Difference between revisions of "The Pedestrian"
From PCGamingWiki, the wiki about fixing PC games
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|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = limited | |ultrawidescreen = limited | ||
− | |ultrawidescreen notes = {{term|Pillarboxed}} by default. | + | |ultrawidescreen notes = {{term|Pillarboxed}} by default. Can be fixed by either a [[#Ultra-widescreen|Hex-edit of a .dll file]] or using [https://github.com/RoseTheFlower/ThePedestrianUltrawide#readme Rose's solution]. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
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{{ii}} By default the game is {{term|pillarbox}}ed to a 16:9 aspect ratio. | {{ii}} By default the game is {{term|pillarbox}}ed to a 16:9 aspect ratio. | ||
− | {{Fixbox|description=Hex-edit Assembly-CSharp.dll | + | {{Fixbox|description=Hex-edit {{file|Assembly-CSharp.dll}}|ref=<ref>{{Refcheck|user=Patrxgt|date=2024-06-22|comment=Comment (optional)}}</ref>|fix= |
− | + | # Go into the {{folder|{{P|game}}\ThePed-Win-64-Data\Managed}}. | |
− | + | # Open {{file|Assembly-CSharp.dll}} in a hex editor (eg. [https://mh-nexus.de/en/hxd HxD]). | |
− | + | # Replace all instances of <code>39 8E E3 3F</code> with one of the following: | |
+ | * <code>26 B4 17 40</code> for '''2560x1080''' | ||
+ | * <code>8E E3 18 40</code> for '''3440x1440''' | ||
+ | * <code>9A 99 19 40</code> for '''3840x1600''' | ||
}} | }} | ||
− | |||
− | |||
==Input== | ==Input== |
Latest revision as of 14:35, 22 June 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
![]() |
|
Developers | |
---|---|
Skookum Arts | |
Release dates | |
Windows | January 29, 2020 |
macOS (OS X) | January 29, 2020 |
Linux | January 29, 2020 |
Reception | |
Metacritic | 81 |
OpenCritic | 78 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Microsoft Store | Xbox Play Anywhere | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Microsoft Store | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Skookum Arts\The Pedestrian |
Microsoft Store | %LOCALAPPDATA%\Packages\SkookumArts.ThePedestrian_8d90466zrmk3y\SystemAppData\wgs\ |
macOS (OS X) | $HOME/Library/Application Support/Skookum Arts/The Pedestrian/ |
Linux | $HOME/.config/unity3d/Skookum Arts/The Pedestrian/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed by default. Can be fixed by either a Hex-edit of a .dll file or using Rose's solution. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
- By default the game is pillarboxed to a 16:9 aspect ratio.
Hex-edit Assembly-CSharp.dll [1]
|
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [2] | ||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | Intel Core i3 | Intel Core i5 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GTX 460 | Nvidia GeForce GTX 660 |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | Intel Core i3 | Intel Core i5 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | AMD Radeon Pro 555 | AMD Radeon Pro 555X |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | Intel Core i3 | Intel Core i5 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GTX 460 | Nvidia GeForce GTX 660 |
- A 64-bit operating system is required.
References
- ↑ Verified by User:Patrxgt on 2024-06-22
- ↑ macOS Catalina - last accessed on 2021-05-02