Difference between revisions of "I'm counting to 6..."
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game | {{Infobox game | ||
|cover = I'm counting to 6 cover.jpg | |cover = I'm counting to 6 cover.jpg | ||
Line 6: | Line 5: | ||
|publishers = | |publishers = | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Unreal Engine 5|ref=<ref>{{Refcheck|user=Mastan|date=2024-09-14}}</ref>|build=5.2.1.0}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|2024-01-26}} | {{Infobox game/row/date|Windows|2024-01-26}} | ||
Line 19: | Line 19: | ||
{{Infobox game/row/taxonomy/perspectives | First-person }} | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Adventure }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/themes | Horror }} | + | {{Infobox game/row/taxonomy/themes | Horror, Eastern Europe, Contemporary, Supernatural }} |
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 2717260 | |steam appid = 2717260 | ||
Line 88: | Line 88: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|localappdata}}\Im_counting_to_6\Saved\SaveGames\Settings.sav|{{P|localappdata}}\Im_counting_to_6\Saved\Config\Windows\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|localappdata}}\Im_counting_to_6\Saved\SaveGames\*Slot*.sav}} |
}} | }} | ||
Line 121: | Line 121: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|Vert-}} scaling by default. See [[#Field of view (FOV)|Field of view (FOV)]] to change it to {{term|Hor+}}. |
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = Horizontal FOV 80-100 |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = true |
− | |anisotropic notes = | + | |anisotropic notes = Scales with '''Texture Quality'''. |
− | |antialiasing = | + | |antialiasing = true |
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = always on |
− | |vsync notes = | + | |vsync notes = Always on regardless of the settings. |
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Up to 240 FPS cap. '''Unlimited''' setting actually caps at 60 FPS. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Change FOV scaling to Hor+|ref=<ref>{{Refcheck|user=Mastan|date=2024-09-14}}</ref>|fix= | ||
+ | <ol> | ||
+ | <li>Go to {{folder|{{P|localappdata}}\Im_counting_to_6\Saved\Config\Windows\}}</li> | ||
+ | <li>Open the {{file|Engine.ini}} file with Notepad or other text editor.</li> | ||
+ | <li>Add the following lines: | ||
+ | <pre>[/Script/Engine.LocalPlayer] | ||
+ | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre></li> | ||
+ | <li>Save the file.</li> | ||
+ | </ol> | ||
}} | }} | ||
Line 159: | Line 171: | ||
{{Image|I'm counting to 6 input.png|Input settings}} | {{Image|I'm counting to 6 input.png|Input settings}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = always on |
− | |acceleration option notes = | + | |acceleration option notes = Negative acceleration regardless of the '''Smooth Camera''' setting. |
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = X axis can also be inverted. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = Controller may randomly stop working in menus. Sliders in settings can't be operated using controller. |
− | |controller remap = | + | |controller remap = limited |
− | |controller remap notes = | + | |controller remap notes = Movement axes cannot be changed. |
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes = | |controller sensitivity notes = | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes = | + | |invert controller y-axis notes = X axis can also be inverted. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = false |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|playstation controllers = unknown | |playstation controllers = unknown | ||
Line 208: | Line 220: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |digital movement supported = | + | |digital movement supported = false |
|digital movement supported notes= | |digital movement supported notes= | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 230: | Line 242: | ||
==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = false |
− | |separate volume notes = | + | |separate volume notes = Global Volume only |
− | |surround sound = | + | |surround sound = always on |
− | |surround sound notes = | + | |surround sound notes = 6.0 Surround<ref>{{Refcheck|user=Mastan|date=2024-09-13|comment=Tested in 7.1 using [[Special K]]. No audio output detected in Central and LFE channels.}}</ref> |
− | |subtitles = | + | |subtitles = always on |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = true |
|royalty free audio notes = | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
Line 310: | Line 322: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 332: | Line 344: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = unknown | |mac os x powerpc app = unknown | ||
Line 354: | Line 366: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = XAudio2, Vorbis |
|audio notes = | |audio notes = | ||
|interface = | |interface = |
Latest revision as of 12:58, 14 September 2024
Developers | |
---|---|
EMIKA_GAMES | |
Engines | |
Unreal Engine 5[Note 1] | |
Release dates | |
Windows | January 26, 2024 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Adventure |
Art styles | Realistic |
Themes | Horror, Eastern Europe, Contemporary, Supernatural |
I'm counting to 6... is a singleplayer first-person adventure game.
General information
Availability
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Im_counting_to_6\Saved\SaveGames\Settings.sav %LOCALAPPDATA%\Im_counting_to_6\Saved\Config\Windows\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2717260/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Im_counting_to_6\Saved\SaveGames\*Slot*.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2717260/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert- scaling by default. See Field of view (FOV) to change it to Hor+. | ||
4K Ultra HD | |||
Field of view (FOV) | Horizontal FOV 80-100 | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Texture Quality. | ||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Always on regardless of the settings. | ||
60 FPS and 120+ FPS | Up to 240 FPS cap. Unlimited setting actually caps at 60 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Field of view (FOV)
Change FOV scaling to Hor+[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative acceleration regardless of the Smooth Camera setting. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | Controller may randomly stop working in menus. Sliders in settings can't be operated using controller. | |
Controller remapping | Movement axes cannot be changed. | |
Controller sensitivity | ||
Controller Y-axis inversion | X axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Global Volume only | |
Surround sound | 6.0 Surround[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | XAudio2, Vorbis |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | |
Processor (CPU) | Intel Core i5 | Intel Core i7 |
System memory (RAM) | 16 GB | 32 GB |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | Nvidia GeForce GTX 1660 Ti DirectX 12 compatible | Nvidia GeForce RTX 3070 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 5 engine build: 5.2.1.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2717260) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2024-09-14
- ↑ Verified by User:Mastan on 2024-09-14
- ↑ Verified by User:Mastan on 2024-09-13
- Tested in 7.1 using Special K. No audio output detected in Central and LFE channels.