Difference between revisions of "MultiVersus"
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{{Infobox game/row/engine|Unreal Engine 4}} | {{Infobox game/row/engine|Unreal Engine 4}} | ||
+ | {{Infobox game/row/engine|Unreal Engine 5|Planned|}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|August 15, 2022}} | {{Infobox game/row/date|Windows|August 15, 2022}} | ||
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|release history = The game was available as a Closed Alpha in May 2022, then an Open Beta in July 19, 2022, with the first season lauching a month later. | |release history = The game was available as a Closed Alpha in May 2022, then an Open Beta in July 19, 2022, with the first season lauching a month later. | ||
− | |current state = The servers were shut down on June 25 2023, with plans to reopen for the official release in | + | |current state = The servers were shut down on June 25 2023, with plans to reopen for the official release in May 28 2024. Players who already have the game installed are still able to play offline.<ref>{{Refurl|url=https://multiversus.com/en/news/open-beta-update|title=Open Beta Update}}</ref> |
}} | }} | ||
Revision as of 14:50, 11 March 2024
Developers | |
---|---|
Player First Games | |
Publishers | |
Warner Bros. Games | |
Engines | |
Unreal Engine 4 | |
Planned | Unreal Engine 5 |
Release dates | |
Windows | August 15, 2022 |
Reception | |
Metacritic | 78 |
OpenCritic | 79 |
IGDB | 76 |
Taxonomy | |
Monetization | Free-to-play |
Microtransactions | Boost |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Action, Fighting |
Art styles | Cartoon, Stylized |
Themes | Fantasy |
Warnings
- This game requires a constant internet connection for all game modes.
MultiVersus is a multiplayer side view action and fighting game.
The game was available as a Closed Alpha in May 2022, then an Open Beta in July 19, 2022, with the first season lauching a month later.
The servers were shut down on June 25 2023, with plans to reopen for the official release in May 28 2024. Players who already have the game installed are still able to play offline.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store (unavailable) | Beta version not available in Asian countries. | |||
Steam (unavailable) | Beta version not available in Asian countries. |
- All versions require a WB Games account and a constant internet connection for all game modes.
Monetization
Type | Notes |
---|---|
Free-to-play | Give players access to a significant portion of their content without paying. |
Microtransactions
Type | Notes |
---|---|
Boost | Allows player to pay to accelerate progress in a game. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Standard Edition | ||
Deluxe Edition | ||
Premium Edition |
- All DLC is currently for the Founder's Pack.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MultiVersus\Saved\Config\WindowsClient |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1818750/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MultiVersus\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1818750/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
- All progress is synced to your WB Games account.
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Only 16:9 and 16:10 resolutions are selectable when using "Fullscreen". See Widescreen resolution for a workaround.[2] | ||
Multi-monitor | See Ultra-widescreen.[3] | ||
Ultra-widescreen | Hor+ gameplay with centered HUD. Menus and loading screens are pillarboxed.[4] | ||
4K Ultra HD | If Windows is set to higher than 100% scaling (hi-DPI mode), fullscreen mode must be enabled in the game settings. Otherwise, with borderless windowed mode (default mode) enabled, the game upscales low-res graphics to 4k with no filtering.[5] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Labelled "Windowed Fullscreen". | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA with "Very Low/Low/Medium/High/Very High" presets. TAA and SSAA can be forced; See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Under Interface, player colors may be changed at discretion. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Widescreen resolution
Force any resolution in Exclusive fullscreen mode |
---|
ResolutionSizeX=2560 ResolutionSizeY=1080 LastUserConfirmedResolutionSizeX=2560 LastUserConfirmedResolutionSizeY=1080 ... FullscreenMode=0 LastConfirmedFullscreenMode=0 PreferredFullscreenMode=0 |
Anti-aliasing (AA)
Enable SSAA |
---|
Notes
|
Enable TAA |
---|
r.DefaultFeature.AntiAliasing=2 r.TemporalAACurrentFrameWeight=0.4 r.TemporalAASamples=64 r.TemporalAASharpness=1.0 Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse is not used in gameplay. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | [6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
- Supports crossplay with PlayStation 4/5 and Xbox One/Series X/S consoles.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus |
||
LAN play | ||||
Online play | 4 | Versus, Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | OGG Vorbis, Wwise, XAudio | |
Multiplayer | Epic Online Services | |
Anti-cheat | Easy Anti-Cheat |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2300 AMD FX-8350 |
Intel Core i5-3470 AMD Ryzen 3 1200 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 550 Ti AMD Radeon HD 7770 | Nvidia GeForce GTX 660 AMD Radeon R9 270 |
- A 64-bit operating system is required.
- Minimum spec is targeting 60 FPS at 720p. Recommended spec is targeting 60 FPS at 1080p.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1818750) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Open Beta Update - last accessed on [unknown]
- ↑ Verified by User:SargeCassidy on 2022-07-20
- ↑ Verified by User:SargeCassidy on 2022-07-20
- Tested using a custom 5760x1080 resolution.
- ↑ Verified by User:SargeCassidy on 2022-07-20
- Tested using custom 2560x1080 and 3840x1080 resolutions.
- ↑ Verified by User:SargeCassidy on 2022-07-20
- Tested using a custom 3840x2160 resolution.
- ↑ Verified by User:Floflo81 on 2022-07-25
- Tested through HDMI output on a 5.1 system. The surround channels are barely used due to the 2-dimensional nature of the gameplay, but there are some LFE/subwoofer effects.