated, hardware T&L, OpenGL or DirectX compatible
32 MB of VRAM
DirectX 8.1 compatible
3D AGP accelerated, hardware T&L, OpenGL or DirectX compatible
64 MB of VRAM
DirectX 8.1 compatible


  1. SafeDisc retail DRM does not work on Windows 10[1] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]