Difference between revisions of "Shadow Warrior Classic Redux"
m (updated template usage) |
m (→Mouse look is incredibly wonky: Classic Redux is based on JFSW, not EDuke32 (maybe there are minor contributions from it, but the backbone is JonoF). Same for Megaton Edition.) |
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{{Infobox game/row/date|Windows|July 8, 2013}} | {{Infobox game/row/date|Windows|July 8, 2013}} | ||
{{Infobox game/row/date|OS X|July 8, 2013}} | {{Infobox game/row/date|OS X|July 8, 2013}} | ||
− | {{Infobox game/row/date|Linux|September 4, 2013|ref=<ref> | + | {{Infobox game/row/date|Linux|September 4, 2013|ref=<ref>{{Refurl|url=https://store.steampowered.com/news/11389/|title=News - Shadow Warrior Update Released|date=May 2023}}</ref>}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Asia, Comedy }} |
{{Infobox game/row/taxonomy/series | Shadow Warrior }} | {{Infobox game/row/taxonomy/series | Shadow Warrior }} | ||
|steam appid = 225160 | |steam appid = 225160 | ||
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|hltb = 12702 | |hltb = 12702 | ||
|igdb = shadow-warrior-classic-redux | |igdb = shadow-warrior-classic-redux | ||
+ | |lutris = shadow-warrior-classic-redux | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 61193 |
|wikipedia = Shadow Warrior (1997 video game)#Versions | |wikipedia = Shadow Warrior (1997 video game)#Versions | ||
|winehq = 17991 | |winehq = 17991 | ||
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}} | }} | ||
− | ''' | + | {{Introduction |
− | + | |introduction = '''''Shadow Warrior Classic Redux''''' is an updated version of the 1997 [[Glossary:FPS|first-person shooter]] ''[[Shadow Warrior (1997)|Shadow Warrior]]'' with its ''Twin Dragon'' and ''Wanton Destruction'' expansions. It includes remastered visuals, widescreen support, modern controller support and a copy of the original game running in [[DOSBox]]. However, multiplayer has been removed. | |
− | + | ||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
− | |||
{{GOG.com links|1618073558|shadow_warrior_series|for game series}} | {{GOG.com links|1618073558|shadow_warrior_series|for game series}} | ||
{{mm}} [https://steamcommunity.com/app/225160/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/225160/discussions/ Steam Community Discussions] | ||
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===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Delete/rename video files|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Delete/rename video files|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to | + | # Go to {{file|{{p|game}}\gameroot\video|folder}} |
− | # Delete or rename | + | # Delete or rename {{file|3drLogo.ivf}} and {{file|wang.ivf}}. |
}} | }} | ||
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{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
{{Game data/saves|Linux|}} | {{Game data/saves|Linux|}} | ||
+ | {{Game data/saves|GOG.com|{{p|game}}\*.sav}} | ||
}} | }} | ||
Line 121: | Line 126: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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{{ii}} The game uses horizontal FOV. | {{ii}} The game uses horizontal FOV. | ||
{{Fixbox|description=Edit swcr.exe|fix= | {{Fixbox|description=Edit swcr.exe|fix= | ||
− | # Go to {{ | + | # Go to {{file|{{p|game}}|folder}}. |
− | # Open | + | # Open {{file|swcr.exe}} with a hex editor, such as [https://mh-nexus.de/en/hxd/ HxD]. |
# Do a search for {{code|81 7D FC 91 00 00 00}}. | # Do a search for {{code|81 7D FC 91 00 00 00}}. | ||
# Change the {{code|91 00}} bytes to {{code|FF FF}}. | # Change the {{code|91 00}} bytes to {{code|FF FF}}. | ||
# Do a search for {{code|00 00 70 42 00 00 11 43}}. | # Do a search for {{code|00 00 70 42 00 00 11 43}}. | ||
# Change the {{code|43}} byte to {{code|45}} | # Change the {{code|43}} byte to {{code|45}} | ||
− | # Go to {{ | + | # Go to {{file|{{p|game}}\data{{file|}}}} |
− | # Open | + | # Open {{file|video.rml}} with a text editor. |
# Do a search for {{code|<nowiki>max="145"</nowiki>}} | # Do a search for {{code|<nowiki>max="145"</nowiki>}} | ||
# Change {{code|145}} to you prefered FOV value (the value of 130 should be roughly equal to 110 horizontal FOV and the value of 155 should be roughly equal to 120 horizontal FOV). | # Change {{code|145}} to you prefered FOV value (the value of 130 should be roughly equal to 110 horizontal FOV and the value of 155 should be roughly equal to 120 horizontal FOV). | ||
# Change the {{code|<nowiki>step="5"</nowiki>}} to {{code|<nowiki>step="1"</nowiki>}} | # Change the {{code|<nowiki>step="5"</nowiki>}} to {{code|<nowiki>step="1"</nowiki>}} | ||
# Launch the game, go to {{code|Options\Video settings}} and push the FOV slider all the way to the right. | # Launch the game, go to {{code|Options\Video settings}} and push the FOV slider all the way to the right. | ||
− | {{ii}} FOV value in config decreases by 1 every game launch. To | + | |
+ | '''Note''' | ||
+ | {{ii}} FOV value in config decreases by 1 every game launch. To resolve this issue, set {{file|sw-redux-local.cfg}} attributes to read-only. | ||
+ | |||
}} | }} | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Croatian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = Fan translation, [https://drive.google.com/file/d/1nBvYH8kaagKAluTq33M2KuSyk88Xw_OY/view?usp=share_link Download]. Note: Works fine with GOG release, causes random crash to desktop with the Steam version. Translator is still looking for what is causing the crash with the Steam version. | ||
+ | |fan = true | ||
}} | }} | ||
}} | }} | ||
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{{Fixbox|description=Change the mouse X/Y scaling|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Change the mouse X/Y scaling|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to {{ | + | # Go to {{file|{{p|game}}\gameroot|folder}}. |
− | # Open {{ | + | # Open {{file|sw-redux.cfg}} with a text editor and find the lines {{code|MouseScaleX}} and {{code|MouseScaleY}} and change the numbers next to the text to the following: |
#* <code>MouseScaleX = 4</code> | #* <code>MouseScaleX = 4</code> | ||
#* <code>MouseScaleY = 2</code> | #* <code>MouseScaleY = 2</code> | ||
# Save the changes made and close the file. | # Save the changes made and close the file. | ||
+ | {{ii}} While this will result in equal axis, the games mouselook is never going to be perfect as it has a large deadzone, it's built on a very old version of JFSW and can't be corrected. Modern source ports such as BuildGDX have proper 1:1 mouselook without deadzone issues. | ||
+ | }} | ||
+ | |||
+ | ===Display incorrectly scaled/cut off when using Windows display scaling=== | ||
+ | {{ii}} If the display scaling in Windows is set to something other than 100%, this game will not properly compensate for that as most games do. | ||
+ | |||
+ | {{Fixbox|description=Enable scaling override for game executable|fix= | ||
+ | # Go to {{file|{{p|game}}\bin|folder}}. | ||
+ | # Right-click on {{code|sw.exe}} and select "Properties". | ||
+ | # Click "Change high DPI settings" button. | ||
+ | # Check "Override high DPI scaling" checkbox. Ensure dropdown is set to "Application". | ||
+ | # Hit "OK" to save changes. | ||
}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = true | |macos intel 32-bit app = true | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= true | |linux 32-bit executable= true | ||
|linux 64-bit executable= false | |linux 64-bit executable= false | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 20:23, 1 April 2024
Developers | |
---|---|
General Arcade | |
Original game | 3D Realms |
Publishers | |
Devolver Digital | |
Engines | |
Build | |
Release dates | |
Windows | July 8, 2013 |
macOS (OS X) | July 8, 2013 |
Linux | September 4, 2013[1] |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Themes | Asia, Comedy |
Series | Shadow Warrior |
Shadow Warrior | |
---|---|
Shadow Warrior (1997) | 1997 |
Shadow Warrior Classic Redux | 2013 |
Shadow Warrior (2013) | 2013 |
Viscera Cleanup Detail: Shadow Warrior | 2013 |
Shadow Warrior 2 | 2016 |
Shadow Warrior 3 | 2022 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Shadow Warrior Classic Redux is an updated version of the 1997 first-person shooter Shadow Warrior with its Twin Dragon and Wanton Destruction expansions. It includes remastered visuals, widescreen support, modern controller support and a copy of the original game running in DOSBox. However, multiplayer has been removed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\gameroot\sw-redux.cfg[Note 1] <path-to-game>\gameroot\sw-redux-local.cfg[Note 1] |
macOS (OS X) | |
Linux | <path-to-game>/gameroot/sw-redux.cfg <path-to-game>/gameroot/sw-redux-local.cfg |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\gameroot\game0_#.sav[Note 1] |
macOS (OS X) | |
Linux | |
GOG.com | <path-to-game>\*.sav |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Multi-monitor resolutions crash the game. | ||
Ultra-widescreen | |||
4K Ultra HD | Ultra HD resolutions crash the game. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate cap is fully configurable. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
- The FOV value set by in-game slider does not correspond with real FOV.
- The game uses horizontal FOV.
Edit swcr.exe |
---|
Note
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound FX, Music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Croatian | Fan translation, Download. Note: Works fine with GOG release, causes random crash to desktop with the Steam version. Translator is still looking for what is causing the crash with the Steam version. |
Issues unresolved
Changed settings not saving
Settings do not persist after exiting the game.
Issues fixed
Mouse look is incredibly wonky
- For unknown reasons, the x and y axis's are scaled in a way the looking up and down is slower than looking left and right.
Change the mouse X/Y scaling[citation needed] |
---|
|
Display incorrectly scaled/cut off when using Windows display scaling
- If the display scaling in Windows is set to something other than 100%, this game will not properly compensate for that as most games do.
Enable scaling override for game executable |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Interface | libRocket |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | 1.5 GHz | 1.8 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 650 MB | |
Video card (GPU) | 256 MB of VRAM DirectX 7 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7 | 10.8 |
Processor (CPU) | 1.5 GHz | 1.8 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 650 MB | |
Video card (GPU) | 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 1.5 GHz | 1.8 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ News - Shadow Warrior Update Released - last accessed on May 2023