Difference between revisions of "The House of the Dead 2"
From PCGamingWiki, the wiki about fixing PC games
m (Added Czech lang) |
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|January 25, 2001}} | {{Infobox game/row/date|Windows|January 25, 2001}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Point and select}} | ||
+ | {{Infobox game/row/taxonomy/genres | Arcade, Rail Shooter}} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Zombies}} | ||
+ | {{Infobox game/row/taxonomy/series | The House of the Dead}} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
|strategywiki = The House of the Dead 2 | |strategywiki = The House of the Dead 2 | ||
+ | |igdb = the-house-of-the-dead-2 | ||
+ | |mobygames = house-of-the-dead-2 | ||
|wikipedia = The House of the Dead 2 | |wikipedia = The House of the Dead 2 | ||
|winehq = 6892 | |winehq = 6892 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
{{--}} There are no graphical options to change. | {{--}} There are no graphical options to change. | ||
− | |||
− | |||
− | |||
==Availability== | ==Availability== | ||
Line 29: | Line 40: | ||
}} | }} | ||
{{--}} The game is not sold digitally. | {{--}} The game is not sold digitally. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | |||
+ | ===Change blood color=== | ||
+ | {{ii}} The option to change blood color is absent from the in-game settings of the PC version, but the data files for red blood are still included in the game. | ||
+ | {{Fixbox|description=Swap the file names of blood graphics|fix= | ||
+ | # Go to <code>{{P|game}}\tex\</code>. | ||
+ | # Switch the filenames of <code>scr_blood_green.bin</code>, and <code>scr_blood_red.bin</code>. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
Line 41: | Line 61: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/house-dead-2/en |
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
|multimonitor wsgf award = limited | |multimonitor wsgf award = limited | ||
Line 49: | Line 69: | ||
|4k ultra hd wsgf award = limited | |4k ultra hd wsgf award = limited | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= See the [ | + | |widescreen resolution notes= See the [https://www.wsgf.org/dr/house-dead-2/en WSGF entry]. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = See the [ | + | |multimonitor notes = See the [https://www.wsgf.org/dr/house-dead-2/en WSGF entry]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See the [ | + | |ultrawidescreen notes = See the [https://www.wsgf.org/dr/house-dead-2/en WSGF entry]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = See the [ | + | |4k ultra hd notes = See the [https://www.wsgf.org/dr/house-dead-2/en WSGF entry]. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 66: | Line 86: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 78: | Line 101: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = false | |key remap = false | ||
|key remap notes = | |key remap notes = | ||
Line 97: | Line 120: | ||
|controller remap notes = | |controller remap notes = | ||
|controller sensitivity = true | |controller sensitivity = true | ||
− | |controller sensitivity notes= Options | + | |controller sensitivity notes= Options → Sight Speed: increase/decrease with X/A and confirm with Y on controller |
|invert controller y-axis = false | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
Line 132: | Line 155: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = always on |
− | |subtitles notes = | + | |subtitles notes = |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
Line 145: | Line 168: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = unknown | |eax support = unknown | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 157: | Line 182: | ||
|fan = | |fan = | ||
}} | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Fan translation - [http://abecedaher.cz/index.php?page=cestiny&page2=zobrazit&id_hry=0000005449 link #1] | ||
+ | |fan = true | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = unknown | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = unknown | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = unknown | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = unknown | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = unknown | ||
+ | |matchmaking notes = | ||
+ | |p2p = unknown | ||
+ | |p2p notes = | ||
+ | |dedicated = unknown | ||
+ | |dedicated notes = | ||
+ | |self-hosting = unknown | ||
+ | |self-hosting notes = | ||
+ | |direct ip = unknown | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
Line 163: | Line 229: | ||
{{Fixbox|description=See [[Glossary:Mouse locking|Mouse locking]]|ref={{cn|date=May 2018}}|fix= | {{Fixbox|description=See [[Glossary:Mouse locking|Mouse locking]]|ref={{cn|date=May 2018}}|fix= | ||
}} | }} | ||
+ | |||
+ | ===White/missing textures while running dgVoodoo 2 on AMD cards=== | ||
+ | This is caused by dgvoodoo's newer ddraw.dll, which might not be compatible with older or certain AMD cards. Downgrade to 2.54 and copy over the .dll files as usual, and enable "fast memory access" in the DirectX settings. The textures will render as normal. | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 7 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 187: | Line 256: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
− | |windows 64-bit exe = unknown | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 209: | Line 281: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 95 | + | |minOS = 95/98/ME |
− | |minCPU = Intel Pentium II | + | |minCPU = Intel Pentium II 450 MHz (EU) / 233 MHz (US) |
− | |minVRAM = 16 MB | + | |minVRAM = 16 MB (EU) / 8 MB (US) |
− | |minRAM = 128 MB | + | |minRAM = 128 MB (EU) / 32 MB (US) |
− | |minHD = | + | |minHD = 600 MB |
+ | |minDX = 7.0 (EU) / 8.0 (US) | ||
|minaudio = DirectX compatible sound card | |minaudio = DirectX compatible sound card | ||
+ | |||
+ | |recOS = | ||
+ | |recCPU = Intel Pentium II 450 MHz (US) | ||
+ | |recRAM = 64 MB | ||
+ | |recHD = | ||
+ | |recVRAM = | ||
+ | |recDX = | ||
+ | |notes = {{ii}} EU and US releases list different, conflicting requirements.<ref>{{Refurl|url=https://www.mobygames.com/game/windows/house-of-the-dead-2/cover-art/gameCoverId,196317/|title=EU cover|date=2022-08-29}}</ref><ref>{{Refurl|url=https://www.mobygames.com/game/windows/house-of-the-dead-2/cover-art/gameCoverId,560008/|title=US cover|date=2022-08-29}}</ref> | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 19:49, 24 May 2024
Developers | |
---|---|
Wow Entertainment | |
Publishers | |
Sega | |
Release dates | |
Windows | January 25, 2001 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Point and select |
Genres | Arcade, Rail shooter |
Themes | Zombies |
Series | The House of the Dead |
The House of the Dead | |
---|---|
The House of the Dead | 1998 |
The House of the Dead 2 | 2001 |
The House of the Dead III | 2005 |
The House of the Dead: Overkill | 2013 |
The House of the Dead: Remake | 2022 |
Key points
- There are no graphical options to change.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
- The game is not sold digitally.
Essential improvements
Change blood color
- The option to change blood color is absent from the in-game settings of the PC version, but the data files for red blood are still included in the game.
Swap the file names of blood graphics |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | "Sight Speed" option is greyed out for mouse. | |
Mouse input in menus | Only the mouse buttons work. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Options → Sight Speed: increase/decrease with X/A and confirm with Y on controller | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Some text is in Japanese. | |||
Czech | Fan translation - link #1 |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Mouse cursor not captured
See Mouse locking[citation needed] |
---|
White/missing textures while running dgVoodoo 2 on AMD cards
This is caused by dgvoodoo's newer ddraw.dll, which might not be compatible with older or certain AMD cards. Downgrade to 2.54 and copy over the .dll files as usual, and enable "fast memory access" in the DirectX settings. The textures will render as normal.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Issues unresolved
Japanese text
- Some parts of the game are in Japanese; for example, the Sight Speed screen, Original Mode text, and mission descriptions in Boss/Training mode.
Texts in the Empire Interactive release are all in English.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95/98/ME | |
Processor (CPU) | Intel Pentium II 450 MHz (EU) / 233 MHz (US) | Intel Pentium II 450 MHz (US) |
System memory (RAM) | 128 MB (EU) / 32 MB (US) | 64 MB |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 16 MB (EU) / 8 MB (US) of VRAM DirectX 7.0 (EU) / 8.0 (US) compatible | |
Sound (audio device) | DirectX compatible sound card |