Difference between revisions of "Battlefield V"
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|developers = | |developers = | ||
{{Infobox game/row/developer|DICE}} | {{Infobox game/row/developer|DICE}} | ||
+ | {{Infobox game/row/developer|DICE Los Angeles|ref=<ref>{{Refurl|url=https://www.mobygames.com/game/windows/battlefield-v/credits|title=Battlefield V (2018) Windows credits - MobyGames|date=2018-12-30}}</ref>}} | ||
{{Infobox game/row/developer|Criterion Games|ref=<ref>{{Refurl|url=https://www.eurogamer.net/articles/2018-09-07-burnout-creator-criterion-making-battlefield-5s-battle-royale-mode|title=Criterion making Battlefield 5's battle royale mode - Eurogamer.net|date=2018-09-07}}</ref>}} | {{Infobox game/row/developer|Criterion Games|ref=<ref>{{Refurl|url=https://www.eurogamer.net/articles/2018-09-07-burnout-creator-criterion-making-battlefield-5s-battle-royale-mode|title=Criterion making Battlefield 5's battle royale mode - Eurogamer.net|date=2018-09-07}}</ref>}} | ||
|publishers = | |publishers = | ||
Line 10: | Line 11: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|November 20, 2018}} | {{Infobox game/row/date|Windows|November 20, 2018}} | ||
− | |steam appid = | + | |reception = |
− | |steam appid side | + | {{Infobox game/row/reception|Metacritic|battlefield-v|81}} |
− | |gogcom | + | {{Infobox game/row/reception|OpenCritic|6207/battlefield-v|79}} |
− | |strategywiki = | + | {{Infobox game/row/reception|IGDB|battlefield-v|77}} |
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | Cosmetic, Currency }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Automobile, Flight, Naval/watercraft, Tank }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | World War II }} | ||
+ | {{Infobox game/row/taxonomy/series | Battlefield}} | ||
+ | |steam appid = 1238810 | ||
+ | |steam appid side = | ||
+ | |gogcom id = | ||
+ | |gogcom id side = | ||
+ | |official site= https://www.ea.com/games/battlefield/battlefield-5 | ||
+ | |lutris = battlefield-v | ||
+ | |hltb = 57352 | ||
+ | |igdb = | ||
+ | |mobygames = 117430 | ||
+ | |strategywiki = Battlefield V | ||
|wikipedia = Battlefield V | |wikipedia = Battlefield V | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [https:// | + | {{mm}} [https://answers.ea.com/t5/Battlefield-V/bd-p/battlefield-v-technical-issues-en Official forums] |
− | |||
− | |||
{{mm}} [https://answers.ea.com/t5/Game-Information/bd-p/battlefield-v-game-information-en EA Answers HQ] | {{mm}} [https://answers.ea.com/t5/Game-Information/bd-p/battlefield-v-game-information-en EA Answers HQ] | ||
{{mm}} [https://discord.gg/Battlefield Official Battlefield discord] | {{mm}} [https://discord.gg/Battlefield Official Battlefield discord] | ||
Line 32: | Line 58: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Amazon.com | | + | {{Availability/row| Amazon.com | B07D8LBJ79 | Origin | | | Windows }} |
{{Availability/row| Amazon.co.uk | B07D89M9HC | Origin | | | Windows }} | {{Availability/row| Amazon.co.uk | B07D89M9HC | Origin | | | Windows }} | ||
− | {{Availability/row| Origin | battlefield/battlefield-v| Origin | | | Windows }} | + | {{Availability/row| Epic Games Store | battlefield-v-definitive-edition| Epic Games Store, Origin | Definitive Edition. | | Windows }} |
+ | {{Availability/row| Microsoft Store | 9PDH3TB5548T | Microsoft Store, Origin | Year 2 Edition. Included exclusively with {{Store feature|Xbox Game Pass}} as part of its version of EA Play. | | Windows }} | ||
+ | {{Availability/row| Origin | battlefield/battlefield-v | Origin | Definitive Edition also available and included with {{Store feature|EA Play Pro}}. Year 2 Edition is included with {{Store feature|EA Play}}.<br>[https://www.ea.com/games/battlefield/battlefield-5/buy/pc Manual link for EA App purchase]. | | Windows }} | ||
+ | {{Availability/row| Steam | 1238810 | Steam, Origin | Definitive Edition. Included with {{Store feature|EA Play}} | | Windows }} | ||
+ | }} | ||
+ | {{ii}} All versions require {{DRM|Origin||Denuvo}}. | ||
+ | |||
+ | ===Version differences=== | ||
+ | {{ii}} '''Pre-orders''' included a Paratrooper outfit, special in-game assignments and immediate access to 5 weapons in [[Battlefield 1]]. | ||
+ | {{ii}} '''Standard Edition''' contains the base game. | ||
+ | {{ii}} '''Deluxe Edition''' included 3 days early access to the final game, 20 weekly Airlift items and 5 Paratrooper outfits. No longer available. | ||
+ | {{ii}} '''Year 2 Edition''' includes immediate access to Year 1 Chapter Reward items: 13 weapons, 4 vehicles, 2 epic soldier outfits, 10 weapon skins and 4 vehicle skins. No longer available. | ||
+ | {{ii}} '''Definitive Edition''' includes all Year 2 Edition content along with all gameplay content from launch to present, all Elites, 84 outfit variations for the British and German armies, eight soldier outfits and two weapon skins from Year 2 and three vehicle dressings. This is the default edition when purchasing from Steam and Epic Games Store. | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = Available via [[EA Play]]. | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = Cosmetics for soldiers, weapons and vehicles. | ||
+ | |currency = '''Battlefield Currency''' is used to unlock cosmetics in the in-game store. | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = Prior to April 2020, the game used a system titled '''Tides of War''' which replaces the Premium Pass of older installments. All rewards could be earned for free with additional cosmetics being available for purchase in the store. | ||
+ | |loot box = | ||
+ | |none = | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
}} | }} | ||
− | |||
==Game data== | ==Game data== | ||
Line 42: | Line 106: | ||
{{Game data| | {{Game data| | ||
{{Game data/config|Windows|{{p|userprofile\Documents}}\Battlefield V\settings\}} | {{Game data/config|Windows|{{p|userprofile\Documents}}\Battlefield V\settings\}} | ||
+ | {{Game data/config|Microsoft Store|}} | ||
}} | }} | ||
Line 47: | Line 112: | ||
{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{p|userprofile\Documents}}\Battlefield V\settings\}} | {{Game data/saves|Windows|{{p|userprofile\Documents}}\Battlefield V\settings\}} | ||
+ | {{Game data/saves|Microsoft Store|}} | ||
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games launcher = unknown |
− | |origin notes | + | |epic games launcher notes = |
− | |steam cloud | + | |gog galaxy = |
− | |steam cloud notes | + | |gog galaxy notes = |
− | | | + | |origin = true |
− | | | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = false |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = unknown | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 79: | Line 149: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = 64° to 120°. Uses vertical FOV. In-game horizontal FOV conversion assumes 4:3 resolution. See [http://themetalmuncher.github.io/fov-calc/ FOV Calculator] for help. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 86: | Line 156: | ||
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = [[TAA]] always on | + | |antialiasing notes = [[TAA]] always on. Workaround available below. [[SSAA]] up to 200% |
+ | |upscaling = true | ||
+ | |upscaling tech = DLSS 1 | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 94: | Line 167: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = true |
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = true | ||
+ | |ray tracing notes = Ray traced reflections. Requires restart to enable; only available on DX12 renderer | ||
|color blind = true | |color blind = true | ||
− | |color blind notes = | + | |color blind notes = User-set colors |
}} | }} | ||
− | ==Input | + | ===[[Glossary:Anti-aliasing (AA)|Anti-Aliasing (AA)]]=== |
− | {{Input | + | {{Fixbox|description=Disable TAA|fix= |
+ | # Set Motion Blur to 1%. | ||
+ | # Create a <code>user.cfg</code> file and add the following line to it: <code>WorldRender.LightTileCsPathEnable 0</code> | ||
+ | # Save it to the game's main directory. | ||
+ | {{ii}}Disabling TAA may break some of the game's lighting or remove it altogether. | ||
+ | {{ii}}If this workaround doesn't work in DirectX 12, then try switching to the DirectX 11 rendering API. | ||
+ | {{ii}} Users have reported that this workaround only works on Nvidia graphics cards. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = true |
− | |acceleration option notes = | + | |acceleration option notes = Toggle '''Raw Mouse Input''' in Controls > Controller Tuning |
|mouse sensitivity = true | |mouse sensitivity = true | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
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|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
− | |controller remap notes = | + | |controller remap notes = Presets |
|controller sensitivity = true | |controller sensitivity = true | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
Line 150: | Line 235: | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 164: | Line 249: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Master, music, voip. | |separate volume notes = Master, music, voip. | ||
Line 174: | Line 259: | ||
|closed captions = unknown | |closed captions = unknown | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
− | |mute on focus lost notes = | + | |mute on focus lost notes = '''Audio in Background''' |
− | |eax support = | + | |eax support = true |
− | |eax support notes = | + | |eax support notes = ''3D Audio'' in Options. |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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{{L10n/switch | {{L10n/switch | ||
|language = Arabic | |language = Arabic | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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{{L10n/switch | {{L10n/switch | ||
|language = Simplified Chinese | |language = Simplified Chinese | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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{{L10n/switch | {{L10n/switch | ||
|language = Traditional Chinese | |language = Traditional Chinese | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan - [https://prekladyher.eu/preklady/battlefield-v-war-stories-singleplayer.965/ #1] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = French | |language = French | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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{{L10n/switch | {{L10n/switch | ||
|language = German | |language = German | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
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{{L10n/switch | {{L10n/switch | ||
|language = Italian | |language = Italian | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Korean | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Brazilian Portuguese | |language = Brazilian Portuguese | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = limited |
− | |subtitles = | + | |subtitles = true |
|notes = Audio located only in multiplayer. | |notes = Audio located only in multiplayer. | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Spanish | |language = Spanish | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Mexican Spanish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Audio located only in multiplayer. | ||
|fan = | |fan = | ||
}} | }} | ||
Line 267: | Line 402: | ||
|online play = true | |online play = true | ||
|online play players = 64 | |online play players = 64 | ||
− | |online play modes = Versus | + | |online play modes = Versus, Co-Op |
− | |online play notes = | + | |online play notes = Combined Arms and Practice are Co-Op |
|asynchronous = false | |asynchronous = false | ||
|asynchronous notes = | |asynchronous notes = | ||
}}{{Network/Connections | }}{{Network/Connections | ||
− | |matchmaking = | + | |matchmaking = true |
|matchmaking notes = Server browser also available | |matchmaking notes = Server browser also available | ||
|p2p = unknown | |p2p = unknown | ||
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = true |
− | |dedicated notes = | + | |dedicated notes = Official servers |
− | |self-hosting = | + | |self-hosting = true |
− | |self-hosting notes = | + | |self-hosting notes = [https://www.reddit.com/r/BattlefieldV/comments/blsfks/community_broadcast_the_evolution_of_rsp/ Private Games], accessable through Community Games |
|direct ip = unknown | |direct ip = unknown | ||
|direct ip notes = | |direct ip notes = | ||
Line 286: | Line 421: | ||
|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Stuttering issues=== | ||
+ | {{Fixbox|description=Clean memory regularly|ref=<ref>{{Refurl|url=https://www.reddit.com/r/Windows10/comments/7a0763/standby_memory_issue_causing_stutters_on_creators/|title=Reddit|date=May 2023}}</ref>|fix= | ||
+ | This fix will work for both ''Battlefield 1'' and ''V''. | ||
+ | |||
+ | Once the free memory is exhausted, performance takes a big hit - games with heavy caching like BF1 suffer horribly. The only way to fix it previously was restarting the computer (thus clearing the memory), which explains why it was only happening after a while and not on a fresh boot. | ||
+ | |||
+ | # Download [https://wj32.org/wp/software/empty-standby-list/ EmptyStandbyList] and put it somewhere where you won't move it | ||
+ | # Right click > Properties and select Run as Admin under compatibility. | ||
+ | # Open Task Scheduler > Create Task on the far right | ||
+ | # General Tab (give it a name). Under security options > Change user or group > Advanced > Find Now > go down and choose SYSTEM (important to make it run silently in the background). Tick 'Run with highest privileges' and 'Hidden' at the bottom. Pictures [https://stackoverflow.com/questions/6568736/how-do-i-set-a-windows-scheduled-task-to-run-in-the-background here] | ||
+ | # Triggers tab > New > On a schedule > One Time. Tick repeat task every 5 minutes (possibly excessive but it causes no issues). Also choose 'for the duration of: indefinitely' | ||
+ | # Actions tab > Start A program > Point to the EmptyStandbyList.exe file. | ||
+ | # Done! Standby memory is automatically cleared every 5mins. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use [https://www.grc.com/inspectre.htm InSpectre]|ref=|fix= | ||
+ | {{ii}} May lower stuttering and FPS issues on configurations with low RAM and weak CPU.<ref>https://www.dobreprogramy.pl/deton24/Dlaczego-moje-gry-sie-zacinaja-diagnostyka-Ustawianie-pliku-wymiany-ReadyBoost-Testy-trybu-gry-i-kompresji-pamieci-w-Windows--porady,85501.html</ref> | ||
+ | {{ii}} Restart needed after changes. | ||
+ | {{ii}} Your system will be vulnerable for Spectre and Meltdown. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Disable any in-game or out-game frame limiter|ref=|fix= | ||
+ | {{ii}} Most frame limiters control the framerate by limiting CPU time rather than GPU time, however BFV eats more CPU than GPU. Frame limiter makes framerate lower than set value on devices with low frequency but many cores CPUs such as Xeon family or throttled mobile CPUs. Try this fix if GPU utilize is not constantly over 90%. | ||
+ | # Set in-game frame limiter to 200 for monitors below 90Hz, and for those with higher refreshrate monitors use command <code>GameTime.MaxVariableFPS 0</code> in console or in {{File|user.cfg}}. | ||
+ | # Disable frame limiter in NVIDIA control panel and RTSS. | ||
+ | # If you don't want your GPU fan shouts, the only way to limit framerate but not cause stutter is VSync. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Disable "Control Flow Guard" in Windows Defender|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PUBATTLEGROUNDS/comments/8jgz6g/disabling_control_flow_guard_in_windows_defender/|title=Reddit|date=May 2023}}</ref>|fix= | ||
+ | Use [https://docs.wholetomato.com/default.asp?W790 this] instruction and choose executable. Don't turn off CFG globally - it's a major security breach. | ||
+ | {{ii}} If you use another AV software, then you would naturally assume everything Defender related is disabled, and you would be wrong. If you use Defender, you will be brought to the Windows Defender Security Center straight away, but if you don't, you will end up on a Settings page saying that Windows Defender is not available because it's turned off. Click "Turn on Windows Defender Antivirus" - don't worry, your AV software will disable it again straight away. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Future Frame Rendering Reverting|ref=|fix='''Two Frame Buffer Reverting In Game Workaround (dx12 only)<ref>{{Refurl|url=https://www.reddit.com/r/BattlefieldV/comments/9wqu5u/fix_for_low_fps/ea2tuns/|title=Reddit|date=9 June 2023}}</ref>''' | ||
+ | |||
+ | The video setting of Future Frame Rendering can be set to "on" or "off". Depending on hardware configuration one could see an decrease or increase of performance and may notice a corresponding shift of less and more input lag. For a full explanation of what this setting is and how it functions see [https://www.reddit.com/r/BattlefieldV/comments/9vte98/future_frame_rendering_an_explanation/ here.] | ||
+ | |||
+ | When running the game in dx11 and attempting to set the frame buffer to 2 (IE RenderDevice.RenderAheadLimit 2), either via console command or user.cfg file, the game will quickly revert back to a 1 or 3 frame buffer upon death and re-spawn of the player depending on if one has future frame buffering set to off or on correspondingly. | ||
+ | |||
+ | '''To fix this:''' | ||
+ | |||
+ | # Turn on Ddx12 | ||
+ | # Turn off future frame rendering | ||
+ | # Exit the game | ||
+ | # Ensure Nvidia control panel is set to "use 3d application settings" or "off" under the game profile for the setting "Maximum per-rendered frame" or "low latency mode" (current name for the maximum pre-rendered frame setting as of driver version 436.02) | ||
+ | # Create a user.cfg file in the root directory of where the game is installed (should be same location as the games main .exe file) | ||
+ | # Enter the following in the user.cfg file "RenderDevice.RenderAheadLimit 2" without the quotation marks | ||
+ | # Save and close the file and set it to read only | ||
+ | |||
+ | The game should now consistently use a two frame buffer and not revert to a 1 or 3 frame buffer upon player death or map rotation. To test what the current frame buffer is at any time simply open the console in game and type "RenderDevice.RenderAheadLimit" without the quotation marks and hit enter. A value of 2 should be returned upon following these instructions. This workaround currently only works in dx12. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use DirectX 11 instead of DirectX 12|ref=<ref>https://forum.dobreprogramy.pl/t/ryzen-5-3600-rtx-2070-super-i-kilka-problemow-w-grach/601663/27?u=deton24</ref>|fix= | ||
+ | {{ii}} Despite lower FPS, the game can stutter less in DX11 mode. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Limit FPS (e.g. by V-Sync or MSI Afterburner/Riva Tuner) and increase resolution to 1440p on higher end GPUs|ref=<ref>https://forum.dobreprogramy.pl/t/ryzen-5-3600-rtx-2070-super-i-kilka-problemow-w-grach/601663/27?u=deton24</ref>|fix= | ||
+ | {{ii}} It will decrease CPU usage in cost of GPU usage, which can result by less stuttering. | ||
+ | }} | ||
+ | |||
+ | ===Crashes on Vega and RX 5700 / XT GPUs=== | ||
+ | {{ii}} The problem still persist in drivers 20.1.4. | ||
+ | {{Fixbox|description=Use DirectX 12 instead of DirectX 11|ref=<ref>{{Refurl|url=https://forums.battlefield.com/en-us/discussion/comment/1637374/#Comment_1637374|title=forums.battlefield.com|date=9 June 2023}}</ref>|fix= | ||
+ | # Open Documents → Battlefield V → settings → PROFSAVE_profile (with WordPad) | ||
+ | # In this file look for the line "GstRender.Dx12Enabled". Change it to "1". }} | ||
+ | {{Fixbox|description=Downgrade drivers to 19.12.1|ref=<ref>{{Refurl|url=https://www.reddit.com/r/Amd/comments/e99rf9/psa_19122_may_crash_your_5700_series_card_on/fbqwipd/|title=Reddit|date=May 2023}}</ref>|fix= }} | ||
+ | {{Fixbox|description=Replace atidxx64.dll from 19.12.1 on current drivers according to [https://community.amd.com/thread/246733#comment-2951230 this instruction]|fix= }} | ||
+ | |||
+ | ===Settings lost every restart of the game=== | ||
+ | {{Fixbox|description=Go to C:\Users\Yourname\Documents\Battlefield V\settings, delete the "_tmp" of the "PROFSAVE_tmp" file.|ref=<ref>{{Refurl|url=https://forums.battlefield.com/en-us/discussion/comment/1313367/#Comment_1313367|title=forums.battlefield.com|date=9 June 2023}}</ref><ref>https://translate.google.pl/translate?sl=auto&tl=en&u=https%3A%2F%2Fforum.pclab.pl%2Ftopic%2F1305763-gra-po-za%25C5%2582%25C4%2585czeniu-nie-pami%25C4%2599ta-ustawie%25C5%2584%2Fpage__pid__15819358__st__0%26%23entry15819358</ref>|fix=}} | ||
+ | |||
+ | ===Videos recorded by Nvidia Shadowplay's Instant Replay are in 720p=== | ||
+ | {{Fixbox|description=Set startup resolution in user.cfg|ref=<ref>{{Refurl|url=https://www.reddit.com/r/battlefield_one/comments/58p6ju/fix_for_shadowplay_recording_in_720p/|title=Reddit|date=May 2023}}</ref>|fix= | ||
+ | Nvidia Shadowplay's Instant Replay uses game's startup resolution for recorded videos. Battlefield 1 and V start with 1280x720 and later change to user's chosen resolution. One way to fix this is to create '''user.cfg''' in game's folder and paste: | ||
+ | <pre> | ||
+ | Window.Width 1920 | ||
+ | Window.Height 1080 | ||
+ | </pre> | ||
+ | Change values to correspond to your desired resolution | ||
+ | }} | ||
+ | |||
+ | ===Input lag on mouse and keyboard=== | ||
+ | {{Fixbox|description=Disable the Origin overlay from the Origin client.}} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = unknown | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = hackable | ||
+ | |nvidia 3d vision notes = See [https://helixmod.blogspot.com/2019/01/battlefield-v-dx11.html Battlefield V (DX11)]. | ||
+ | |tridef 3d = unknown | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = unknown | ||
+ | |iz3d notes = | ||
+ | |vorpx = true | ||
+ | |vorpx modes = Z3D,DirectVR | ||
+ | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | ||
+ | |vr only = | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
}} | }} | ||
Line 292: | Line 555: | ||
{{API | {{API | ||
|direct3d versions = 11, 12 | |direct3d versions = 11, 12 | ||
− | |direct3d notes = | + | |direct3d notes = Switch in '''Video''' - '''Advanced''' |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 311: | Line 574: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = false |
− | |64-bit executable notes= | + | |windows 64-bit exe = true |
+ | |windows arm app = false | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = EA Anticheat | ||
+ | |anticheat notes = Previously used [https://www.ea.com/games/battlefield/battlefield-5/news/anti-cheat-in-battlefield-5 FairFight]. Transitioning to EA Anticheat on [https://www.ea.com/games/battlefield/battlefield-2042/news/eaac-and-battlefield April 2024] | ||
}} | }} | ||
Line 318: | Line 609: | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |ref = <ref> | + | |ref = <ref>{{Refurl|url=https://www.ea.com/en-gb/games/battlefield/battlefield-5/buy/pc-system-requirements|title=Battlefield V PC System Requirements|date=May 2023}}</ref> |
|minOS = 7, 8.1, 10, 10 October 2018 Update '''(DXR)''' | |minOS = 7, 8.1, 10, 10 October 2018 Update '''(DXR)''' | ||
|minCPU = AMD FX-6350<br>Intel Core i5-6600K | |minCPU = AMD FX-6350<br>Intel Core i5-6600K | ||
− | |minCPU2 = AMD Ryzen 5 2600 '''(DXR)'''<br>Intel Core i5 8400 '''(DXR)''' | + | |minCPU2 = AMD Ryzen 5 2600 '''(DXR)'''<br>Intel Core i5-8400 '''(DXR)''' |
|minRAM = 8 GB<br>12 GB '''(DXR)''' | |minRAM = 8 GB<br>12 GB '''(DXR)''' | ||
|minHD = 50 GB | |minHD = 50 GB | ||
Line 333: | Line 624: | ||
|recOS = 10, 10 October 2018 Update '''(DXR)''' | |recOS = 10, 10 October 2018 Update '''(DXR)''' | ||
|recCPU = AMD Ryzen 3 1300X<br>Intel Core i7-4790 | |recCPU = AMD Ryzen 3 1300X<br>Intel Core i7-4790 | ||
− | |recCPU2 = AMD Ryzen 7 2700 '''(DXR)'''<br>Intel Core i7 8700 '''(DXR)''' | + | |recCPU2 = AMD Ryzen 7 2700 '''(DXR)'''<br>Intel Core i7-8700 '''(DXR)''' |
|recRAM = 12 GB<br>16 GB '''(DXR)''' | |recRAM = 12 GB<br>16 GB '''(DXR)''' | ||
− | |recHD = | + | |recHD = 90 GB{{note|Current size as of November 2021}} |
|recGPU = AMD Radeon RX 580 | |recGPU = AMD Radeon RX 580 | ||
|recGPU2 = Nvidia GeForce GTX 1060 | |recGPU2 = Nvidia GeForce GTX 1060 | ||
Line 341: | Line 632: | ||
|recVRAM = 6 GB | |recVRAM = 6 GB | ||
|recDX = 11.1 | |recDX = 11.1 | ||
− | |notes = {{ii}} A 64-bit operating system is required. | + | |notes = {{ii}} A 64-bit operating system is required. {{ii}} Battlefield V will end of Support Windows 7 and 8.1 in November 30th 2023, |
{{ii}} Specs denoted with '''(DXR)''' are the Minimum and Recommended specs for playing with ray tracing enabled. | {{ii}} Specs denoted with '''(DXR)''' are the Minimum and Recommended specs for playing with ray tracing enabled. | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 09:40, 20 June 2024
Developers | |
---|---|
DICE | |
DICE Los Angeles[1] | |
Criterion Games[2] | |
Publishers | |
Electronic Arts | |
Engines | |
Frostbite 3 | |
Release dates | |
Windows | November 20, 2018 |
Reception | |
Metacritic | 81 |
OpenCritic | 79 |
IGDB | 77 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Microtransactions | Cosmetic, Currency |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Vehicles | Automobile, Flight, Naval/watercraft, Tank |
Art styles | Realistic |
Themes | World War II |
Series | Battlefield |
⤏ Go to series page | |
Battlefield 1942 | 2002 |
Battlefield Vietnam | 2004 |
Battlefield 2 | 2005 |
Battlefield 2142 | 2006 |
Battlefield Heroes | 2009 |
Battlefield: Bad Company 2 | 2010 |
Battlefield Online | 2010 |
Battlefield Play4Free | 2011 |
Battlefield 3 | 2011 |
Battlefield 4 | 2013 |
Battlefield Hardline | 2015 |
Battlefield 1 | 2016 |
Battlefield V | 2018 |
Battlefield 2042 | 2021 |
Battlefield V is a singleplayer and multiplayer first-person shooter game in the Battlefield series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Amazon.co.uk | ||||
Epic Games Store | Definitive Edition. | |||
Microsoft Store | Year 2 Edition. Included exclusively with Xbox Game Pass for PC as part of its version of EA Play. | |||
Origin | Definitive Edition also available and included with EA Play Pro. Year 2 Edition is included with EA Play. Manual link for EA App purchase. |
|||
Steam | Definitive Edition. Included with EA Play (Steam) |
- All versions require Origin and Denuvo Anti-Tamper DRM.
Version differences
- Pre-orders included a Paratrooper outfit, special in-game assignments and immediate access to 5 weapons in Battlefield 1.
- Standard Edition contains the base game.
- Deluxe Edition included 3 days early access to the final game, 20 weekly Airlift items and 5 Paratrooper outfits. No longer available.
- Year 2 Edition includes immediate access to Year 1 Chapter Reward items: 13 weapons, 4 vehicles, 2 epic soldier outfits, 10 weapon skins and 4 vehicle skins. No longer available.
- Definitive Edition includes all Year 2 Edition content along with all gameplay content from launch to present, all Elites, 84 outfit variations for the British and German armies, eight soldier outfits and two weapon skins from Year 2 and three vehicle dressings. This is the default edition when purchasing from Steam and Epic Games Store.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via EA Play. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Cosmetics for soldiers, weapons and vehicles. |
Currency | Battlefield Currency is used to unlock cosmetics in the in-game store. |
Free-to-grind | Prior to April 2020, the game used a system titled Tides of War which replaces the Premium Pass of older installments. All rewards could be earned for free with additional cosmetics being available for purchase in the store. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Battlefield V\settings\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1238810/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Battlefield V\settings\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1238810/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Centered HUD | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 64° to 120°. Uses vertical FOV. In-game horizontal FOV conversion assumes 4:3 resolution. See FOV Calculator for help. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA always on. Workaround available below. SSAA up to 200% | ||
High-fidelity upscaling | DLSS 1.0 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) | Ray traced reflections. Requires restart to enable; only available on DX12 renderer | ||
Color blind mode | User-set colors |
Anti-Aliasing (AA)
Disable TAA |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Toggle Raw Mouse Input in Controls > Controller Tuning | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Presets | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, music, voip. | |
Surround sound | Can be selected in the menu. | |
Subtitles | On or Foreign language only. | |
Closed captions | ||
Mute on focus lost | Audio in Background | |
EAX support | 3D Audio in Options. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | Fan - #1 | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | Audio located only in multiplayer. | |||
Russian | ||||
Spanish | ||||
Latin American Spanish | Audio located only in multiplayer. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 64 | Versus, Co-op Combined Arms and Practice are Co-Op |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Server browser also available | |
Peer-to-peer | ||
Dedicated | Official servers | |
Self-hosting | Private Games, accessable through Community Games | |
Direct IP |
Issues fixed
Stuttering issues
Clean memory regularly[3] |
---|
This fix will work for both Battlefield 1 and V. Once the free memory is exhausted, performance takes a big hit - games with heavy caching like BF1 suffer horribly. The only way to fix it previously was restarting the computer (thus clearing the memory), which explains why it was only happening after a while and not on a fresh boot.
|
Use InSpectre |
---|
|
Disable any in-game or out-game frame limiter |
---|
|
Disable "Control Flow Guard" in Windows Defender[5] |
---|
Use this instruction and choose executable. Don't turn off CFG globally - it's a major security breach.
|
Future Frame Rendering Reverting |
---|
Two Frame Buffer Reverting In Game Workaround (dx12 only)[6] The video setting of Future Frame Rendering can be set to "on" or "off". Depending on hardware configuration one could see an decrease or increase of performance and may notice a corresponding shift of less and more input lag. For a full explanation of what this setting is and how it functions see here. When running the game in dx11 and attempting to set the frame buffer to 2 (IE RenderDevice.RenderAheadLimit 2), either via console command or user.cfg file, the game will quickly revert back to a 1 or 3 frame buffer upon death and re-spawn of the player depending on if one has future frame buffering set to off or on correspondingly. To fix this:
The game should now consistently use a two frame buffer and not revert to a 1 or 3 frame buffer upon player death or map rotation. To test what the current frame buffer is at any time simply open the console in game and type "RenderDevice.RenderAheadLimit" without the quotation marks and hit enter. A value of 2 should be returned upon following these instructions. This workaround currently only works in dx12. |
Use DirectX 11 instead of DirectX 12[7] |
---|
|
Limit FPS (e.g. by V-Sync or MSI Afterburner/Riva Tuner) and increase resolution to 1440p on higher end GPUs[8] |
---|
|
Crashes on Vega and RX 5700 / XT GPUs
- The problem still persist in drivers 20.1.4.
Use DirectX 12 instead of DirectX 11[9] |
---|
|
Downgrade drivers to 19.12.1[10] |
---|
Replace atidxx64.dll from 19.12.1 on current drivers according to this instruction |
---|
Settings lost every restart of the game
Go to C:\Users\Yourname\Documents\Battlefield V\settings, delete the "_tmp" of the "PROFSAVE_tmp" file.[11][12] |
---|
Videos recorded by Nvidia Shadowplay's Instant Replay are in 720p
Set startup resolution in user.cfg[13] |
---|
Nvidia Shadowplay's Instant Replay uses game's startup resolution for recorded videos. Battlefield 1 and V start with 1280x720 and later change to user's chosen resolution. One way to fix this is to create user.cfg in game's folder and paste: Window.Width 1920 Window.Height 1080 Change values to correspond to your desired resolution |
Input lag on mouse and keyboard
Disable the Origin overlay from the Origin client. |
---|
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Battlefield V (DX11). | ||
vorpX | Z3D, DirectVR Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Switch in Video - Advanced |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Anti-cheat | EA Anticheat | Previously used FairFight. Transitioning to EA Anticheat on April 2024 |
System requirements
Windows[14] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10, 10 October 2018 Update (DXR) | 10, 10 October 2018 Update (DXR) |
Processor (CPU) | AMD FX-6350 Intel Core i5-6600K AMD Ryzen 5 2600 (DXR) Intel Core i5-8400 (DXR) |
AMD Ryzen 3 1300X Intel Core i7-4790 AMD Ryzen 7 2700 (DXR) Intel Core i7-8700 (DXR) |
System memory (RAM) | 8 GB 12 GB (DXR) |
12 GB 16 GB (DXR) |
Hard disk drive (HDD) | 50 GB | 90 GB[Note 2] |
Video card (GPU) | AMD Radeon RX 560 AMD Radeon HD 7850 Nvidia GeForce GTX 1050 Nvidia GeForce GTX 660 Nvidia GeForce RTX 2070 (DXR) 2 GB of VRAM DirectX 11 compatible | AMD Radeon RX 580 Nvidia GeForce GTX 1060 Nvidia GeForce RTX 2080 (DXR) 6 GB of VRAM DirectX 11.1 compatible |
- A 64-bit operating system is required.
- Battlefield V will end of Support Windows 7 and 8.1 in November 30th 2023,
- Specs denoted with (DXR) are the Minimum and Recommended specs for playing with ray tracing enabled.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1238810) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Current size as of November 2021
References
- ↑ Battlefield V (2018) Windows credits - MobyGames - last accessed on 2018-12-30
- ↑ Criterion making Battlefield 5's battle royale mode - Eurogamer.net - last accessed on 2018-09-07
- ↑ Reddit - last accessed on May 2023
- ↑ https://www.dobreprogramy.pl/deton24/Dlaczego-moje-gry-sie-zacinaja-diagnostyka-Ustawianie-pliku-wymiany-ReadyBoost-Testy-trybu-gry-i-kompresji-pamieci-w-Windows--porady,85501.html
- ↑ Reddit - last accessed on May 2023
- ↑ Reddit - last accessed on 9 June 2023
- ↑ https://forum.dobreprogramy.pl/t/ryzen-5-3600-rtx-2070-super-i-kilka-problemow-w-grach/601663/27?u=deton24
- ↑ https://forum.dobreprogramy.pl/t/ryzen-5-3600-rtx-2070-super-i-kilka-problemow-w-grach/601663/27?u=deton24
- ↑ forums.battlefield.com - last accessed on 9 June 2023
- ↑ Reddit - last accessed on May 2023
- ↑ forums.battlefield.com - last accessed on 9 June 2023
- ↑ https://translate.google.pl/translate?sl=auto&tl=en&u=https%3A%2F%2Fforum.pclab.pl%2Ftopic%2F1305763-gra-po-za%25C5%2582%25C4%2585czeniu-nie-pami%25C4%2599ta-ustawie%25C5%2584%2Fpage__pid__15819358__st__0%26%23entry15819358
- ↑ Reddit - last accessed on May 2023
- ↑ Battlefield V PC System Requirements - last accessed on May 2023