Downtown Run

From PCGamingWiki, the wiki about fixing PC games
Downtown Run
Downtown Run cover
Developers
Ubisoft
Publishers
Ubisoft
Release dates
Windows March 27, 2003
Downtown Run at Wikipedia

Key points

Released as City Racer in North America.

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v2 DRM.
Windows

Essential improvements[edit]

Skip intro videos[edit]

Delete/rename Intro.bik[1]
  1. Go to <path-to-game>\data\Movies\intro\
  2. Delete or rename Intro.bik.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\data\save\Main.cfg

Save game data location[edit]

System Location
Windows <path-to-game>\data\save\players.cfg

Video settings[edit]

Video settings.
Video settings.
Graphics option Option WSGF Notes
Widescreen resolution
Some resolutions not listed; for unlisted resolutions see the WSGF entry.
Multi-monitor
FOV is too low.
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16x.
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS

Input settings[edit]

Input settings.
Input settings.

Audio settings[edit]

Audio settings.
Audio settings.
Audio options Native Notes
Separate volume controls
General, Music, Main car, Opponents, Voice, Power-ups, Ambiance, Menu, CD music.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Mutes but does not pause gameplay.
EAX support

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
2 Versus
Splitscreen (choice of horizontal or vertical).
LAN play
Online play

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 8.1
OpenGL
64-bit executable

Middleware[edit]

Middleware Notes
Cutscenes Bink Video

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 98SE, ME, 2000, XP 98SE, ME, 2000, XP
Processor (CPU) 500 MHz Intel Pentium III or similar 1 GHz Intel Pentium III or similar
System memory (RAM) 128 MB 256 MB
Hard disk drive (HDD) 650 MB 650 MB
Video card (GPU) 3D AGP accelerated, hardware T&L, OpenGL or DirectX compatible
32 MB of VRAM
DirectX 8.1 compatible
3D AGP accelerated, hardware T&L, OpenGL or DirectX compatible
64 MB of VRAM
DirectX 8.1 compatible

References

  1. Verified by User:Garrett on September 21, 2017