Difference between revisions of "Alone in the Dark 2"
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{{Infobox game/row/developer|Infogrames}} | {{Infobox game/row/developer|Infogrames}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Infogrames| | + | {{Infobox game/row/publisher|Infogrames|1993-2003}} |
− | {{Infobox game/row/publisher|Interplay Entertainment| | + | {{Infobox game/row/publisher|Interplay Entertainment|Retail (North America)}} |
− | {{Infobox game/row/publisher|Atari | + | {{Infobox game/row/publisher|Atari|2003-2018}} |
+ | {{Infobox game/row/publisher|THQ Nordic|2018-present}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|DOS|1993}} | {{Infobox game/row/date|DOS|1993}} | ||
{{Infobox game/row/date|Mac OS|1996}} | {{Infobox game/row/date|Mac OS|1996}} | ||
− | {{Infobox game/row/date|Windows|April 14, 2011}} | + | {{Infobox game/row/date|Windows|April 14, 2011|wrapper=DOSBox|ref=<ref>{{Refurl|url=https://www.gog.com/news/new_release_alone_in_the_dark|title=New release: Alone in the Dark - GOG.com|date=May 2023}}</ref>}} |
− | {{Infobox game/row/date|OS X|November 29, 2012}} | + | {{Infobox game/row/date|OS X|November 29, 2012|wrapper=DOSBox|ref=<ref>{{Refurl|url=https://www.gog.com/news/november_mac_game_update_12_new_additions|title=November Mac Game Update: 12 new additions - GOG.com|date=May 2023}}</ref>}} |
− | |steam appid = | + | |taxonomy = |
− | |gogcom | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Survival horror }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Horror }} | ||
+ | {{Infobox game/row/taxonomy/series | Alone in the Dark}} | ||
+ | |steam appid = 548890 | ||
+ | |gogcom id = 1207660963 | ||
+ | |gogcom id side = 1207658923 | ||
+ | |igdb = alone-in-the-dark-2 | ||
+ | |hltb = 395 | ||
+ | |lutris = alone-in-the-dark-2 | ||
+ | |strategywiki = Alone in the Dark 2 | ||
+ | |mobygames = 907 | ||
|wikipedia = Alone in the Dark 2 | |wikipedia = Alone in the Dark 2 | ||
+ | |winehq = | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
− | {{GOG.com links| | + | {{GOG.com links|1207660963|alone_in_the_dark_series|for game series}} |
+ | {{mm}} [https://steamcommunity.com/app/548890/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | physical | Floppy disk version. | | DOS, Mac OS }} |
− | {{Availability/row| GOG | | + | {{Availability/row| GamersGate | alone-in-the-dark-anthology | Steam | Sold as part of the Alone in the Dark Anthology. | | Windows }} |
+ | {{Availability/row| Gamesplanet | 3841-1 | Steam | Sold as part of the Alone in the Dark Anthology. | | Windows }} | ||
+ | {{Availability/row| GOG.com | alone_in_the_dark_the_trilogy_123 | DRM-free | Includes [[Alone in the Dark]] and [[Alone in the Dark 3]]. | | Windows, OS X }} | ||
+ | {{Availability/row| GMG | alone-in-the-dark-anthology-pc | Steam | Sold as part of the Alone in the Dark Anthology. | | Windows }} | ||
+ | {{Availability/row| Humble | alone-in-the-dark-anthology | Steam | Sold as part of the Alone in the Dark Anthology. | | Windows }} | ||
+ | {{Availability/row| Steam | 548890 | Steam | | | Windows }} | ||
}} | }} | ||
==Game data== | ==Game data== | ||
− | |||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|DOS|}} |
− | {{Game data/ | + | {{Game data/config|Windows|}} |
− | {{Game data/ | + | {{Game data/config|Mac OS|}} |
− | {{Game data/ | + | {{Game data/config|OS X|}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|DOS|{{p|game}}\SAVE*.ITD}} |
− | {{Game data/ | + | {{Game data/saves|Windows|}} |
− | {{Game data/ | + | {{Game data/saves|Mac OS|}} |
− | {{Game data/ | + | {{Game data/saves|OS X|}} |
}} | }} | ||
{{ii}} File names: <code>SAVE0.ITD</code>, <code>SAVE1.ITD</code> etc. | {{ii}} File names: <code>SAVE0.ITD</code>, <code>SAVE1.ITD</code> etc. | ||
Line 49: | Line 83: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes | + | |epic games launcher notes = |
− | | | + | |gog galaxy = true |
− | | | + | |gog galaxy notes = |
− | | | + | |origin = |
− | | | + | |origin notes = |
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Image| | + | {{Image|Alone in the Dark 2 in-game options.png|In-game settings (found on the Pause Menu).}} |
− | + | {{Video | |
− | {{Video | + | |wsgf link = |
− | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
|multimonitor wsgf award = | |multimonitor wsgf award = | ||
Line 69: | Line 108: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= 320x200 only, see [[DOSBox#Game appears stretched horizontally|the DOSBox page]] for more information. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 76: | Line 115: | ||
|4k ultra hd = false | |4k ultra hd = false | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = false |
− | |windowed notes = | + | |windowed notes = |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = n/a |
− | |anisotropic notes = | + | |anisotropic notes = 3D geometry is untextured. |
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
− | | | + | |60 fps = true |
− | | | + | |60 fps notes = 70 FPS lock.<ref>{{Refcheck|user=Cptmold|date=2019-06-27|comment=Tested using DOSBox 0.74-2 and MSi Afterburner/RTSS.}}</ref> |
+ | |120 fps = false | ||
+ | |120 fps notes = | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
− | |key remap = | + | |key remap = false |
− | |key remap notes = | + | |key remap notes = |
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
+ | |mouse sensitivity = false | ||
+ | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
− | |mouse menu notes = | + | |mouse menu notes = Mouse is usable in Setup executable. |
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support = | + | |touchscreen = unknown |
− | |controller support notes = | + | |touchscreen notes = |
− | |full controller = | + | |controller support = false |
+ | |controller support notes = | ||
+ | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = unknown |
|controller remap notes = | |controller remap notes = | ||
− | |invert controller y-axis = | + | |controller sensitivity = unknown |
+ | |controller sensitivity notes= | ||
+ | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
+ | |xbox prompts = unknown | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = unknown | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = unknown | ||
+ | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Music and SFX; can only be toggled on/off. |
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = always on |
− | |subtitles notes = | + | |subtitles notes = Not used for all dialogue. Subtitles cannot be disabled. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
− | |mute on focus lost notes = | + | |mute on focus lost notes = |
|eax support = false | |eax support = false | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = true | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Retail only: Official localization ported, [https://steamcommunity.com/sharedfiles/filedetails/?id=2848147876 download]. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = unknown | ||
+ | |notes = Fan translation by «Бюро переводов Old-Games.Ru», [https://www.old-games.ru/game/download/get.php?fileid=9228&modal=1 download] and [https://www.old-games.ru/news/82066.html news with video] | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = MCGA | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = unknown | ||
+ | |windows 64-bit exe = unknown | ||
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = unknown | ||
+ | |macos intel 32-bit app = unknown | ||
+ | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | |mac os powerpc app = unknown | ||
+ | |mac os 68k app = unknown | ||
+ | |mac os executable notes= | ||
+ | }} | ||
+ | ===Modifications=== | ||
+ | ====[https://github.com/yaz0r/FITD]==== | ||
+ | {{ii}} Free In The Dark is a modern open source re-implementation of the game engine, allowing it to be played outside of DOSBOX. It also allows you to install ReShade as you can hook into the renderer. It requires the game data files to be present in the same directory. Interestingly, the game's 3D models can be properly raycasted using ReShade GI enabling a slightly more modern look and opening up the potential for modifications using the PAK editor. | ||
+ | |||
+ | <gallery> | ||
+ | File:Alone in the Dark 2 installer landing page.png|Installer/configuration tool landing page | ||
+ | File:Alone in the Dark 2 installer directory.png|Installer options | ||
+ | File:Alone in the Dark 2 installer hardware options.png|Hardware settings | ||
+ | </gallery> | ||
+ | |||
+ | ===DOSBox configuration file=== | ||
+ | {{ii}} The following file is taken a fresh GOG.com installation and may help with determining optimal settings when running the retail version in DOSBox. Click {{code|[Expand]}} to view. | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | : '''dosboxAlone2.conf''' | ||
+ | <div class="mw-collapsible-content"> | ||
+ | <pre> | ||
+ | # This is the configuration file for DOSBox 0.74-2. (Please use the latest version of DOSBox) | ||
+ | # Lines starting with a # are comment lines and are ignored by DOSBox. | ||
+ | # They are used to (briefly) document the effect of each option. | ||
+ | |||
+ | [sdl] | ||
+ | # fullscreen: Start DOSBox directly in fullscreen. (Press ALT-Enter to go back) | ||
+ | # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. | ||
+ | # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768). | ||
+ | # Using your monitor's native resolution (desktop) with aspect=true might give the best results. | ||
+ | # If you end up with small window on a large screen, try an output different from surface. | ||
+ | # On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended | ||
+ | # to use a lower full/windowresolution, in order to avoid window size problems. | ||
+ | # windowresolution: Scale the window to this size IF the output device supports hardware scaling. | ||
+ | # (output=surface does not!) | ||
+ | # output: What video system to use for output. | ||
+ | # Possible values: surface, overlay, opengl, openglnb, ddraw. | ||
+ | # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) | ||
+ | # sensitivity: Mouse sensitivity. | ||
+ | # waitonerror: Wait before closing the console if DOSBox has an error. | ||
+ | # priority: Priority levels for dosbox. Second entry behind the comma is for when DOSBox is not focused/minimized. | ||
+ | # pause is only valid for the second entry. | ||
+ | # Possible values: lowest, lower, normal, higher, highest, pause. | ||
+ | # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value. | ||
+ | # usescancodes: Avoid usage of symkeys, might not work on all operating systems. | ||
+ | |||
+ | fullscreen=true | ||
+ | fulldouble=false | ||
+ | fullresolution=desktop | ||
+ | windowresolution=original | ||
+ | output=overlay | ||
+ | autolock=true | ||
+ | sensitivity=100 | ||
+ | waitonerror=true | ||
+ | priority=higher,normal | ||
+ | mapperfile=mapper-0.74-2.map | ||
+ | usescancodes=true | ||
+ | |||
+ | [dosbox] | ||
+ | # language: Select another language file. | ||
+ | # machine: The type of machine DOSBox tries to emulate. | ||
+ | # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. | ||
+ | # captures: Directory where things like wave, midi, screenshot get captured. | ||
+ | # memsize: Amount of memory DOSBox has in megabytes. | ||
+ | # This value is best left at its default to avoid problems with some games, | ||
+ | # though few games might require a higher value. | ||
+ | # There is generally no speed advantage when raising this value. | ||
+ | |||
+ | language= | ||
+ | machine=svga_s3 | ||
+ | captures=capture | ||
+ | memsize=30 | ||
+ | |||
+ | [render] | ||
+ | # frameskip: How many frames DOSBox skips before drawing one. | ||
+ | # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down! | ||
+ | # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, | ||
+ | # then the scaler will be used even if the result might not be desired. | ||
+ | # To fit a scaler in the resolution used at full screen may require a border or side bars, | ||
+ | # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work. | ||
+ | # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. | ||
+ | |||
+ | frameskip=0 | ||
+ | aspect=false | ||
+ | scaler=normal2x | ||
+ | |||
+ | [cpu] | ||
+ | # core: CPU Core used in emulation. auto will switch to dynamic if available and | ||
+ | # appropriate. | ||
+ | # Possible values: auto, dynamic, normal, simple. | ||
+ | # cputype: CPU Type used in emulation. auto is the fastest choice. | ||
+ | # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. | ||
+ | # cycles: Amount of instructions DOSBox tries to emulate each millisecond. | ||
+ | # Setting this value too high results in sound dropouts and lags. | ||
+ | # Cycles can be set in 3 ways: | ||
+ | # 'auto' tries to guess what a game needs. | ||
+ | # It usually works, but can fail for certain games. | ||
+ | # 'fixed #number' will set a fixed amount of cycles. This is what you usually | ||
+ | # need if 'auto' fails. (Example: fixed 4000). | ||
+ | # 'max' will allocate as much cycles as your computer is able to | ||
+ | # handle. | ||
+ | # Possible values: auto, fixed, max. | ||
+ | # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) | ||
+ | # cycledown: Setting it lower than 100 will be a percentage. | ||
+ | |||
+ | core=simple | ||
+ | cputype=486_slow | ||
+ | cycles=19000 | ||
+ | cycleup=1000 | ||
+ | cycledown=1000 | ||
+ | |||
+ | [mixer] | ||
+ | # nosound: Enable silent mode, sound is still emulated though. | ||
+ | # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. | ||
+ | # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. | ||
+ | # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. | ||
+ | # Possible values: 1024, 2048, 4096, 8192, 512, 256. | ||
+ | # prebuffer: How many milliseconds of data to keep on top of the blocksize. | ||
+ | |||
+ | nosound=false | ||
+ | rate=44100 | ||
+ | blocksize=1024 | ||
+ | prebuffer=25 | ||
+ | |||
+ | [midi] | ||
+ | # mpu401: Type of MPU-401 to emulate. | ||
+ | # Possible values: intelligent, uart, none. | ||
+ | # mididevice: Device that will receive the MIDI data from MPU-401. | ||
+ | # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. | ||
+ | # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use | ||
+ | # (find the id with mixer/listmidi). | ||
+ | # Or in the case of coreaudio, you can specify a soundfont here. | ||
+ | # See the README/Manual for more details. | ||
+ | |||
+ | mpu401=intelligent | ||
+ | mididevice=default | ||
+ | midiconfig= | ||
+ | |||
+ | [sblaster] | ||
+ | # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. | ||
+ | # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. | ||
+ | # sbbase: The IO address of the soundblaster. | ||
+ | # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. | ||
+ | # irq: The IRQ number of the soundblaster. | ||
+ | # Possible values: 7, 5, 3, 9, 10, 11, 12. | ||
+ | # dma: The DMA number of the soundblaster. | ||
+ | # Possible values: 1, 5, 0, 3, 6, 7. | ||
+ | # hdma: The High DMA number of the soundblaster. | ||
+ | # Possible values: 1, 5, 0, 3, 6, 7. | ||
+ | # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. | ||
+ | # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. | ||
+ | # Possible values: auto, cms, opl2, dualopl2, opl3, none. | ||
+ | # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). | ||
+ | # Possible values: default, compat, fast. | ||
+ | # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). | ||
+ | # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. | ||
+ | |||
+ | sbtype=sb16 | ||
+ | sbbase=220 | ||
+ | irq=7 | ||
+ | dma=1 | ||
+ | hdma=5 | ||
+ | sbmixer=true | ||
+ | oplmode=auto | ||
+ | oplemu=default | ||
+ | oplrate=44100 | ||
+ | |||
+ | [gus] | ||
+ | # gus: Enable the Gravis Ultrasound emulation. | ||
+ | # gusrate: Sample rate of Ultrasound emulation. | ||
+ | # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. | ||
+ | # gusbase: The IO base address of the Gravis Ultrasound. | ||
+ | # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. | ||
+ | # gusirq: The IRQ number of the Gravis Ultrasound. | ||
+ | # Possible values: 5, 3, 7, 9, 10, 11, 12. | ||
+ | # gusdma: The DMA channel of the Gravis Ultrasound. | ||
+ | # Possible values: 3, 0, 1, 5, 6, 7. | ||
+ | # ultradir: Path to Ultrasound directory. In this directory | ||
+ | # there should be a MIDI directory that contains | ||
+ | # the patch files for GUS playback. Patch sets used | ||
+ | # with Timidity should work fine. | ||
+ | |||
+ | gus=false | ||
+ | gusrate=44100 | ||
+ | gusbase=240 | ||
+ | gusirq=5 | ||
+ | gusdma=3 | ||
+ | ultradir=C:\ULTRASND | ||
+ | |||
+ | [speaker] | ||
+ | # pcspeaker: Enable PC-Speaker emulation. | ||
+ | # pcrate: Sample rate of the PC-Speaker sound generation. | ||
+ | # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. | ||
+ | # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. | ||
+ | # Possible values: auto, on, off. | ||
+ | # tandyrate: Sample rate of the Tandy 3-Voice generation. | ||
+ | # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. | ||
+ | # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). | ||
+ | |||
+ | pcspeaker=true | ||
+ | pcrate=44100 | ||
+ | tandy=auto | ||
+ | tandyrate=44100 | ||
+ | disney=true | ||
+ | |||
+ | [joystick] | ||
+ | # joysticktype: Type of joystick to emulate: auto (default), none, | ||
+ | # 2axis (supports two joysticks), | ||
+ | # 4axis (supports one joystick, first joystick used), | ||
+ | # 4axis_2 (supports one joystick, second joystick used), | ||
+ | # fcs (Thrustmaster), ch (CH Flightstick). | ||
+ | # none disables joystick emulation. | ||
+ | # auto chooses emulation depending on real joystick(s). | ||
+ | # (Remember to reset dosbox's mapperfile if you saved it earlier) | ||
+ | # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. | ||
+ | # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). | ||
+ | # autofire: continuously fires as long as you keep the button pressed. | ||
+ | # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks. | ||
+ | # buttonwrap: enable button wrapping at the number of emulated buttons. | ||
+ | |||
+ | joysticktype=auto | ||
+ | timed=true | ||
+ | autofire=false | ||
+ | swap34=false | ||
+ | buttonwrap=true | ||
+ | |||
+ | [serial] | ||
+ | # serial1: set type of device connected to com port. | ||
+ | # Can be disabled, dummy, modem, nullmodem, directserial. | ||
+ | # Additional parameters must be in the same line in the form of | ||
+ | # parameter:value. Parameter for all types is irq (optional). | ||
+ | # for directserial: realport (required), rxdelay (optional). | ||
+ | # (realport:COM1 realport:ttyS0). | ||
+ | # for modem: listenport (optional). | ||
+ | # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, | ||
+ | # transparent, port, inhsocket (all optional). | ||
+ | # Example: serial1=modem listenport:5000 | ||
+ | # Possible values: dummy, disabled, modem, nullmodem, directserial. | ||
+ | # serial2: see serial1 | ||
+ | # Possible values: dummy, disabled, modem, nullmodem, directserial. | ||
+ | # serial3: see serial1 | ||
+ | # Possible values: dummy, disabled, modem, nullmodem, directserial. | ||
+ | # serial4: see serial1 | ||
+ | # Possible values: dummy, disabled, modem, nullmodem, directserial. | ||
+ | |||
+ | serial1=dummy | ||
+ | serial2=dummy | ||
+ | serial3=disabled | ||
+ | serial4=disabled | ||
+ | |||
+ | [dos] | ||
+ | # xms: Enable XMS support. | ||
+ | # ems: Enable EMS support. | ||
+ | # umb: Enable UMB support. | ||
+ | # keyboardlayout: Language code of the keyboard layout (or none). | ||
+ | |||
+ | xms=true | ||
+ | ems=true | ||
+ | umb=true | ||
+ | keyboardlayout=auto | ||
+ | |||
+ | [ipx] | ||
+ | ipx=false | ||
+ | |||
+ | [autoexec] | ||
+ | # Lines in this section will be run at startup. | ||
+ | @echo off | ||
+ | mount C ".." | ||
+ | mount C "..\cloud_saves" -t overlay | ||
+ | imgmount D "..\GAME.INS" -t iso | ||
+ | c: | ||
+ | CD INDARK2 | ||
+ | goto launcher | ||
+ | |||
+ | :launcher | ||
+ | cls | ||
+ | ECHO �[1;33m�[42mÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» | ||
+ | ECHO º ------------------------------------------ º | ||
+ | ECHO º Alone in the Dark 2 Launcher º | ||
+ | ECHO º ------------------------------------------ º | ||
+ | ECHO º 1) Alone in the Dark 2 º | ||
+ | ECHO º 2) Game DOS Settings º | ||
+ | ECHO º ------------------------------------------ º | ||
+ | ECHO º 3) exit program º | ||
+ | ECHO º ------------------------------------------ º | ||
+ | ECHO ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ�[0m | ||
+ | |||
+ | choice /c123 /s Which program do you want to run? [1-3]: /n | ||
+ | if errorlevel 3 goto exit | ||
+ | if errorlevel 2 goto setup | ||
+ | if errorlevel 1 goto game | ||
+ | |||
+ | :setup | ||
+ | cls | ||
+ | INSTALL | ||
+ | goto launcher | ||
+ | |||
+ | :game | ||
+ | cls | ||
+ | AITD2 | ||
+ | goto exit | ||
+ | |||
+ | :exit | ||
+ | exit | ||
+ | |||
+ | </pre> | ||
+ | </div> | ||
+ | </div> | ||
==System requirements== | ==System requirements== | ||
+ | {{System requirements | ||
+ | |OSfamily = DOS | ||
+ | |||
+ | |minOS = 5.0 | ||
+ | |minCPU = 386 DX 33 MHz | ||
+ | |minRAM = 2 MB total<br/>572 KB free<br/>256 KB EMS (Expanded Memory Specification) | ||
+ | |minHD = 18 MB | ||
+ | |minGPU = 256-color VGA | ||
+ | |mincont = Mouse and corresponding mouse driver | ||
+ | |minother = CD-ROM drive at 1x speed with audio output<br/>MSCDEX 2.21 | ||
+ | |||
+ | |recOS = Windows 3.1 | ||
+ | |recaudio = Sound Blaster or 100% compatible | ||
+ | }} | ||
+ | |||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
Line 140: | Line 650: | ||
|minRAM = 512 MB | |minRAM = 512 MB | ||
|minHD = 2 GB | |minHD = 2 GB | ||
+ | |minGPU = | ||
|minDX = 7 | |minDX = 7 | ||
|recRAM = 1 GB | |recRAM = 1 GB | ||
+ | |recGPU = | ||
|recDX = 9 | |recDX = 9 | ||
}} | }} | ||
Line 155: | Line 667: | ||
|minVRAM = 64 MB | |minVRAM = 64 MB | ||
− | |recOS = | + | |recOS = |
|recCPU = Intel Core Duo 2 GHz+ | |recCPU = Intel Core Duo 2 GHz+ | ||
}} | }} | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Latest revision as of 00:32, 26 June 2024
Developers | |
---|---|
Infogrames | |
Publishers | |
1993-2003 | Infogrames |
Retail (North America) | Interplay Entertainment |
2003-2018 | Atari |
2018-present | THQ Nordic |
Release dates | |
DOS | 1993 |
Mac OS (Classic) | 1996 |
Windows (DOSBox) | April 14, 2011[1] |
macOS (OS X) (DOSBox) | November 29, 2012[2] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Survival horror |
Themes | Horror |
Series | Alone in the Dark |
Alone in the Dark 2 is a singleplayer cinematic camera survival horror game in the Alone in the Dark series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Floppy disk version. | |||
GamersGate | Sold as part of the Alone in the Dark Anthology. | |||
Sold as part of the Alone in the Dark Anthology. | ||||
GOG.com | Includes Alone in the Dark and Alone in the Dark 3. | |||
Green Man Gaming | Sold as part of the Alone in the Dark Anthology. | |||
Humble Store | Sold as part of the Alone in the Dark Anthology. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/548890/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVE*.ITD |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/548890/pfx/[Note 2] |
- File names:
SAVE0.ITD
,SAVE1.ITD
etc.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 320x200 only, see the DOSBox page for more information. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | 3D geometry is untextured. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | 70 FPS lock.[3] | ||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | Mouse is usable in Setup executable. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX; can only be toggled on/off. | |
Surround sound | ||
Subtitles | Not used for all dialogue. Subtitles cannot be disabled. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio | ||
Red Book CD audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | Retail only: Official localization ported, download. | |||
Russian | Fan translation by «Бюро переводов Old-Games.Ru», download and news with video | |||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | MCGA |
Modifications
[1]
- Free In The Dark is a modern open source re-implementation of the game engine, allowing it to be played outside of DOSBOX. It also allows you to install ReShade as you can hook into the renderer. It requires the game data files to be present in the same directory. Interestingly, the game's 3D models can be properly raycasted using ReShade GI enabling a slightly more modern look and opening up the potential for modifications using the PAK editor.
DOSBox configuration file
- The following file is taken a fresh GOG.com installation and may help with determining optimal settings when running the retail version in DOSBox. Click
[Expand]
to view.
- dosboxAlone2.conf
# This is the configuration file for DOSBox 0.74-2. (Please use the latest version of DOSBox) # Lines starting with a # are comment lines and are ignored by DOSBox. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen: Start DOSBox directly in fullscreen. (Press ALT-Enter to go back) # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768). # Using your monitor's native resolution (desktop) with aspect=true might give the best results. # If you end up with small window on a large screen, try an output different from surface. # On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended # to use a lower full/windowresolution, in order to avoid window size problems. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # (output=surface does not!) # output: What video system to use for output. # Possible values: surface, overlay, opengl, openglnb, ddraw. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if DOSBox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when DOSBox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. fullscreen=true fulldouble=false fullresolution=desktop windowresolution=original output=overlay autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper-0.74-2.map usescancodes=true [dosbox] # language: Select another language file. # machine: The type of machine DOSBox tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. language= machine=svga_s3 captures=capture memsize=30 [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down! # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, # then the scaler will be used even if the result might not be desired. # To fit a scaler in the resolution used at full screen may require a border or side bars, # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. frameskip=0 aspect=false scaler=normal2x [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and # appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually # need if 'auto' fails. (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to # handle. # Possible values: auto, fixed, max. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) # cycledown: Setting it lower than 100 will be a percentage. core=simple cputype=486_slow cycles=19000 cycleup=1000 cycledown=1000 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound=false rate=44100 blocksize=1024 prebuffer=25 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use # (find the id with mixer/listmidi). # Or in the case of coreaudio, you can specify a soundfont here. # See the README/Manual for more details. mpu401=intelligent mididevice=default midiconfig= [sblaster] # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, none. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). # Possible values: default, compat, fast. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=44100 [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=false gusrate=44100 gusbase=240 gusirq=5 gusdma=3 ultradir=C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker=true pcrate=44100 tandy=auto tandyrate=44100 disney=true [joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # (Remember to reset dosbox's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. joysticktype=auto timed=true autofire=false swap34=false buttonwrap=true [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms: Enable XMS support. # ems: Enable EMS support. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=auto [ipx] ipx=false [autoexec] # Lines in this section will be run at startup. @echo off mount C ".." mount C "..\cloud_saves" -t overlay imgmount D "..\GAME.INS" -t iso c: CD INDARK2 goto launcher :launcher cls ECHO �[1;33m�[42mÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ECHO º ------------------------------------------ º ECHO º Alone in the Dark 2 Launcher º ECHO º ------------------------------------------ º ECHO º 1) Alone in the Dark 2 º ECHO º 2) Game DOS Settings º ECHO º ------------------------------------------ º ECHO º 3) exit program º ECHO º ------------------------------------------ º ECHO ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ�[0m choice /c123 /s Which program do you want to run? [1-3]: /n if errorlevel 3 goto exit if errorlevel 2 goto setup if errorlevel 1 goto game :setup cls INSTALL goto launcher :game cls AITD2 goto exit :exit exit
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | Windows 3.1 |
Processor (CPU) | 386 DX 33 MHz | |
System memory (RAM) | 2 MB total 572 KB free 256 KB EMS (Expanded Memory Specification) | |
Hard disk drive (HDD) | 18 MB | |
Video card (GPU) | 256-color VGA | |
Sound (audio device) | Sound Blaster or 100% compatible | |
Controller | Mouse and corresponding mouse driver | |
Other | CD-ROM drive at 1x speed with audio output MSCDEX 2.21 |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 2 GHz | Intel Core Duo 2 GHz+ |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (548890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ New release: Alone in the Dark - GOG.com - last accessed on May 2023
- ↑ November Mac Game Update: 12 new additions - GOG.com - last accessed on May 2023
- ↑ Verified by User:Cptmold on 2019-06-27
- Tested using DOSBox 0.74-2 and MSi Afterburner/RTSS.