Difference between revisions of "Call of Juarez: Bound in Blood"
From PCGamingWiki, the wiki about fixing PC games
m (→[[Save game cloud syncing]]: misc. fixes) |
m (misc. fixes) |
||
Line 30: | Line 30: | ||
== Game data == | == Game data == | ||
{{Game Location Table| | {{Game Location Table| | ||
− | {{Game Location Table/row| | + | {{Game Location Table/row|Save game location|}} |
+ | {{Game Location Table/row|Configuration files location|}} | ||
}} | }} | ||
Revision as of 07:32, 20 December 2013
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Cover image missing, please upload it | |
Developers | |
---|---|
Techland | |
Publishers | |
Ubisoft | |
Engines | |
Chrome Engine 4 | |
Release dates | |
Windows | June 30, 2009 |
Call of Juarez | |
---|---|
Call of Juarez | 2006 |
Call of Juarez: Bound in Blood | 2009 |
Call of Juarez: The Cartel | 2011 |
Call of Juarez: Gunslinger | 2013 |
General information
- Steam Users' Forums for game series
- Steam Community Discussions
Availability
Game data
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Vertical sync (Vsync)
Instructions |
---|
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 256 MB DirectX 10.0/9.0-compliant video card with Shader Model 3.0 or higher |