Difference between revisions of "X-COM: Enforcer"
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{{Infobox game/row/developer|MicroProse}} | {{Infobox game/row/developer|MicroProse}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher| | + | {{Infobox game/row/publisher|Infogrames|Retail}} |
− | + | {{Infobox game/row/publisher|2K Games|Digital}} | |
− | {{Infobox game/row/publisher|2K Games| | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 1}} | {{Infobox game/row/engine|Unreal Engine 1}} | ||
Line 14: | Line 13: | ||
{{Infobox game/row/reception|Metacritic|x-com-enforcer|65}} | {{Infobox game/row/reception|Metacritic|x-com-enforcer|65}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/series|X-COM}} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Shooter, TPS }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Robot }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | X-COM }} | ||
|steam appid = 7770 | |steam appid = 7770 | ||
|gogcom id = 1445249599 | |gogcom id = 1445249599 | ||
+ | |official site= https://web.archive.org/web/20030409134353/http://www.us.infogrames.com/games/x_com_enf/ | ||
+ | |hltb = 11364 | ||
|igdb = x-com-enforcer | |igdb = x-com-enforcer | ||
+ | |lutris = x-com-enforcer | ||
|strategywiki = X-COM: Enforcer | |strategywiki = X-COM: Enforcer | ||
− | |mobygames = | + | |mobygames = 3922 |
|wikipedia = X-COM: Enforcer | |wikipedia = X-COM: Enforcer | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
Line 33: | Line 54: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | Disc | | | Windows }} | {{Availability/row| Retail | | Disc | | | Windows }} | ||
− | |||
{{Availability/row| Gamesplanet | 3261-1 | Steam | | | Windows }} | {{Availability/row| Gamesplanet | 3261-1 | Steam | | | Windows }} | ||
{{Availability/row| GOG.com | xcom_enforcer | DRM-free | | | Windows }} | {{Availability/row| GOG.com | xcom_enforcer | DRM-free | | | Windows }} | ||
Line 39: | Line 59: | ||
{{Availability/row| Humble | xcom-complete-pack | DRM-free | Included in X-COM: Complete Pack, with [[X-COM: UFO Defense]], [[X-COM: Terror from the Deep]], [[X-COM: Apocalypse]] and [[X-COM: Interceptor]]. | Steam | Windows}} | {{Availability/row| Humble | xcom-complete-pack | DRM-free | Included in X-COM: Complete Pack, with [[X-COM: UFO Defense]], [[X-COM: Terror from the Deep]], [[X-COM: Apocalypse]] and [[X-COM: Interceptor]]. | Steam | Windows}} | ||
{{Availability/row| Steam | 7770 | Steam | | | Windows }} | {{Availability/row| Steam | 7770 | Steam | | | Windows }} | ||
+ | {{Availability/row| Gamersgate | x-com-enforcer | Steam | | | Windows | unavailable }} | ||
}} | }} | ||
Line 84: | Line 105: | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
|ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | + | |fov notes = 90º by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
− | |windowed notes = Press {{key| | + | |windowed notes = Press {{key|Alt|Enter}} to toggle between fullscreen and windowed mode. See [[#Windowed|Windowed]]. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 102: | Line 123: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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{{Fixbox|description=Set in XCom.ini|ref=<ref name="WSGF">[https://www.wsgf.org/dr/x-com-enforcer/en X-COM: Enforcer | WSGF]</ref>|fix= | {{Fixbox|description=Set in XCom.ini|ref=<ref name="WSGF">[https://www.wsgf.org/dr/x-com-enforcer/en X-COM: Enforcer | WSGF]</ref>|fix= | ||
# Choose the Direct3D renderer in-game. | # Choose the Direct3D renderer in-game. | ||
− | # | + | # Open {{file|{{p|game}}\System\XCom.ini}}. |
− | |||
# Change <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired fullscreen resolution. | # Change <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired fullscreen resolution. | ||
− | # For resolutions higher than 2048x2048 download [ | + | # For resolutions higher than 2048x2048, download [[dgVoodoo 2]] and extract {{file|dgVoodooCpl.exe}} along with the files from the {{file|MS\x86|folder}} subfolder into {{folder|{{p|game}}\System\}}. |
'''Notes''' | '''Notes''' | ||
− | {{ii}} If fullscreen mode does not work when using | + | {{ii}} If fullscreen mode does not work when using dgVoodoo 2, increase the DirectX VRAM value with {{file|dgVoodooCpl.exe}}. |
+ | {{--}} {{term|Vert-}}: Field of view is cropped on resolutions wider than 4:3. Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]]. | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{++}} The fixes below affect both the gameplay and cutscene FOVs. | ||
+ | |||
+ | {{Fixbox|description=Set default FOV in-game|ref=<ref name="AlphaYellow">{{Refcheck|user=AlphaYellow|date=2024-03-23}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Type <code>fov x</code>, where <code>x</code> is the desired FOV. | ||
+ | }} | ||
+ | |||
{{Fixbox|description=Set in User.ini|ref=<ref name="WSGF"/>|fix= | {{Fixbox|description=Set in User.ini|ref=<ref name="WSGF"/>|fix= | ||
− | + | <ol> | |
− | # Open {{file| | + | <li>Open {{file|{{p|game}}/System/User.ini}}.</li> |
− | # | + | <li>Change the lines <code>DesiredFOV=90.000000</code> and <code>DefaultFOV=90.000000</code> to the desired values.</li> |
+ | <li>Here are recommended values for a {{term|Hor+}} image:</li> | ||
+ | <ul> | ||
+ | <li>5:4 - 86.3</li> | ||
+ | <li>25:16 - 99.07</li> | ||
+ | <li>16:10 - 100.39</li> | ||
+ | <li>15:9 - 102.68</li> | ||
+ | <li>16.9 - 106.26</li> | ||
+ | <li>1.85:1 - 108.44</li> | ||
+ | <li>21:9 (2560x1080) - 121.28</li> | ||
+ | <li>21:9 (3440x1440) - 121.66</li> | ||
+ | <li>43:18 - 121.66</li> | ||
+ | <li>2.39:1 - 121.68</li> | ||
+ | <li>21:9 (3840x1600) - 121.89</li> | ||
+ | <li>2.76:1 - 128.43</li> | ||
+ | <li>32:10 - 134.76</li> | ||
+ | <li>32:9 - 138.89</li> | ||
+ | <li>15:4 - 140.85</li> | ||
+ | <li>12:3 - 143.13</li> | ||
+ | <li>48:10 - 148.95</li> | ||
+ | <li>45:9 - 150.14</li> | ||
+ | <li>48:9 - 151.93</li> | ||
+ | </ul> | ||
+ | </ol> | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Windowed|Windowed]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="AlphaYellow"/>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|{{p|game}}/System/XCom.ini}}. | ||
+ | # Find the section <code>[WinDrv.WindowsClient]</code>. | ||
+ | # In that section, find an entry <code>WindowedViewportX=</code> and set its value to the desired window width. | ||
+ | # In that section, find an entry <code>WindowedViewportY=</code> and set its value to the desired window height. | ||
+ | # Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode. | ||
}} | }} | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
Line 207: | Line 268: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = EAX 1.0.<ref> | + | |eax support notes = EAX 1.0.<ref>{{Refurl|url=https://www.youtube.com/watch?v=alXUjewa_vU|title=X-COM: Enforcer with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)|date=9 June 2023}}</ref> |
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 229: | Line 292: | ||
|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = false |
|online play players = 16 | |online play players = 16 | ||
|online play modes = | |online play modes = | ||
Line 252: | Line 315: | ||
|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Game hangs at startup with Direct3D renderer=== | ||
+ | {{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/68-creative-alchemy/ Creative ALchemy]|ref=<ref name="AlphaYellow"/>}} | ||
+ | |||
+ | {{Fixbox|description=Use the default Glide renderer|ref=<ref name="AlphaYellow"/>|fix= | ||
+ | '''Notes''' | ||
+ | {{--}} Glide does not support non-4:3/5:4 resolutions. Even if such a resolution is inserted manually, the game defaults to one of the resolutions present in the graphics settings. | ||
+ | {{--}} Only supports up to bilinear texture filtering, unlike Direct3D that supports trilinear and anisotropic filtering as well. This means textures at a distance will be completely blurred without any detail on them. | ||
+ | }} | ||
+ | |||
+ | ===Brightness slider not working=== | ||
+ | {{Fixbox|description=Use [[DgVoodoo_2|dgVoodoo2]]|ref=<ref name="AlphaYellow"/>}} | ||
+ | |||
+ | {{Fixbox|description=Use [https://www.zeus-software.com/downloads/nglide nGlide]|ref=<ref name="AlphaYellow"/>}} | ||
+ | |||
+ | {{Fixbox|description=Use [https://github.com/narzoul/DDrawCompat DDrawCompat]|ref=<ref>{{Refurl|url=https://github.com/narzoul/DDrawCompat|title=GitHub|date=2024-03-23}}</ref>}} | ||
+ | |||
+ | ===Camera issues=== | ||
+ | {{Fixbox|description=Instructions|ref=<ref>{{Refurl|url=https://www.gog.com/forum/xcom_series/enforcer_camera_bug/post4|title=Enforcer: Camera bug?, page 1 - Forum - GOG.com|date=2024-03-23}}</ref><ref name="AlphaYellow"/>|fix= | ||
+ | # Open {{file|{{p|game}}/System/User.ini}}. | ||
+ | # Look for the following line: <code>Aliases[26]=(Command="Toggle bExtra0",Alias=XFreeLookToggle)</code>. | ||
+ | # Map the alias <code>XFreeLookToggle</code> to an unmapped key below the Aliases part (e.g: <code>Q=XFreeLookToggle</code>). | ||
+ | }} | ||
+ | |||
+ | ===Mouse spinning uncontrollably with a forced resolution in dgVoodoo 2=== | ||
+ | {{Fixbox|description=Turn on <code>Free mouse</code> in dgVoodoo 2's control panel|ref=<ref name="AlphaYellow"/>|fix= | ||
+ | # Right click in any part of {{file|dgVoodooCpl.exe}}'s window. | ||
+ | # Click in {{key|'''Show all sections of the configuration'''}}. | ||
+ | # Go to the {{key|'''GeneralExt'''}} tab and tick the box <code>Free mouse</code>. | ||
+ | # Click in {{key|'''Apply'''}} and {{key|'''OK'''}}. | ||
}} | }} | ||
Line 257: | Line 352: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 7 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=Eddmanx|date=2022-12-01}}</ref><ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").}}</ref> |
− | |directdraw versions = | + | |directdraw versions = 2 |
− | |directdraw notes = | + | |directdraw notes = Software renderer.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=dgVoodoo2's API tracing points to DirectDraw 2.}}</ref> |
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
− | |glide versions = | + | |glide versions = 2 |
− | |glide notes = | + | |glide notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to dgVoodoo2's API tracing in DebugView and System Informer, dgVoodoo2 hooks into glide2x.dll.}}</ref> |
− | |software mode = | + | |software mode = true |
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
Line 298: | Line 394: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Bink Video |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = GameSpy | |multiplayer = GameSpy | ||
Line 308: | Line 404: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 95 | + | |minOS = 95<br>2000, XP, Vista (Steam) |
− | |minCPU = Intel Pentium 233 MHz (with 3D video card) | + | |minCPU = Intel Pentium II 233 MHz (with 3D video card) |
− | |minCPU2 = Intel Pentium 266 MHz (without 3D video card) | + | |minCPU2 = Intel Pentium II 266 MHz (without 3D video card) |
|minRAM = 32 MB | |minRAM = 32 MB | ||
|minHD = 500 MB | |minHD = 500 MB | ||
Line 316: | Line 412: | ||
|minVRAM = 4 MB | |minVRAM = 4 MB | ||
|minDX = 8.0 | |minDX = 8.0 | ||
+ | |minaudio = 1 MB Windows compatible sound card | ||
|recOS = 98, ME, 2000 | |recOS = 98, ME, 2000 | ||
− | |recCPU = Intel Pentium 400 MHz | + | |recCPU = Intel Pentium II 400 MHz |
|recRAM = 64 MB | |recRAM = 64 MB | ||
|recHD = | |recHD = |
Latest revision as of 01:56, 2 June 2024
Developers | |
---|---|
MicroProse | |
Publishers | |
Retail | Infogrames |
Digital | 2K Games |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | April 19, 2001 |
Reception | |
Metacritic | 65 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter, TPS |
Vehicles | Robot |
Art styles | Realistic |
Themes | Sci-fi |
Series | X-COM |
X-COM | |
---|---|
X-COM: UFO Defense | 1994 |
X-COM: Terror from the Deep | 1995 |
X-COM: Apocalypse | 1997 |
X-COM: Interceptor | 1998 |
X-COM: Email games | 1999 |
X-COM: Enforcer | 2001 |
XCOM: Enemy Unknown | 2012 |
The Bureau: XCOM Declassified | 2013 |
XCOM 2 | 2016 |
XCOM: Chimera Squad | 2020 |
Warnings
X-COM: Enforcer is a singleplayer and multiplayer third-person action, shooter and TPS game in the X-COM series.
General information
- UFOpaedia - A huge wiki for the XCOM series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | Included in X-COM: Complete Pack, with X-COM: UFO Defense, X-COM: Terror from the Deep, X-COM: Apocalypse and X-COM: Interceptor. | |||
Steam | ||||
GamersGate (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7770/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\System\User.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/7770/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Some resolutions not listed; see Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 90º by default. See Field of view (FOV). | ||
Windowed | Press Alt+↵ Enter to toggle between fullscreen and windowed mode. See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Widescreen resolution
Set in XCom.ini[1] |
---|
Notes
|
Field of view (FOV)
- The fixes below affect both the gameplay and cutscene FOVs.
Set default FOV in-game[2] |
---|
|
Set in User.ini[1] |
---|
|
Windowed
Edit ini file[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 1.0.[3] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 | GameSpy services have been shut down;[4] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Game hangs at startup with Direct3D renderer
Use Creative ALchemy[2] |
---|
Use the default Glide renderer[2] |
---|
Notes
|
Brightness slider not working
Use dgVoodoo2[2] |
---|
Use nGlide[2] |
---|
Use DDrawCompat[5] |
---|
Camera issues
Instructions[6][2] |
---|
|
Mouse spinning uncontrollably with a forced resolution in dgVoodoo 2
Turn on Free mouse in dgVoodoo 2's control panel[2]
|
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | [7][8] |
DirectDraw | 2 | Software renderer.[9] |
Glide | 2 | [10] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound3D | |
Cutscenes | Bink Video | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 2000, XP, Vista (Steam) |
98, ME, 2000 |
Processor (CPU) | Intel Pentium II 233 MHz (with 3D video card) Intel Pentium II 266 MHz (without 3D video card) |
Intel Pentium II 400 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 8.0 compatible | |
Sound (audio device) | 1 MB Windows compatible sound card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (7770) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 X-COM: Enforcer | WSGF
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Verified by User:AlphaYellow on 2024-03-23
- ↑ X-COM: Enforcer with 3D spatial sound 🎧 (OpenAL Soft HRTF audio) - last accessed on 9 June 2023
- ↑ Pricing | GameSpy Technology
- ↑ GitHub - last accessed on 2024-03-23
- ↑ Enforcer: Camera bug?, page 1 - Forum - GOG.com - last accessed on 2024-03-23
- ↑ Verified by User:Eddmanx on 2022-12-01
- ↑ Verified by User:AlphaYellow on 2024-04-06
- According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").
- ↑ Verified by User:AlphaYellow on 2024-04-06
- dgVoodoo2's API tracing points to DirectDraw 2.
- ↑ Verified by User:AlphaYellow on 2024-04-06
- According to dgVoodoo2's API tracing in DebugView and System Informer, dgVoodoo2 hooks into glide2x.dll.