Difference between revisions of "The House of the Dead 2"
From PCGamingWiki, the wiki about fixing PC games
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|notes = Some text is [[#Japanese text|in Japanese]]. | |notes = Some text is [[#Japanese text|in Japanese]]. | ||
|fan = | |fan = | ||
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+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Fan translation - [http://abecedaher.cz/index.php?page=cestiny&page2=zobrazit&id_hry=0000005449 link #1] | ||
+ | |fan = true | ||
}} | }} | ||
}} | }} |
Latest revision as of 19:49, 24 May 2024
Developers | |
---|---|
Wow Entertainment | |
Publishers | |
Sega | |
Release dates | |
Windows | January 25, 2001 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Point and select |
Genres | Arcade, Rail shooter |
Themes | Zombies |
Series | The House of the Dead |
The House of the Dead | |
---|---|
The House of the Dead | 1998 |
The House of the Dead 2 | 2001 |
The House of the Dead III | 2005 |
The House of the Dead: Overkill | 2013 |
The House of the Dead: Remake | 2022 |
Key points
- There are no graphical options to change.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
- The game is not sold digitally.
Essential improvements
Change blood color
- The option to change blood color is absent from the in-game settings of the PC version, but the data files for red blood are still included in the game.
Swap the file names of blood graphics |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | "Sight Speed" option is greyed out for mouse. | |
Mouse input in menus | Only the mouse buttons work. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Options → Sight Speed: increase/decrease with X/A and confirm with Y on controller | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Some text is in Japanese. | |||
Czech | Fan translation - link #1 |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Mouse cursor not captured
See Mouse locking[citation needed] |
---|
White/missing textures while running dgVoodoo 2 on AMD cards
This is caused by dgvoodoo's newer ddraw.dll, which might not be compatible with older or certain AMD cards. Downgrade to 2.54 and copy over the .dll files as usual, and enable "fast memory access" in the DirectX settings. The textures will render as normal.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Issues unresolved
Japanese text
- Some parts of the game are in Japanese; for example, the Sight Speed screen, Original Mode text, and mission descriptions in Boss/Training mode.
Texts in the Empire Interactive release are all in English.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95/98/ME | |
Processor (CPU) | Intel Pentium II 450 MHz (EU) / 233 MHz (US) | Intel Pentium II 450 MHz (US) |
System memory (RAM) | 128 MB (EU) / 32 MB (US) | 64 MB |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 16 MB (EU) / 8 MB (US) of VRAM DirectX 7.0 (EU) / 8.0 (US) compatible | |
Sound (audio device) | DirectX compatible sound card |