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Difference between revisions of "Lone Survivor"

From PCGamingWiki, the wiki about fixing PC games
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=== [[Save game cloud syncing]] ===
 
=== [[Save game cloud syncing]] ===
{{Save Game Cloud Syncing
+
{{Save game cloud syncing
|steam_cloud            =false
+
|origin                =  
|steam_cloud_notes      =
+
|origin notes          =  
|origin                 =
+
|steam cloud           = false
|origin_notes           =
+
|steam cloud notes    =  
|uplay                  =
+
|uplay                =  
|uplay_notes            =
+
|uplay notes          =  
|gamesave_manager      =true
+
|gamesave manager      = true
|gamesave_manager_notes =
+
|gamesave manager notes=  
|gamestow              =true
 
|gamestow_notes        =
 
|synctocloud            =
 
|synctocloud_notes      =
 
|square_enix            =
 
|square_enix_notes      =
 
 
}}
 
}}
  

Revision as of 22:39, 8 November 2013

Lone Survivor
Lone Survivor cover
Developers
Superflat Games
Engines
Adobe AIR
Release dates
Windows March 27, 2012
macOS (OS X) March 27, 2012
Linux June 7, 2012
Lone Survivor on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

Official Website
Unofficial Lone Survivor Wiki

{mm}} GOG.com Community Discussions

GOG.com Support Page
Steam Community Discussions
Steam Users' Forums

Availability

Template:Availability Table

A demo for the game can be found here.

Game data

Template:Game Location Table

This game does not follow the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Windowed

Before making changes to any files, it is advised to save backup copies.

Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at:

%install_dir%\META-INF\AIR\application.xml

Open this file in a text editor and find this section (may occur on lines 71 to 81).

<!-- The window's initial width in pixels. Optional. -->
<!--  <width>640</width> -->

<!-- The window's initial height in pixels. Optional. -->
<!--<height>480</height> -->

<!-- The window's initial x position. Optional. -->
<!-- <x></x> -->

<!-- The window's initial y position. Optional. -->
<!-- <y></y> -->

Change this section to the following:

<!-- The window's initial width in pixels. Optional. -->
<width>640</width>

<!-- The window's initial height in pixels. Optional. -->
<height>480</height>

<!-- The window's initial x position. Optional. -->
<x>0</x>

<!-- The window's initial y position. Optional. -->
<y>0</y>
The numbers may be adjusted to change width, height, and position of the window.
To return to fullscreen mode, revert the code section back to the original.
In order for changes to take effect the game must be restarted.
This method does not work on Mac OS X.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 150 MB
Video card (GPU) Any with hardware 3D acceleration
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6.8
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 300 MB
Video card (GPU) Any with hardware 3D acceleration