Difference between revisions of "Shadowrun"
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(→Network: added account requirement note) |
SargeCassidy (talk | contribs) (→Availability: Added online and key DRM to the Marketplace row. The game used Microsoft's in-house DRM like the one in Halo 2, assuming they did that DRM for the digital release too.) |
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− | {{ | + | {{distinguish|Shadow Run}} |
{{Infobox game | {{Infobox game | ||
− | |cover = Shadowrun cover.jpg | + | |cover = Shadowrun cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|FASA Interactive}} | {{Infobox game/row/developer|FASA Interactive}} | ||
Line 10: | Line 10: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 29, 2007}} | {{Infobox game/row/date|Windows|May 29, 2007}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|shadowrun|67}} | ||
+ | {{Infobox game/row/reception|IGDB|shadowrun--2|68}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Cyberpunk, Fantasy, South America }} | ||
+ | {{Infobox game/row/taxonomy/series | Shadowrun }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |hltb = 8363 | ||
+ | |strategywiki = Shadowrun (2007) | ||
+ | |mobygames = 28334 | ||
|wikipedia = Shadowrun (2007 video game) | |wikipedia = Shadowrun (2007 video game) | ||
+ | |winehq = | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
− | + | ||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
==Availability== | ==Availability== | ||
− | {{Availability | + | {{Availability| |
− | {{Availability | + | {{Availability/row| Retail | | GFWL, online, key | | | Windows }} |
+ | {{Availability/row| Games for Windows Marketplace | GFWL | GFWL, online, key | <ref>{{Refurl|url=https://web.archive.org/web/20110209054905/http://www.gamesforwindows.com/en-US/Games/Shadowrun/|title=Shadowrun - Games for Windows|date=19 August 2022}}</ref> | | Windows | unavailable }} | ||
}} | }} | ||
− | {{ii}} All versions require [ | + | {{ii}} All versions require {{DRM|GFWL|SSA=no|ZDPP=no|local=no|offline=no}}. |
− | {{ | + | |
+ | ==Essential improvements== | ||
+ | ===Patches=== | ||
+ | {{ii}} The latest official patch is available from the [https://community.pcgamingwiki.com/files/file/1139-shadowrun-patch/ Files section]. Extract the contents and run {{file|TitleUpdate.msi}}. | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|}} |
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | ==Video | + | ==Video== |
− | + | {{Image|ShadowrunVideo.png|Video settings}} | |
− | {{Video | + | {{Image|ShadowrunAdvancedVideo.png|Advanced video settings}} |
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 46: | Line 70: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= | + | |widescreen resolution notes= '''4:3''', '''16:10''' and '''16:9''' resolutions can be selected. |
− | |multimonitor = | + | |multimonitor = false |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Ultra-widescreen|Ultra-widescreen]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = false |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Ultrawide and multi-monitor resolutions cannot be selected. |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = <ref>{{Refcheck|user=Robot enthusiast|date=2023-02-23|}}</ref> |
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = Unknown method. ('''Off'''/'''2x'''/'''4x'''/'''6x'''/'''8x'''/'''10x'''/'''12x''') |
− | |vsync = | + | |upscaling = unknown |
− | |vsync notes = | + | |upscaling tech = |
− | | | + | |upscaling notes = |
− | | | + | |vsync = limited |
− | | | + | |vsync notes = Locks the game to 30 FPS regardless of refresh rate. |
− | | | + | |60 fps = true |
+ | |60 fps notes = | ||
+ | |120 fps = limited | ||
+ | |120 fps notes = Framerates over 60 FPS introduces glitches.<ref>{{Refcheck|user=SargeCassidy|date=2022-09-24|comment=Tested with a 144hz display and Vsync disabled. Jumping is almost impossible over 80 FPS. Also, screen tearing is present.}}</ref> | ||
+ | |hdr = false | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Image|ShadowrunControls.png|Controls settings}} |
− | |key remap = | + | {{Image|ShadowrunAdvancedControls.png|Advanced Controls settings}} |
+ | {{Input | ||
+ | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse menu = | + | |mouse sensitivity = true |
+ | |mouse sensitivity notes = Sliders for both axes available. | ||
+ | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Toggle for both '''1st-''' and '''3rd-person''' available. |
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = XInput controllers only. | + | |controller support notes = '''XInput''' controllers only. |
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
− | |controller remap notes = | + | |controller remap notes = 2 presets only ('''Default''', '''Southpaw''') for buttons and sticks. |
− | |invert controller y-axis = | + | |controller sensitivity = true |
− | |invert controller y-axis notes= | + | |controller sensitivity notes= Sliders for both axes available. |
− | | | + | |invert controller y-axis = true |
− | | | + | |invert controller y-axis notes= Toggle for both '''1st-''' and '''3rd-person''' available. |
+ | |xinput controllers = true | ||
+ | |xinput controllers notes = | ||
+ | |xbox prompts = true | ||
+ | |xbox prompts notes = Always on. | ||
+ | |impulse triggers = false | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = false | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= false | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = false | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = unknown | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = true | ||
+ | |haptic feedback notes = | ||
+ | |simultaneous input = false | ||
+ | |simultaneous input notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | ShadowrunMovementBinds.png|Movement bindings | ||
+ | ShadowrunActionsBinds.png|Actions bindings | ||
+ | ShadowrunHudBinds.png|HUD bindings | ||
+ | ShadowrunCameraSettings.png|Camera settings | ||
+ | </gallery> | ||
− | ==Audio | + | ==Audio== |
− | {{Audio settings | + | {{Image|ShadowrunAudio.png|Audio settings}} |
− | |separate volume = | + | {{Audio |
− | |separate volume notes = | + | |separate volume = true |
+ | |separate volume notes = '''Sound Effect''', '''Music''', '''Combat Voice''', '''DPad Voice''' and '''Announcer''' sliders. | ||
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
}} | }} | ||
==Network== | ==Network== | ||
{{ii}} Requires a [https://live.xbox.com/Account/Signin Microsoft account]. | {{ii}} Requires a [https://live.xbox.com/Account/Signin Microsoft account]. | ||
+ | {{ii}} Cross-play with Xbox 360 players is available. | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = false |
|local play players = | |local play players = | ||
+ | |local play modes = | ||
|local play notes = | |local play notes = | ||
− | |lan play = | + | |lan play = true |
− | |lan play players = | + | |lan play players = 16 |
+ | |lan play modes = Versus | ||
|lan play notes = | |lan play notes = | ||
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 16 |
+ | |online play modes = Versus | ||
|online play notes = | |online play notes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
− | }}{{Network/Connections | + | }} |
+ | |||
+ | {{Network/Connections | ||
|matchmaking = true | |matchmaking = true | ||
|matchmaking notes = | |matchmaking notes = | ||
|p2p = true | |p2p = true | ||
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = false |
− | |dedicated notes = | + | |dedicated notes = {{note|Original developer-provided servers are thought to have shut down on January 31, 2008<ref>{{Refurl|url=https://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)|title=Shadowrun (2007 video game)|date=2022-10-15}}</ref>. While software for hosting dedicated servers is included with the game, as of October 2022, it is unusable.<ref>{{Refcheck|user=SargeCassidy|date=2022-10-15|comment=Me and a few other people have tried hosting a dedicated server each. No one was able to connect to anyone else.}}</ref>}} |
− | |self-hosting = | + | |self-hosting = true |
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = false |
|direct ip notes = | |direct ip notes = | ||
}}{{Network/Ports | }}{{Network/Ports | ||
Line 158: | Line 236: | ||
==Issues unresolved== | ==Issues unresolved== | ||
===Can't hear Xbox 360 players' voice chat=== | ===Can't hear Xbox 360 players' voice chat=== | ||
− | + | {{ii}} This issue has been caused by a GFWL voice codec update on November 15, 2010. As the game was not updated on the Xbox 360 version to use the same codec, this resulted in loss of cross-platform voice chat. Voice chat between the same platforms was not affected.<ref>{{Refurl|url=https://web.archive.org/web/20101110200413/http://forums.gamesforwindows.com/t/15527.aspx|title="LIVE System Update coming Nov 15th"|date=2022-11-16}}</ref> | |
+ | |||
+ | ===Game freezes on the main menu/after the "Press any key" prompt=== | ||
+ | {{ii}} No known causes or fixes.<ref>{{Refcheck|user=SargeCassidy|date=2022-09-24|comment=I tried a few things and here's what I found: It works when offline, without update, works offline with update. Being logged out while online doesn't work. Disconnecting from internet when launching and connecting back when on the main menu didn't work, as the game changed the network card used - shared my connection to it and the game froze the instant my GFWL profile was logged in. | ||
+ | }}</ref> | ||
==Issues fixed== | ==Issues fixed== | ||
− | ===Compatibility problems on Windows 7 and | + | ===Compatibility problems on Windows 7 and later=== |
− | Run the game in Windows Vista | + | {{Fixbox|description=Run the game in [[Windows Compatibility Mode|compatibility mode]] for Windows Vista.|ref=|fix= |
+ | }} | ||
+ | |||
+ | ===Nvidia GPU pink screen=== | ||
+ | * For ShadowrunHD.exe v1.2: [https://drive.google.com/file/d/0BwG8F-iRwd-qcUlYSUJ5NTRQYnM/view?usp=sharing modified file] | ||
+ | * For ShadowrunHD.exe v1.3: [https://mega.nz/#F!VNUj0AYQ!FpXYfUYQZx8NCE7ASyKAyw?JIE3TYJI modified file] | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 9.0c | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = 3 | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = Havok | ||
+ | |physics notes = | ||
+ | |audio = Wwise | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = Used only for intro videos and credits. | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
+ | }} | ||
==System requirements== | ==System requirements== | ||
Line 170: | Line 312: | ||
|recOS = | |recOS = | ||
|minCPU = Dual-core Processor or 3.2 GHz Single-core | |minCPU = Dual-core Processor or 3.2 GHz Single-core | ||
− | | | + | |minRAM = 2 GB |
− | | | + | |recRAM = 4 GB |
|minHD = 10 GB + 1 GB Swap File | |minHD = 10 GB + 1 GB Swap File | ||
|minGPU = Nvidia GeForce 7800 | |minGPU = Nvidia GeForce 7800 | ||
− | |minGPU2 = | + | |minGPU2 = ATI Radeon X1800 |
|minVRAM = 256 MB | |minVRAM = 256 MB | ||
+ | |notes = {{ii}} Like with [[Halo 2]], Windows XP can run the game using hacks. | ||
}} | }} | ||
+ | |||
+ | {{References}} |
Latest revision as of 13:56, 12 May 2024
Not to be confused with Shadow Run.
Developers | |
---|---|
FASA Interactive | |
Publishers | |
Microsoft Studios | |
Engines | |
Badger | |
Release dates | |
Windows | May 29, 2007 |
Reception | |
Metacritic | 67 |
IGDB | 68 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Themes | Cyberpunk, Fantasy, South America |
Series | Shadowrun |
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
- This game requires a constant internet connection for all game modes.
Shadowrun is a singleplayer and multiplayer first-person shooter game in the Shadowrun series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Games for Windows Marketplace (unavailable) | [1] |
- All versions require Games for Windows - LIVE DRM[Note 1] and a constant internet connection for all game modes.
Essential improvements
Patches
- The latest official patch is available from the Files section. Extract the contents and run
TitleUpdate.msi
.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3, 16:10 and 16:9 resolutions can be selected. | ||
Multi-monitor | See Ultra-widescreen. | ||
Ultra-widescreen | Ultrawide and multi-monitor resolutions cannot be selected. | ||
4K Ultra HD | [2] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Unknown method. (Off/2x/4x/6x/8x/10x/12x) | ||
Vertical sync (Vsync) | Locks the game to 30 FPS regardless of refresh rate. | ||
60 FPS | |||
120+ FPS | Framerates over 60 FPS introduces glitches.[3] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Sliders for both axes available. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Toggle for both 1st- and 3rd-person available. | |
Controller | ||
Controller support | XInput controllers only. | |
Full controller support | ||
Controller remapping | 2 presets only (Default, Southpaw) for buttons and sticks. | |
Controller sensitivity | Sliders for both axes available. | |
Controller Y-axis inversion | Toggle for both 1st- and 3rd-person available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Always on. | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effect, Music, Combat Voice, DPad Voice and Announcer sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
- Requires a Microsoft account.
- Cross-play with Xbox 360 players is available.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus |
||
Online play | 16 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | [Note 2] | |
Self-hosting | ||
Direct IP |
Issues unresolved
Can't hear Xbox 360 players' voice chat
- This issue has been caused by a GFWL voice codec update on November 15, 2010. As the game was not updated on the Xbox 360 version to use the same codec, this resulted in loss of cross-platform voice chat. Voice chat between the same platforms was not affected.[6]
- No known causes or fixes.[7]
Issues fixed
Compatibility problems on Windows 7 and later
Run the game in compatibility mode for Windows Vista. |
---|
Nvidia GPU pink screen
- For ShadowrunHD.exe v1.2: modified file
- For ShadowrunHD.exe v1.3: modified file
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise | |
Cutscenes | Bink Video | Used only for intro videos and credits. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | |
Processor (CPU) | Dual-core Processor or 3.2 GHz Single-core | |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 10 GB + 1 GB Swap File | |
Video card (GPU) | Nvidia GeForce 7800 ATI Radeon X1800 256 MB of VRAM |
- Like with Halo 2, Windows XP can run the game using hacks.
Notes
- ↑ Games for Windows - LIVE DRM features: Legacy activation, requires a Microsoft account - local profiles are not supported.
- ↑ Original developer-provided servers are thought to have shut down on January 31, 2008[4]. While software for hosting dedicated servers is included with the game, as of October 2022, it is unusable.[5]
References
- ↑ Shadowrun - Games for Windows - last accessed on 19 August 2022
- ↑ Verified by User:Robot enthusiast on 2023-02-23
- ↑ Verified by User:SargeCassidy on 2022-09-24
- Tested with a 144hz display and Vsync disabled. Jumping is almost impossible over 80 FPS. Also, screen tearing is present.
- ↑ Shadowrun (2007 video game) - last accessed on 2022-10-15
- ↑ Verified by User:SargeCassidy on 2022-10-15
- Me and a few other people have tried hosting a dedicated server each. No one was able to connect to anyone else.
- ↑ "LIVE System Update coming Nov 15th" - last accessed on 2022-11-16
- ↑ Verified by User:SargeCassidy on 2022-09-24
- I tried a few things and here's what I found: It works when offline, without update, works offline with update. Being logged out while online doesn't work. Disconnecting from internet when launching and connecting back when on the main menu didn't work, as the game changed the network card used - shared my connection to it and the game froze the instant my GFWL profile was logged in.