Difference between revisions of "Ready or Not"
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− | {{ | + | {{state|postdev}} |
{{Infobox game | {{Infobox game | ||
|cover = Ready Or Not cover.jpg | |cover = Ready Or Not cover.jpg | ||
Line 5: | Line 5: | ||
{{Infobox game/row/developer|VOID Interactive}} | {{Infobox game/row/developer|VOID Interactive}} | ||
|publishers = | |publishers = | ||
− | |||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|build=4.27.2}} |
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|December 13, 2023}} |
− | |steam appid = | + | |reception = |
− | |steam appid side = 888330 | + | {{Infobox game/row/reception|Metacritic|ready-or-not|79}} |
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Tactical shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
+ | |official site= https://voidinteractive.net/ | ||
+ | |steam appid = 1144200 | ||
+ | |steam appid side = 840820, 888330 | ||
|gogcom id = | |gogcom id = | ||
+ | |mobygames = 177053 | ||
+ | |hltb = 85975 | ||
+ | |igdb = ready-or-not | ||
+ | |lutris = ready-or-not | ||
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |wikipedia = Ready or Not (video game) |
|winehq = | |winehq = | ||
|license = | |license = | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = The game entered early access on December 17, 2021. The full release followed on December 13, 2023. | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [https://steamcommunity.com/app/ | + | {{mm}} [https://steamcommunity.com/app/1144200/discussions/ Steam Community Discussions] |
+ | {{mm}} [https://discord.com/invite/readyornot/ Official Discord Server] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Steam | | + | {{Availability/row| Developer | https://voidinteractive.net/#pre-order | Steam | Supporter edition also available. | | Windows }} |
+ | {{Availability/row| Steam-sub | 389471 | Steam | | | Windows }} | ||
}} | }} | ||
+ | ==Monetization== | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| Supporter Edition | | + | {{DLC/row| Supporter Edition | No longer available. | Windows}} |
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Move, rename or delete file|ref=|fix= | ||
+ | # Go to {{folder|{{path|game}}\ReadyOrNot\Content\Movies}}. | ||
+ | # Move, rename or delete {{file|ReadyOrNot_StartupMovie.mp4}} | ||
+ | }} | ||
+ | |||
+ | ==User Interface Scaling== | ||
+ | {{Fixbox|description=Editing the Engine.ini file|ref=<ref>Reference</ref>|fix= | ||
+ | # Go to <code>{{p|localappdata}}\ReadyOrNot\Saved\Config\WindowsNoEditor</code> | ||
+ | # Open Engine.ini in Notepad | ||
+ | # At the bottom, add the following line: | ||
+ | <pre>[/script/engine.userinterfacesettings] | ||
+ | ApplicationScale=1.35 | ||
+ | </pre> | ||
}} | }} | ||
Line 39: | Line 86: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{P|localappdata}}\ReadyOrNot\Saved\}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 71: | Line 118: | ||
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = 80-120 (weapon fov can be adjusted by doing so via game slider (will be weapon FOV) and then using Universal Unreal Unlocker software to change view fov) |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 84: | Line 131: | ||
|anisotropic notes = No setting for this in-game, may be always on. | |anisotropic notes = No setting for this in-game, may be always on. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Low disables AA, [[FXAA]] and [[TAA]] |
+ | |upscaling = true | ||
+ | |upscaling tech = FSR 2, DLSS 3.1.1, TAAU | ||
+ | |upscaling notes = DLAA setting for DLSS is not available | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 90: | Line 140: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Framerate cap slider in-game allows a maximum of 144 FPS. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |ray tracing = false |
− | |color blind notes = | + | |ray tracing notes = Announced for reflections, shadows, and ambient occlusion<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/october-2020-rtx-blockbuster-and-indie-game-update/|title=RTX ON: A Dozen More Games Will Have Ray Tracing and DLSS This Year|date=2022-09-25|snippet=Support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion, and DLSS will be available when the game launches in Early Access later in 2020.}}</ref>, but not available in the current release.<ref>{{Refcheck|user=Suicide machine|date=2021-12-18}}</ref> |
+ | |color blind = true | ||
+ | |color blind notes = Protanopia, Deuteranopia and Tritanopia modes are availables. | ||
}} | }} | ||
− | ==Input | + | ===Disable film grain=== |
− | {{Input | + | {{ii}} The game has forced film grain but there is no setting to disable this. |
+ | |||
+ | {{Fixbox|description=Modify {{file|{{p|localappdata}}\ReadyOrNot\Saved\Config\WindowsNoEditor\Engine.ini}}|fix= | ||
+ | # Go to {{folder|{{p|localappdata}}\ReadyOrNot\Saved\Config\WindowsNoEditor}}. | ||
+ | #Open {{file|Engine.ini}} in a text editor (if it does not exist, create it). | ||
+ | #Add the following lines: | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.Tonemapper.Quality=0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | |||
+ | ===Low GPU Usage caused by CPU bottlenecking on certain PC configurations=== | ||
+ | {{Fixbox|description=Fix low GPU usage by using DirectX 12 rather than DirectX 11|fix= | ||
+ | {{--}} Disables the ability to use the shader compilation fix | ||
+ | }} | ||
+ | |||
+ | ===Alleviate or eliminate shader compilation stutter=== | ||
+ | {{Fixbox|description=Force enable shader preloading|ref={{cn|date=2022-11-08|reason=}}|fix= | ||
+ | {{++}} Massively improves framepacing during gameplay and alleviates most stutters caused by shader compilation. | ||
+ | {{--}} Does not work with the DirectX 12 version of the game. Also does not work on current AMD RDNA2 systems due to the driver not caching the shaders properly. Can exacerbate stuttering during level loading screens as the CPU is utilized on all cores to 100%. The shader cache has to be compiled again once a display driver has been uninstalled or updated due to the display driver's shader cache being deleted/reset in the update/uninstall process. | ||
+ | # Go to {{folder|{{P|localappdata}}\ReadyOrNot\Saved\Config\WindowsNoEditor\}} | ||
+ | # Open {{file|Engine.ini}} in a text editor. | ||
+ | # Add the following text as a new paragraph at the bottom and then save the file. | ||
+ | <pre> | ||
+ | [/Script/Engine.RendererSettings] | ||
+ | r.CreateShadersOnLoad=1 | ||
+ | </pre> | ||
+ | {{ii}}According to DevBlog Vol.69 the game will receive official PSO caching support in the future. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 105: | Line 191: | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
Line 112: | Line 198: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = false | |controller support = false | ||
− | |controller support notes = | + | |controller support notes = Can force Steam Input to use Presets that bind keyboard and mouse buttons to controller input. |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
Line 153: | Line 239: | ||
|steam hook input = unknown | |steam hook input = unknown | ||
|steam hook input notes = | |steam hook input notes = | ||
− | |steam input presets = | + | |steam input presets = true |
|steam input presets notes = | |steam input presets notes = | ||
|steam controller prompts = unknown | |steam controller prompts = unknown | ||
Line 161: | Line 247: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = false |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
|closed captions = false | |closed captions = false | ||
Line 174: | Line 260: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = true | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 182: | Line 270: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = false | + | |subtitles = true |
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Korean | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Portuguese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Turkish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 207: | Line 375: | ||
|matchmaking = true | |matchmaking = true | ||
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = true |
− | |p2p notes = Hosting via in-game will | + | |p2p notes = Hosting via in-game will start a P2P session. |
|dedicated = true | |dedicated = true | ||
− | |dedicated notes = Official | + | |dedicated notes = Official servers hosted by the developers |
|self-hosting = true | |self-hosting = true | ||
− | |self-hosting notes = Dedicated | + | |self-hosting notes = Dedicated server software included with game install. |
|direct ip = false | |direct ip = false | ||
|direct ip notes = | |direct ip notes = | ||
Line 224: | Line 392: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11, 12 |
− | |direct3d notes = | + | |direct3d notes = The game uses dx11 if given the command line parameter ''-dx11'', and will otherwise use dx12. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 248: | Line 416: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = false |
− | |macos 64-bit app | + | |macos intel 64-bit app = false |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= false | |linux 32-bit executable= false | ||
|linux 64-bit executable= false | |linux 64-bit executable= false | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = PhysX | ||
+ | |physics notes = | ||
+ | |audio = FMOD | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Line 262: | Line 451: | ||
|minOS = 7 | |minOS = 7 | ||
− | |minCPU = Intel Core i5-4430 | + | |minCPU = Intel Core i5-4430 |
+ | |minCPU2 = AMD FX-6300 | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
− | |minHD = | + | |minHD = 90 GB |
− | |minGPU = Nvidia GeForce GTX 960 | + | |minGPU = Nvidia GeForce GTX 960 |
− | |minGPU2 = AMD Radeon R7 370 | + | |minGPU2 = AMD Radeon R7 370 |
+ | |minVRAM = 2 GB | ||
|minDX = 11 | |minDX = 11 | ||
− | |recOS = | + | |recOS = 10 |
− | |recCPU = | + | |recCPU = Intel Core i5-7600K |
− | |recCPU2 = AMD Ryzen 5-1600 | + | |recCPU2 = AMD Ryzen 5-1600 |
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
− | |recGPU = Nvidia GTX 1060 | + | |recGPU = Nvidia GTX 1060 |
+ | |recVRAM = 6 GB | ||
|recDX = | |recDX = | ||
|notes = {{ii}} A 64-bit system is required. | |notes = {{ii}} A 64-bit system is required. |
Latest revision as of 14:56, 3 April 2024
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
VOID Interactive | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | December 13, 2023 |
Reception | |
Metacritic | 79 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Tactical shooter |
Art styles | Realistic |
Ready or Not is a singleplayer and multiplayer first-person action, FPS and tactical shooter game.
The game entered early access on December 17, 2021. The full release followed on December 13, 2023.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Supporter edition also available. | |||
Steam |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Supporter Edition | No longer available. |
Essential improvements
Skip intro videos
Move, rename or delete file |
---|
|
User Interface Scaling
Editing the Engine.ini file[1] |
---|
[/script/engine.userinterfacesettings] ApplicationScale=1.35 |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 80-120 (weapon fov can be adjusted by doing so via game slider (will be weapon FOV) and then using Universal Unreal Unlocker software to change view fov) | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | No setting for this in-game, may be always on. | ||
Anti-aliasing (AA) | Low disables AA, FXAA and TAA | ||
High-fidelity upscaling | FSR 2.0, DLSS 3.1, TAAU DLAA setting for DLSS is not available |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate cap slider in-game allows a maximum of 144 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Announced for reflections, shadows, and ambient occlusion[2], but not available in the current release.[3] | ||
Color blind mode | Protanopia, Deuteranopia and Tritanopia modes are availables. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Disable film grain
- The game has forced film grain but there is no setting to disable this.
Modify %LOCALAPPDATA%\ReadyOrNot\Saved\Config\WindowsNoEditor\Engine.ini
|
---|
[SystemSettings] r.Tonemapper.Quality=0 |
Issues fixed
Low GPU Usage caused by CPU bottlenecking on certain PC configurations
Fix low GPU usage by using DirectX 12 rather than DirectX 11 |
---|
|
Alleviate or eliminate shader compilation stutter
Force enable shader preloading[citation needed] |
---|
[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Can force Steam Input to use Presets that bind keyboard and mouse buttons to controller input. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Spanish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Hosting via in-game will start a P2P session. | |
Dedicated | Official servers hosted by the developers | |
Self-hosting | Dedicated server software included with game install. | |
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | The game uses dx11 if given the command line parameter -dx11, and will otherwise use dx12. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-4430 AMD FX-6300 |
Intel Core i5-7600K AMD Ryzen 5-1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 90 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon R7 370 2 GB of VRAM DirectX 11 compatible | Nvidia GTX 1060 6 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1144200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1144200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Reference
- ↑ RTX ON: A Dozen More Games Will Have Ray Tracing and DLSS This Year - last accessed on 2022-09-25
- "Support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion, and DLSS will be available when the game launches in Early Access later in 2020."
- ↑ Verified by User:Suicide machine on 2021-12-18