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Difference between revisions of "Half-Minute Hero: Super Mega Neo Climax Ultimate Boy"

From PCGamingWiki, the wiki about fixing PC games
(Image fix, refining old bshit.)
Line 61: Line 61:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Always 1280x720. See [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= Always 1280x720 {{Term|anamorphic}}. See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 91: Line 91:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{--}} Fullscreen acts as a borderless fullscreen instead of actual fullscreen mode and upscales game from base resolution using [[Wikipedia:Image scaling#Scaling methods|Nearest-neighbor interpolation]] instead of outputting 1280x720 resolution directly, so with resolutions not divideable with that resolution will look janky. Some assets in "NEO Cartoon" mode are already upscaled making it even worse<ref name="annoyances">[http://www.xenoveritas.org/node/530 Quick list of Half Minute Hero PC Annoyances | xenoveritas.org]</ref> and this behaviour can't be changed.  
+
{{Image|Half-Minute Hero - Upscaling.png|Game seen fullscreen (left) and windowed (right) on 1080p monitor.}}
<gallery caption="Comparisons, 1920x1080 output on the left, games output and windowed on the right." widths="250px" heights=100px>
+
{{--}} Fullscreen acts as a borderless fullscreen instead of actual fullscreen mode and upscales game from base resolution using [[Wikipedia:Image scaling#Scaling methods|Nearest-neighbor interpolation]], so with resolutions not divideable with that resolution will introduce extreme aliasing and scaling artifacting (see image example). Some assets in "NEO Cartoon" mode are already upscaled making it even worse<ref name="annoyances">[http://www.xenoveritas.org/node/530 Quick list of Half Minute Hero PC Annoyances | xenoveritas.org]</ref> and this behaviour can't be changed.  
File:Half-Minute Hero - Upscaling1.png|Showing "Retro" graphical style main menu where quality decrease is minimal.
+
{{ii}} As game is rendered before the scaling, things like overlays are also limited to 720p (see image example FPS counter on top left corner).
File:Half-Minute Hero - Upscaling2.png|Start of the game showing Steam overlay and how it's affected as well.
 
File:Half-Minute Hero - Upscaling3.png|Showing "NEO Cartoon" graphical style main menu.
 
File:Half-Minute Hero - Upscaling4.png|Showing "NEO Cartoon" graphical style gameplay.
 
</gallery>
 
 
{{ii}} There are few ways to bypass this issue.
 
{{ii}} There are few ways to bypass this issue.
  
{{Fixbox|description=Use "Retro" graphical style|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Use "Retro" graphical style|ref=<ref name="Marioysikax">{{Refcheck|user=Marioysikax|date=2019-04-18}}</ref>|fix=
 
# From games main menu select "Change graphics"
 
# From games main menu select "Change graphics"
  
Line 106: Line 102:
 
{{ii}} This mode changes from hand drawn style into pixelated style where scaling method used is more preferred.
 
{{ii}} This mode changes from hand drawn style into pixelated style where scaling method used is more preferred.
 
}}
 
}}
{{Fixbox|description=Use windowed mode|ref={{cn|date=October 2016}}|fix=
+
{{Fixbox|description=Use windowed mode|ref=<ref name="Marioysikax"/>|fix=
 
{{ii}} With windowed, games resolution can't be changed and thus upscaling isn't used.
 
{{ii}} With windowed, games resolution can't be changed and thus upscaling isn't used.
 
}}
 
}}
{{Fixbox|description=Change desktop resolution|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Change desktop resolution|ref=<ref name="Marioysikax"/>|fix=
 
# Change desktop resolution to 1280x720 or 2560x1440.
 
# Change desktop resolution to 1280x720 or 2560x1440.
 
# Launch the game.
 
# Launch the game.
Line 120: Line 116:
 
{{Image|Half-Minute Hero - Input.png|Controls.}}
 
{{Image|Half-Minute Hero - Input.png|Controls.}}
 
{{Image|Half-Minute Hero - Rebinding.png|Key rebinding.}}
 
{{Image|Half-Minute Hero - Rebinding.png|Key rebinding.}}
{{ii}} You can switch between keyboard and 360 button prompts from "Key Config" settings. Keyboard button prompts are done for default binding and won't change according to rebinds.
 
 
{{ii}} When done rebinding keys or changing key prompts, back button doesn't do anything. Go to top of the list where it says "Settings" and press confirm button (Default: {{key|C}}/A)
 
{{ii}} When done rebinding keys or changing key prompts, back button doesn't do anything. Go to top of the list where it says "Settings" and press confirm button (Default: {{key|C}}/A)
 
{{Input settings
 
{{Input settings
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Button prompts won't change.
+
|key remap notes          = Prompts need to be changed in the settings.<br/>Prompts will not reflect rebind keys. One key per action.
|acceleration option      = false
+
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = false
 
|mouse menu                = false
|mouse menu notes          =  
+
|mouse menu notes          = Mouse not used at all.
|invert mouse y-axis      = false
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = DirectInput only. Unplug or disable all DirectInput devices if you wish to use XInput controller.
+
|controller support notes  =  
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Axis can't be rebound. Default binding for XInput controller layout.
|controller sensitivity    = unknown
+
|controller sensitivity    = n/a
|controller sensitivity notes=  
+
|controller sensitivity notes= Digital movement.
|invert controller y-axis  = false
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 +
|xinput controllers        = false
 +
|xinput controllers notes  =
 +
|xbox prompts              = true
 +
|xbox prompts notes        =
 +
|impulse triggers          = false
 +
|impulse triggers notes    =
 +
|dualshock 4              = false
 +
|dualshock 4 notes        = Shoulder axis will be picked up as right stick, preventing game to be properly played.
 +
|dualshock prompts        = false
 +
|dualshock prompts notes  =
 +
|light bar support        = false
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 
|controller hotplug        = false
 
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
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|simultaneous input        = unknown
 
|simultaneous input        = unknown
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 
}}
 
}}
  
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{{References}}
 
{{References}}
[[Category:Pages with corrupt images]]
 

Revision as of 00:49, 18 April 2019

Half-Minute Hero: Super Mega Neo Climax Ultimate Boy
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy cover
Developers
Marvelous Inc.
Opus
Publishers
Marvelous
Release dates
Windows September 27, 2012
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy guide on StrategyWiki
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy on Wikipedia
Half-Minute Hero
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy 2012
Half-Minute Hero: The Second Coming 2014

Key points

Evil Lord 30, Princess 30, and Knight 30 are only playable with retro graphics. Neo-cartoon graphics has new versions with one stage each.
No graphical options and game is locked to 1280x720 and 59 FPS. See Widescreen resolution.

General information

Official site
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.
Half-Minute Hero: The Second Coming includes copy of Half-Minute Hero: Super Mega Neo Climax Ultimate Boy.

Game data

No configuration file, configurations are stored within save file.

Save game data location

System Location
Windows <Steam-folder>/userdata/<user-id>/214830/remote/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/214830/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

No video settings.

Template:Video settings

Widescreen resolution

Game seen fullscreen (left) and windowed (right) on 1080p monitor.
Game seen fullscreen (left) and windowed (right) on 1080p monitor.
Fullscreen acts as a borderless fullscreen instead of actual fullscreen mode and upscales game from base resolution using Nearest-neighbor interpolation, so with resolutions not divideable with that resolution will introduce extreme aliasing and scaling artifacting (see image example). Some assets in "NEO Cartoon" mode are already upscaled making it even worse[1] and this behaviour can't be changed.
As game is rendered before the scaling, things like overlays are also limited to 720p (see image example FPS counter on top left corner).
There are few ways to bypass this issue.
Use "Retro" graphical style[2]
  1. From games main menu select "Change graphics"

Notes

This mode changes from hand drawn style into pixelated style where scaling method used is more preferred.
Use windowed mode[2]
With windowed, games resolution can't be changed and thus upscaling isn't used.
Change desktop resolution[2]
  1. Change desktop resolution to 1280x720 or 2560x1440.
  2. Launch the game.

Notes

This makes desktop resolution to match games output resolution and forces up/downscaling to be handled by either GPU or monitor.

Input settings

Controls.
Controls.
Key rebinding.
Key rebinding.
When done rebinding keys or changing key prompts, back button doesn't do anything. Go to top of the list where it says "Settings" and press confirm button (Default: C/A)

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Japanese

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
4

Issues fixed

Lack of Sound/Sound Crash (Error 0x80040154)

Upon launching the game, a prompt appears that reads "Error 0x80040154". The game continues to load. However, after the intro screen for MarvelousAQL, the sound crashes. Upon verifying the integrity of the game's cache, one file fails to validate and Steam downloads a 528 byte file that does not fix the problem.
Manually download and reinstall redistributables[citation needed]
  1. Download and install DirectX End-User Runtimes.
  2. Download and install Microsoft Visual C++ 2010 (x86).
  3. Reboot.

Other information

API

Technical specs Supported Notes
Direct3D 7, 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) XP SP3
Processor (CPU) Intel Pentium 4 3.2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce FX 5700
256 MB of VRAM
DirectX 9 compatible

Notes

  1. Notes regarding Steam Play (Linux) data:

References