Difference between revisions of "Billy Hatcher and the Giant Egg"
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|developers = | |developers = | ||
{{Infobox game/row/developer|Sonic Team}} | {{Infobox game/row/developer|Sonic Team}} | ||
+ | {{Infobox game/row/porter|Mindscape|Windows}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Sega}} | {{Infobox game/row/publisher|Sega}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|March 31, 2006|ref=<ref name= | + | {{Infobox game/row/date|Windows|March 31, 2006|ref=<ref name="Release">{{Refurl|url=https://www.gamesindustry.biz/a-double-dose-of-sega-console-classics-coming-to-a-pc-near-you|title=A Double Dose Of SEGA Console Classics Coming To A PC Near You! <nowiki>|</nowiki> GamesIndustry.biz|date=2023-06-17|snippet= |
− | Release">{{Refurl|url=https://www.gamesindustry.biz/a-double-dose-of-sega-console-classics-coming-to-a-pc-near-you|title=A Double Dose Of SEGA Console Classics Coming To A PC Near You! <nowiki>|</nowiki> GamesIndustry.biz|date=2023- | + | Sonic Mega CollectionTM Plus and Billy Hatcher and The Giant EggTM, two favourites amongst SEGA fans, are set for their PC debut across Europe on March 31st.}}</ref>}} |
|reception = | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|billy-hatcher-and-the-giant-egg|}} | ||
{{Infobox game/row/reception|IGDB|billy-hatcher-and-the-giant-egg|}} | {{Infobox game/row/reception|IGDB|billy-hatcher-and-the-giant-egg|}} | ||
|taxonomy = | |taxonomy = | ||
Line 27: | Line 29: | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
+ | |gogcom id side = | ||
+ | |official site= https://web.archive.org/web/20070406043444/http://www.billy-hatcher.com/ | ||
|hltb = 1045 | |hltb = 1045 | ||
|lutris = billy-hatcher-and-the-giant-egg | |lutris = billy-hatcher-and-the-giant-egg | ||
+ | |mobygames = 15525 | ||
|strategywiki = Billy Hatcher and the Giant Egg | |strategywiki = Billy Hatcher and the Giant Egg | ||
− | |||
|wikipedia = Billy Hatcher and the Giant Egg | |wikipedia = Billy Hatcher and the Giant Egg | ||
|winehq = | |winehq = | ||
− | |license = | + | |license = commercial |
}} | }} | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''Billy Hatcher and the Giant Egg''''' is a {{Glossary:Singleplayer}} and {{Glossary:Multiplayer}} {{Glossary:Third-person}} {{Glossary:Action}}-{{Glossary:Platform}} game developed by [[Company:Sonic Team|Sonic Team]] and published by [[Company:Sega|Sega]]. The game uses a revised version of the [[Sonic Adventure 2]] engine.<ref>{{Refurl|url=https://www.ign.com/articles/2003/05/06/billy-hatcher-and-the-giant-egg-interview|title=Billy Hatcher and the Giant Egg Interview - IGN|date=2023-05-25}}</ref> | + | |introduction = '''''Billy Hatcher and the Giant Egg''''' is a {{Glossary:Singleplayer}} and {{Glossary:Multiplayer}} {{Glossary:Third-person}} {{Glossary:Action}}-{{Glossary:Platform}} game developed by [[Company:Sonic Team|Sonic Team]] and published by [[Company:Sega|Sega]]. The game uses a revised version of the ''[[Sonic Adventure 2]]'' engine.<ref>{{Refurl|url=https://www.ign.com/articles/2003/05/06/billy-hatcher-and-the-giant-egg-interview|title=Billy Hatcher and the Giant Egg Interview - IGN|date=2023-05-25|snippet='''Naka''': In terms of the engine itself, I guess you could consider it an evolution of the Sonic Adventure 2 engine. By making these changes and evolving the engine, we've been able to take advantage of the strengths of the GCN.}}</ref> |
− | |release history = | + | |release history = After its launch on the [[Wikipedia:GameCube|GameCube]] in 2003, Billy Hatcher and the Giant Egg received a PC port that released in Europe on March 31, 2006.<ref name="Release"/> The port was later released digitally via [[Store:GamersGate|GamersGate]] on March 26, 2009.<ref>{{Refurl|url=https://twitter.com/GamersGate/status/1393265412|title=GamersGate on Twitter|date=2023-05-19}}</ref> |
− | Release"/> | ||
|current state = The PC version of Billy Hatcher and the Giant Egg suffers from poor optimization, improper sound mixing, severe screen tearing, and poor controller support. | |current state = The PC version of Billy Hatcher and the Giant Egg suffers from poor optimization, improper sound mixing, severe screen tearing, and poor controller support. | ||
− | |||
}} | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc, DRM-free | {{DRM|SafeDisc}}. Certain re-releases are DRM-free.<ref>{{Refcheck|user= | + | {{Availability/row| Retail | | disc, DRM-free | {{DRM|SafeDisc|v4}}.<br>Certain re-releases are DRM-free.<ref>{{Refcheck|user=Mystyle48|date=2023-05-24|comment=The GSP Software release runs out of the box on Windows 10 22H2, with or without the disk.}}</ref> | | Windows }} |
{{Availability/row| Amazon | B004IPPEOA | DRM-free | | | Windows | unavailable }} | {{Availability/row| Amazon | B004IPPEOA | DRM-free | | | Windows | unavailable }} | ||
{{Availability/row| Amazon | B00AFEUEPC | DRM-free | Sega Arcade Collection. | | Windows | unavailable }} | {{Availability/row| Amazon | B00AFEUEPC | DRM-free | Sega Arcade Collection. | | Windows | unavailable }} | ||
− | {{Availability/row| GamersGate | DD-BILLY | activation | {{DRM|SecuROM PA}}. | | Windows | unavailable }} | + | {{Availability/row| GamersGate | DD-BILLY | activation | {{DRM|SecuROM PA}}.<br>Delisted on March 2, 2016.<ref>{{Refurl|url=https://isthereanydeal.com/game/billyhatcherandgiantegg/history/|title=Billy Hatcher and the Giant Egg - History - IsThereAnyDeal|date=2023-10-19}}</ref> | | Windows | unavailable }} |
}} | }} | ||
==Game data== | ==Game data== | ||
− | {{Image|Billy Hatcher and the Giant Egg | + | {{Image|Billy Hatcher and the Giant Egg Launcher General.png|Launcher general settings.}} |
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
Line 68: | Line 70: | ||
==Video== | ==Video== | ||
− | {{Image|Billy Hatcher and the Giant Egg | + | {{Image|Billy Hatcher and the Giant Egg Launcher Graphics Sound.png|Launcher graphics/sound settings.}} |
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 86: | Line 88: | ||
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = To switch between fullscreen and windowed mode in-game by pressing {{Key|Alt | + | |windowed notes = To switch between fullscreen and windowed mode in-game by pressing {{Key|Alt|Enter}}, see [[#Debug menu|Debug menu]]. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 96: | Line 98: | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Selectable to 30 or 60 FPS. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
Line 106: | Line 108: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description=Widescreen patch (vert-)|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=KGBjafl7mUY|title=Billy Hatcher & The Giant Egg (PC) - 1080p. Debug Options, Speed Values and more! - YouTube|date=2023-05-19}}</ref>|fix= | + | {{Fixbox|description=Widescreen patch ({{term|vert-}})|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=KGBjafl7mUY|title=Billy Hatcher & The Giant Egg (PC) - 1080p. Debug Options, Speed Values and more! - YouTube|date=2023-05-19}}</ref>|fix= |
{{ii}} Replaces the preset 1600x1200 resolution with the user choice of 1920x1080, 2560x1440 or 3840x2160. | {{ii}} Replaces the preset 1600x1200 resolution with the user choice of 1920x1080, 2560x1440 or 3840x2160. | ||
− | # | + | # Go to {{Folder|{{P|Game}}}}. |
− | # Download [https://community.pcgamingwiki.com/files/file/2651-billy-hatcher-widescreen-patch/ this patch]. | + | # Create backup copies of {{File|DEFAULT.INI}} and {{File|hglNj.dll}}. |
+ | # Download [https://community.pcgamingwiki.com/files/file/2651-billy-hatcher-and-the-giant-egg-widescreen-patch/ this patch]. | ||
# Extract the {{File|.7z}} archive of the patch. The patch consists of three folders, each containing files pertaining to a certain resolution. | # Extract the {{File|.7z}} archive of the patch. The patch consists of three folders, each containing files pertaining to a certain resolution. | ||
− | # Place all files for the desired resolution in {{Folder|{{P|Game}}}}. When prompted, overwrite {{File| | + | # Place all files for the desired resolution in {{Folder|{{P|Game}}}}. When prompted, overwrite {{File|DEFAULT.INI}} and {{File|hglNj.dll}}. |
# Make sure the 1600x1200 resolution is selected before running the game. | # Make sure the 1600x1200 resolution is selected before running the game. | ||
Line 119: | Line 122: | ||
==Input== | ==Input== | ||
− | {{Image|Billy Hatcher and the Giant Egg | + | {{Image|Billy Hatcher and the Giant Egg Launcher Keyconfig.png|Launcher keyconfig settings.}} |
{{Input | {{Input | ||
|key remap = limited | |key remap = limited | ||
Line 144: | Line 147: | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = hackable | |xinput controllers = hackable | ||
− | |xinput controllers notes = Use [[ | + | |xinput controllers notes = Use [[#Xidi|Xidi]]. |
|xbox prompts = false | |xbox prompts = false | ||
|xbox prompts notes = Button prompts are directly ported from the GameCube version of the game. | |xbox prompts notes = Button prompts are directly ported from the GameCube version of the game. | ||
Line 163: | Line 166: | ||
|other controllers = true | |other controllers = true | ||
|other controllers notes = DirectInput controllers are supported. | |other controllers notes = DirectInput controllers are supported. | ||
− | |other button prompts = | + | |other button prompts = Nintendo |
− | |other button prompts notes= | + | |other button prompts notes= Always uses GameCube controller prompts. |
|controller hotplug = false | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 181: | Line 184: | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Controller#Xidi|Xidi]]=== | ||
+ | {{ii}} Xidi improves support for XInput controllers in games that use directinput. | ||
+ | {{++}} Allows the right stick to control the camera, the triggers to be treated as buttons, and enables controller vibration. | ||
+ | |||
+ | {{Fixbox|description=Install Xidi|fix= | ||
+ | # [https://github.com/samuelgr/Xidi/releases Download the latest version of Xidi]. | ||
+ | # Enter the {{Folder|Win32}} folder and copy {{File|dinput8.dll}} into {{Folder|{{p|game}}}}. | ||
+ | # Create a new file called {{File|Xidi.ini}} in {{Folder|{{p|game}}}}. | ||
+ | # Open {{File|Xidi.ini}} in a text editor and copy and paste the configuration at the bottom of this section. | ||
+ | # Save and close {{File|Xidi.ini}}. | ||
+ | # Run the configuration program and remap your controller. | ||
+ | <pre> | ||
+ | [Mapper] | ||
+ | Type = BillyHatcher | ||
+ | |||
+ | [Properties] | ||
+ | DeadzonePercentStickLeft = 10 | ||
+ | DeadzonePercentStickRight = 10 | ||
+ | |||
+ | [CustomMapper:BillyHatcher] | ||
+ | Template = StandardGamepad | ||
+ | |||
+ | ; set the start button to the button the game always defaults to | ||
+ | ButtonStart = Button(9) | ||
+ | ButtonBack = Button(10) | ||
+ | |||
+ | ; work around being unable to pan the camera down normally | ||
+ | StickRightY = Split( Keyboard(Numpad5), Keyboard(Numpad8) ) | ||
+ | |||
+ | ; invert camera | ||
+ | ;StickRightX = Invert( Axis(Z) ) | ||
+ | ;StickRightY = Split( Keyboard(Numpad8), Keyboard(Numpad5) ) | ||
+ | </pre> | ||
}} | }} | ||
Line 188: | Line 226: | ||
|separate volume notes = Audio options are limited to High, Middle and Low. | |separate volume notes = Audio options are limited to High, Middle and Low. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = May require [[Glossary:Sound card#DirectSound hardware path| | + | |surround sound notes = May require [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]]. |
|subtitles = true | |subtitles = true | ||
|subtitles notes = All dialogue is displayed in text form. | |subtitles notes = All dialogue is displayed in text form. | ||
Line 199: | Line 237: | ||
}} | }} | ||
− | {{Image|Billy Hatcher and the Giant Egg | + | {{Image|Billy Hatcher and the Giant Egg Launcher Language.png|Launcher language settings.}} |
{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
Line 248: | Line 286: | ||
|local play players = 4 | |local play players = 4 | ||
|local play modes = | |local play modes = | ||
− | |local play notes = | + | |local play notes = Versus |
|lan play = false | |lan play = false | ||
|lan play players = | |lan play players = | ||
Line 265: | Line 303: | ||
{{API | {{API | ||
|direct3d versions = 8 | |direct3d versions = 8 | ||
− | |direct3d notes = <ref>{{Refcheck|user= | + | |direct3d notes = <ref>{{Refcheck|user=Mystyle48|date=2023-05-24|comment=Verified by observing {{File|d3d8.dll}} loaded by {{File|{{P|Game}}\BillyHatcher.exe}} in Process Explorer.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 301: | Line 339: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = CRI ADX |
− | |audio notes = <ref>{{Refcheck|user= | + | |audio notes = <ref>{{Refcheck|user=Mystyle48|date=2023-05-24|comment=ADX ({{File|.adx}}) audio files are present in {{Folder|{{P|Game}}}}.}}</ref> |
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = CRI Sofdec |
− | |cutscenes notes = <ref>{{Refcheck|user= | + | |cutscenes notes = <ref>{{Refcheck|user=Mystyle48|date=2023-05-24|comment=Sofdec video files are present in {{Folder|{{P|Game}}}}, denoted by {{File|mv_[scene].sfd}}.}}</ref> |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
Line 316: | Line 354: | ||
===Debug menu=== | ===Debug menu=== | ||
− | {{Fixbox|description=Enable the debug menu|ref=<ref>{{Refcheck|user= | + | {{Fixbox|description=Enable the debug menu|ref=<ref>{{Refcheck|user=Mystyle48|date=2023-05-24}}</ref>|fix= |
− | # | + | # Open the [[#Configuration file(s) location|configuration file]]. |
# Under <code>;details</code>, change <code>SECRET=0</code> to <code>SECRET=1</code>. | # Under <code>;details</code>, change <code>SECRET=0</code> to <code>SECRET=1</code>. | ||
# Run the game and press {{Key|Esc}} to open the debug menu. | # Run the game and press {{Key|Esc}} to open the debug menu. | ||
Line 333: | Line 371: | ||
|minRAM = 256 MB | |minRAM = 256 MB | ||
|minHD = 800 MB | |minHD = 800 MB | ||
− | |||
|minVRAM = 32 MB | |minVRAM = 32 MB | ||
|minDX = 9.0c | |minDX = 9.0c | ||
Line 341: | Line 378: | ||
|recCPU = Intel Pentium 4 2.0 GHz | |recCPU = Intel Pentium 4 2.0 GHz | ||
|recRAM = 512 MB | |recRAM = 512 MB | ||
− | |||
|recVRAM = 64 MB | |recVRAM = 64 MB | ||
|notes = {{ii}} In-game movies require a CPU with SSE support. | |notes = {{ii}} In-game movies require a CPU with SSE support. | ||
+ | |ref = <ref>{{Refurl|url=https://cdn.mobygames.com/covers/935266-billy-hatcher-and-the-giant-egg-windows-back-cover.jpg|title=Billy Hatcher and the Giant Egg PC back cover|date=2023-10-17}}</ref> | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 03:29, 21 August 2024
Developers | |
---|---|
Sonic Team | |
Windows | Mindscape |
Publishers | |
Sega | |
Release dates | |
Windows | March 31, 2006[1] |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Cartoon |
Themes | Fantasy |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Billy Hatcher and the Giant Egg is a singleplayer and multiplayer third-person action-platform game developed by Sonic Team and published by Sega. The game uses a revised version of the Sonic Adventure 2 engine.[2]
After its launch on the GameCube in 2003, Billy Hatcher and the Giant Egg received a PC port that released in Europe on March 31, 2006.[1] The port was later released digitally via GamersGate on March 26, 2009.[3]
The PC version of Billy Hatcher and the Giant Egg suffers from poor optimization, improper sound mixing, severe screen tearing, and poor controller support.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc v4 DRM[Note 1]. Certain re-releases are DRM-free.[6] |
|||
Amazon.com (unavailable) | ||||
Amazon.com (unavailable) | Sega Arcade Collection. | |||
GamersGate (unavailable) | SecuROM PA DRM. Delisted on March 2, 2016.[7] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\SEGA\Billy Hatcher\gegg.ini |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\SEGA\Billy Hatcher\gegg.bin |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | To switch between fullscreen and windowed mode in-game by pressing Alt+↵ Enter, see Debug menu. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Selectable to 30 or 60 FPS. | ||
120+ FPS |
Widescreen resolution
Widescreen patch (Vert-)[8] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse buttons can not be remapped. To use the mouse to control the camera, see Debug menu. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use Xidi. | |
---|---|---|
Xbox button prompts | Button prompts are directly ported from the GameCube version of the game. | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | DirectInput controllers are supported. | |
---|---|---|
Button prompts | Always uses GameCube controller prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Must choose between controller or keyboard in the launcher. |
Xidi
- Xidi improves support for XInput controllers in games that use directinput.
- Allows the right stick to control the camera, the triggers to be treated as buttons, and enables controller vibration.
Install Xidi |
---|
[Mapper] Type = BillyHatcher [Properties] DeadzonePercentStickLeft = 10 DeadzonePercentStickRight = 10 [CustomMapper:BillyHatcher] Template = StandardGamepad ; set the start button to the button the game always defaults to ButtonStart = Button(9) ButtonBack = Button(10) ; work around being unable to pan the camera down normally StickRightY = Split( Keyboard(Numpad5), Keyboard(Numpad8) ) ; invert camera ;StickRightX = Invert( Axis(Z) ) ;StickRightY = Split( Keyboard(Numpad8), Keyboard(Numpad5) ) |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Audio options are limited to High, Middle and Low. | |
Surround sound | May require DirectSound3D restoration software. | |
Subtitles | All dialogue is displayed in text form. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus | ||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [9] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Enable the debug menu[12] |
---|
Notes
|
System requirements
Windows[13] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 SP4, XP | |
Processor (CPU) | Intel Pentium III 1.0 GHz | Intel Pentium 4 2.0 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 9.0c compatible | 64 MB of VRAM |
Sound (audio device) | DirectSound3D compatible | |
Other | 12x CD-ROM drive |
- In-game movies require a CPU with SSE support.
Notes
References
- ↑ 1.0 1.1 A Double Dose Of SEGA Console Classics Coming To A PC Near You! | GamesIndustry.biz - last accessed on 2023-06-17
- "Sonic Mega CollectionTM Plus and Billy Hatcher and The Giant EggTM, two favourites amongst SEGA fans, are set for their PC debut across Europe on March 31st."
- ↑ Billy Hatcher and the Giant Egg Interview - IGN - last accessed on 2023-05-25
- "Naka: In terms of the engine itself, I guess you could consider it an evolution of the Sonic Adventure 2 engine. By making these changes and evolving the engine, we've been able to take advantage of the strengths of the GCN."
- ↑ GamersGate on Twitter - last accessed on 2023-05-19
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:Mystyle48 on 2023-05-24
- The GSP Software release runs out of the box on Windows 10 22H2, with or without the disk.
- ↑ Billy Hatcher and the Giant Egg - History - IsThereAnyDeal - last accessed on 2023-10-19
- ↑ Billy Hatcher & The Giant Egg (PC) - 1080p. Debug Options, Speed Values and more! - YouTube - last accessed on 2023-05-19
- ↑ Verified by User:Mystyle48 on 2023-05-24
- Verified by observing
d3d8.dll
loaded by<path-to-game>\BillyHatcher.exe
in Process Explorer.
- Verified by observing
- ↑ Verified by User:Mystyle48 on 2023-05-24
- ADX (
.adx
) audio files are present in<path-to-game>
.
- ADX (
- ↑ Verified by User:Mystyle48 on 2023-05-24
- Sofdec video files are present in
<path-to-game>
, denoted bymv_[scene].sfd
.
- Sofdec video files are present in
- ↑ Verified by User:Mystyle48 on 2023-05-24
- ↑ Billy Hatcher and the Giant Egg PC back cover - last accessed on 2023-10-17