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Difference between revisions of "Controller:HORI Fighting Stick (Generation 4)"

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|introduction      = The fourth-generation of the '''HORI Fighting Stick''' are a series of arcade game controller released by Hori since February 8, 2007.
 
|introduction      = The fourth-generation of the '''HORI Fighting Stick''' are a series of arcade game controller released by Hori since February 8, 2007.
  
Not much have been changed from the previous generation models other than the new chassis, which consist of a plastic housing with metal faceplate. They have the Hori-made joystick and buttons. Stick with built-in rumble motor from the previous generation was removed.
+
Not much have been changed from the previous generation models other than the new chassis, which consist of a plastic housing with metal faceplate. They have the Hori-made joystick and buttons. Stick with built-in rumble motor from the previous generation was removed. All models has some forms of the Noir arcade layout.
  
 
|release history  = The first model is the '''Fighting Stick 3''', made specifically for the PlayStation 3 console, and has adjustable turbo function. The '''Fighting Stick Wii''', released on August 30, 2007, added turbo function for each individual face buttons. The Xbox-360-compatible model was originally released as collaboration models for the games, before the regular model was released as the '''Fighting Stick EX2''' on November 27, 2008. Unlike the Fighting Stick 3 and Fighting Stick Wii, the Fighting Stick EX2 doesn't have turbo function, but it has a 3.5mm audio jack for audio passthrough.
 
|release history  = The first model is the '''Fighting Stick 3''', made specifically for the PlayStation 3 console, and has adjustable turbo function. The '''Fighting Stick Wii''', released on August 30, 2007, added turbo function for each individual face buttons. The Xbox-360-compatible model was originally released as collaboration models for the games, before the regular model was released as the '''Fighting Stick EX2''' on November 27, 2008. Unlike the Fighting Stick 3 and Fighting Stick Wii, the Fighting Stick EX2 doesn't have turbo function, but it has a 3.5mm audio jack for audio passthrough.
  
|current state    = The Fighting Stick EX2 and Fighting Stick 3 has USB connector, but only the Fighting Stick EX2 is a native XInput device, as the Fighting Stick 3 is known to not working under Windows OS <ref>[https://www.reddit.com/r/StreetFighter/comments/a58551/hori_fighting_stick_3_not_working_on_pc/ Hori Fighting Stick 3 not working on PC on Reddit]</ref>. The Fighting Stick Wii has a Wii accessory connector, requiring a [[Controller:Wii Remote|Wii Remote]] or a [[#Adapters|adapter]] to be able to use on PC.
+
|current state    = The Fighting Stick EX2 and Fighting Stick 3 has USB connector, but only the Fighting Stick EX2 is a native XInput device, as the Fighting Stick 3 is known to not working under Windows OS<ref>{{Refurl|url=https://www.reddit.com/r/StreetFighter/comments/a58551/hori_fighting_stick_3_not_working_on_pc/|title=Hori Fighting Stick 3 not working on PC on Reddit|date=June 2023}}</ref>. The Fighting Stick Wii has a Wii accessory connector, requiring a [[Controller:Wii Remote|Wii Remote]] or a [[#Adapters|adapter]] to be able to use on PC.
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://web.archive.org/web/20100302163807/http://www.hori.jp/products/ps3/controller/fight_st3/index.html Fighting Stick 3 (Japanese)(Archived)]
+
{{mm}} [https://web.archive.org/web/20071020061551/http://www.hori.jp/us/products/ps3/fighting_stick/index.html Fighting Stick 3 (Archived)]
 
{{mm}} [https://web.archive.org/web/20110722110922/http://www.hori.jp/products/wii/wii_fighting_stick/index.html Fighting Stick Wii (Japanese)(Archived)]
 
{{mm}} [https://web.archive.org/web/20110722110922/http://www.hori.jp/products/wii/wii_fighting_stick/index.html Fighting Stick Wii (Japanese)(Archived)]
{{mm}} [https://web.archive.org/web/20080314232012/http://www.hori.jp/products/xbox360/controller/doa4_st/ Dead or Alive 4 Stick (Xbox 360) (Japanese)(Archived)]
+
{{mm}} [http://web.archive.org/web/20061130003351/http://www.hori.jp/us/products/doa4/index.html Dead or Alive 4 Stick (Xbox 360) (Archived)]
 
{{mm}} [https://web.archive.org/web/20150118002216/http://www.hori.jp/products/xbox360/controller/xbox360_vf5_st/ Virtual Fighter 5 Live Arena Stick (Xbox 360) (Japanese)(Archived)]
 
{{mm}} [https://web.archive.org/web/20150118002216/http://www.hori.jp/products/xbox360/controller/xbox360_vf5_st/ Virtual Fighter 5 Live Arena Stick (Xbox 360) (Japanese)(Archived)]
 
{{mm}} [https://web.archive.org/web/20111105033953/http://www.hori.jp/items/detail.php?id=721 Fighting Stick EX (Japanese)(Archived)]
 
{{mm}} [https://web.archive.org/web/20111105033953/http://www.hori.jp/items/detail.php?id=721 Fighting Stick EX (Japanese)(Archived)]
Line 61: Line 61:
 
{{ii}} The Fighting Stick EX2 should be automatically detected on Windows Vista and later. If it is not detected or encountering compatibility issues on Windows XP, install the [https://community.pcgamingwiki.com/files/file/2630-xbox-360-accessories-software-v12/ Xbox 360 Accessories Software] for it.
 
{{ii}} The Fighting Stick EX2 should be automatically detected on Windows Vista and later. If it is not detected or encountering compatibility issues on Windows XP, install the [https://community.pcgamingwiki.com/files/file/2630-xbox-360-accessories-software-v12/ Xbox 360 Accessories Software] for it.
 
{{ii}} The Fighting Stick Wii requires either a Wii Remote or a [[#Adapters|adapter]].
 
{{ii}} The Fighting Stick Wii requires either a Wii Remote or a [[#Adapters|adapter]].
{{ii}} For the Fighting Stick Wii, the [https://dolphin-emu.org/ Dolphin] can use it when connected to the Wii Remote.<ref>[http://www.dolphin-emulator.com/connect-wiimote.html How to connect the Wii Remote and Nunchuk to your Computer - dolphin-emulator.com]</ref>
+
{{ii}} For the Fighting Stick Wii, the [https://dolphin-emu.org/ Dolphin] can use it when connected to the Wii Remote.<ref>{{Refurl|url=http://www.dolphin-emulator.com/connect-wiimote.html|title=How to connect the Wii Remote and Nunchuk to your Computer - dolphin-emulator.com|date=June 2023}}</ref>
 
{{--}} While the Fighting Stick 3 can be detected in Windows, it is currently unusable.
 
{{--}} While the Fighting Stick 3 can be detected in Windows, it is currently unusable.
  
 
====[[Glossary:Controller#Windows|XInput wrapping]]====
 
====[[Glossary:Controller#Windows|XInput wrapping]]====
{{ii}} Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those.
+
{{ii}} Being DirectInput controllers, it's possible for PlayStation-compatible and Wii-compatible models to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those.
  
 
====[https://www.rewasd.com/how-to-use-ps3-controller-on-pc reWASD]====
 
====[https://www.rewasd.com/how-to-use-ps3-controller-on-pc reWASD]====
 
{{++}} Supports the Fighting Stick Wii via a adapter, does not require manual driver installment.
 
{{++}} Supports the Fighting Stick Wii via a adapter, does not require manual driver installment.
{{++}} Can emulate a [[Controller:DualShock 4|DS4 controller]] to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
+
{{++}} Can emulate the [[Controller:DualShock 4|DualShock 4]] to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
{{++}} Can emulate a [[Controller:Xbox 360 Controller|Xbox 360 controller]] to play XInput compatible games.
+
{{++}} Can emulate the [[Controller:Xbox 360 Controller|Xbox 360 controller]] to play XInput-compatible games.
 
{{--}} Not free of charge. 14-days trial.
 
{{--}} Not free of charge. 14-days trial.
 
{{ii}} Custom configs can be found in official [https://www.rewasd.com/community/configs/gamepad/ Community Configs Library] maintained by reWASD users.
 
{{ii}} Custom configs can be found in official [https://www.rewasd.com/community/configs/gamepad/ Community Configs Library] maintained by reWASD users.
Line 98: Line 98:
 
{{--}} ...but only act as a DirectInput device, requiring a third-party wrapper for XInput games on Windows.
 
{{--}} ...but only act as a DirectInput device, requiring a third-party wrapper for XInput games on Windows.
  
==Support In Games==
+
==Support in games==
 
{{ii}} The Fighting Stick EX2 is a native XInput device, and is supported in games that use the XInput API.
 
{{ii}} The Fighting Stick EX2 is a native XInput device, and is supported in games that use the XInput API.
 
{{ii}} Games with generic DirectInput support are supported by the Fighting Stick Wii, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
 
{{ii}} Games with generic DirectInput support are supported by the Fighting Stick Wii, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
  
 
===Games with DualShock button prompts===
 
===Games with DualShock button prompts===
{{ii}} Total number of games: '''{{#cargo_query:
+
{{mm}} [[List of games with Sony button prompts]]
tables=Infobox_game,Input
 
|join on=Infobox_game._pageName=Input._pageName
 
|fields=COUNT(*)
 
|where=Input.DualShock_prompts='true' OR Input.DualShock_prompts='limited' OR Input.DualShock_prompts='hackable' OR Input.Other_button_prompts HOLDS LIKE 'DualShock'
 
|format=text
 
}}'''.
 
{{ii}} For Fighting Stick 3 only
 
{{ii}} Please note, that this is only list for games that offer DualShock button prompts.
 
{{--}} Some may require use of [[Controller:DualShock 4|DualShock 4]] emulation. Refer to game-specific articles for details.
 
{{#cargo_query:
 
tables=Infobox_game,Input
 
|join on=Infobox_game._pageName=Input._pageName
 
|where=Input.DualShock_prompts='true' OR Input.DualShock_prompts='limited' OR Input.DualShock_prompts='hackable' OR Input.Other_button_prompts HOLDS LIKE 'DualShock'
 
|order by=Infobox_game.Released DESC
 
|fields=Infobox_game._pageName,Infobox_game.Series,Infobox_game.Developers,Infobox_game.Publishers,Infobox_game.Released,Infobox_game.Available_on
 
|format=template
 
|named args=yes
 
|limit=50
 
|intro={{Game list/intro}}
 
|template=Game list/row
 
|outro=</table></div>
 
}}
 
  
 
===Games with Nintendo button prompts===
 
===Games with Nintendo button prompts===
{{ii}} Total number of games: '''{{#cargo_query:
+
{{mm}} [[List of games with Nintendo button prompts]]
tables=Infobox_game,Input
 
|join on=Infobox_game._pageName=Input._pageName
 
|fields=COUNT(*)
 
|where=Input.Other_button_prompts HOLDS LIKE 'Nintendo'
 
|format=text
 
}}'''.
 
{{ii}} The controller's button positions and colors, and the amount of buttons, differ considerably from those of other Nintendo controllers. As such, the list below should be treated with some caution.
 
{{ii}} Please note, that this is only list for games that offer Nintendo button prompts.
 
{{--}} Some may require use of [[Switch Pro Controller]] emulation. Refer to game-specific articles for details.
 
{{#cargo_query:
 
tables=Infobox_game,Input
 
|join on=Infobox_game._pageName=Input._pageName
 
|where=Input.Other_button_prompts HOLDS LIKE 'Nintendo'
 
|order by=Infobox_game.Released DESC
 
|fields=Infobox_game._pageName,Infobox_game.Series,Infobox_game.Developers,Infobox_game.Publishers,Infobox_game.Released,Infobox_game.Available_on
 
|format=template
 
|named args=yes
 
|limit=20
 
|intro={{Game list/intro}}
 
|template=Game list/row
 
|outro=</table></div>
 
}}
 
  
 
===Games with XInput button prompts===
 
===Games with XInput button prompts===
{{ii}} Total number of games: '''{{#cargo_query:
+
{{mm}} [[List of games with Xbox button prompts]]
tables=Infobox_game,Input
 
|join on=Infobox_game._pageName=Input._pageName
 
|fields=COUNT(*)
 
|where=Input.Xbox_prompts='true' OR Input.Xbox_prompts='limited' OR Input.Xbox_prompts='hackable'
 
|format=text
 
}}'''.
 
{{ii}} Please note, that this is only list for games that offer XInput button prompts.
 
{{--}} XInput layout do not display {{Key|ᴡʜɪᴛᴇ}} and {{Key|ʙʟᴀᴄᴋ}} buttons.
 
{{--}} Some may require use of [[Controller:Xbox 360 Controller|Xbox 360 controller]] emulation. Refer to game-specific articles for details.
 
{{#cargo_query:
 
tables=Infobox_game,Input
 
|join on=Infobox_game._pageName=Input._pageName
 
|where=Input.Xbox_prompts='true' OR Input.Xbox_prompts='limited' OR Input.Xbox_prompts='hackable'
 
|order by=Infobox_game.Released DESC
 
|fields=Infobox_game._pageName,Infobox_game.Series,Infobox_game.Developers,Infobox_game.Publishers,Infobox_game.Released,Infobox_game.Available_on
 
|format=template
 
|named args=yes
 
|limit=20
 
|intro={{Game list/intro}}
 
|template=Game list/row
 
|outro=</table></div>
 
}}
 
  
 
{{References}}
 
{{References}}
  
 
[[Category:Controllers with 3.5mm port]]
 
[[Category:Controllers with 3.5mm port]]

Latest revision as of 08:47, 27 November 2023

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HORI Fighting Stick (Generation 4)
HORI Fighting Stick (Generation 4) cover
XInput support
Connection method
USB-A, wired adapter
Predecessor
HORI Fighting Stick (Generation 3)
Successor
HORI Fighting Stick V
HORI Wireless Fighting Stick

The fourth-generation of the HORI Fighting Stick are a series of arcade game controller released by Hori since February 8, 2007.

Not much have been changed from the previous generation models other than the new chassis, which consist of a plastic housing with metal faceplate. They have the Hori-made joystick and buttons. Stick with built-in rumble motor from the previous generation was removed. All models has some forms of the Noir arcade layout.

The first model is the Fighting Stick 3, made specifically for the PlayStation 3 console, and has adjustable turbo function. The Fighting Stick Wii, released on August 30, 2007, added turbo function for each individual face buttons. The Xbox-360-compatible model was originally released as collaboration models for the games, before the regular model was released as the Fighting Stick EX2 on November 27, 2008. Unlike the Fighting Stick 3 and Fighting Stick Wii, the Fighting Stick EX2 doesn't have turbo function, but it has a 3.5mm audio jack for audio passthrough.

The Fighting Stick EX2 and Fighting Stick 3 has USB connector, but only the Fighting Stick EX2 is a native XInput device, as the Fighting Stick 3 is known to not working under Windows OS[1]. The Fighting Stick Wii has a Wii accessory connector, requiring a Wii Remote or a adapter to be able to use on PC.

General information

Fighting Stick 3 (Archived)
Fighting Stick Wii (Japanese)(Archived)
Dead or Alive 4 Stick (Xbox 360) (Archived)
Virtual Fighter 5 Live Arena Stick (Xbox 360) (Japanese)(Archived)
Fighting Stick EX (Japanese)(Archived)

Fighting Stick 3 inputs

  • 1 × digital joystick on the main panel: , , ,
  • 8 × digital face buttons on the main panel: △ ᴛʀɪᴀɴɢʟᴇ, ○ ᴄɪʀᴄʟᴇ, × ᴄʀᴏss, □ sᴏ̨ᴜᴀʀᴇ, L1, R1, L2, R2
  • 2 × digital face buttons on the sub panel: L3, R3
  • 4 × digital functional buttons on the sub panel: ᴛᴜʀʙᴏ, ʜᴏᴍᴇ, sᴛᴀʀᴛ, sᴇʟᴇᴄᴛ
  • 1 × 3-step slider toggle switch on the sub panel for turbo function: ꜱʟᴏᴡ - ɴᴏʀᴍᴀʟ - ꜰᴀꜱᴛ

Fighting Stick Wii inputs

  • 1 × digital joystick on the main panel: , , ,
  • 8 × digital face buttons on the main panel: ({Key|a}}, b, x, y, , , 𝐋, 𝐑
  • 3 × digital functional buttons on the sub panel: ({Key|-}}, ({Key|⌂ ʜᴏᴍᴇ}}, ({Key|+}}
  • 8 × 3-step slider toggle switches on the sub panel for turbo function: ꜱʟᴏᴡ - ɴᴏʀᴍᴀʟ - ꜰᴀꜱᴛ × 8

Fighting Stick EX2 inputs

  • 1 × digital joystick on the main panel: , , ,
  • 6 × digital face buttons on the main panel: 𝐀, 𝐁, 𝐗, 𝗬, LT, RT
  • 2 × digital face buttons on the sub panel: LB, RB
  • 3 × digital functional buttons on the sub panel: ▶ sᴛᴀʀᴛ, ◀ ʙᴀᴄᴋ, ɢᴜɪᴅᴇ

Controller variations

The Fighting Stick Wii.
The Fighting Stick Wii.
The Fighting Stick EX2.
The Fighting Stick EX2.
The Fighting Stick 3 is the PlayStation-3-compatible model. It has a unified turbo function.
The Fighting Stick Wii is the Wii-compatible model. It has 8 turbo sliders for each of the 8 face buttons.
The Fighting Stick EX2 is the Xbox-360-compatible model. It acts as a XInput device on PC.
The Dead or Alive 4 Stick is a collaboration model of the Fighting Stick EX2 made for Dead or Alive 4.
The Soulcalibur IV Stick are the collaboration models of the Fighting Stick 3 and Fighting Stick EX2 made for Soulcalibur IV.
The Virtua Fighter 5 Live Arena Stick is a collaboration model of the Fighting Stick EX2 made for Virtua Fighter 5 Live Arena.
The Street Fighter IV Stick is a collaboration model of the Fighting Stick EX2 made for Street Fighter IV.
The BlazBlue Stick is a collaboration model of the Fighting Stick EX2 made for BlazBlue: Calamity Trigger.

Use with PC platforms

Only the Fighting Stick EX2 (and collaboration models based on it) is a XInput device.

Windows

The Fighting Stick EX2 should be automatically detected on Windows Vista and later. If it is not detected or encountering compatibility issues on Windows XP, install the Xbox 360 Accessories Software for it.
The Fighting Stick Wii requires either a Wii Remote or a adapter.
For the Fighting Stick Wii, the Dolphin can use it when connected to the Wii Remote.[2]
While the Fighting Stick 3 can be detected in Windows, it is currently unusable.

XInput wrapping

Being DirectInput controllers, it's possible for PlayStation-compatible and Wii-compatible models to use any of the generic wrappers. See the controller article for those.

reWASD

Supports the Fighting Stick Wii via a adapter, does not require manual driver installment.
Can emulate the DualShock 4 to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
Can emulate the Xbox 360 controller to play XInput-compatible games.
Not free of charge. 14-days trial.
Custom configs can be found in official Community Configs Library maintained by reWASD users.

Gamepad Phoenix

Gamepad Phoenix supports communication with the Fighting Stick EX2 and the Fighting Stick Wii. Joystick and buttons can be mapped
Supported extensions are Classic Controller (including Pro and NES/SNES Classic Mini variants), Nunchuk and the WiiU Pro Controller.
Also has support for XInput and DirectInput controllers.
Emulates XInput, DirectInput (any version) and WinMM APIs.
No emulation of Windows Raw Input API.

Steam

For the Fighting Stick EX2, Steam will recognize it as a Xbox 360 Controller.
For the Fighting Stick Wii (when connected to a Wii Remote), Steam may recognize the it as a generic DirectInput device, thus requiring manual button mappings via Steam Input.

Hardware

Adapters

For Fighting Stick Wii only.

Bliss-Box Gamer-Pro

Has an optional cable for Wii accessories.
Allow hot swapping the controller while the adapter is connected, and has auto pause function which pause the game when it detect that the controller is unplugged.
The API tool software for the adapter has numerous functions available, including turbo, manual button mappings, swap around the D-pads and analog stick(s) and other features.
Has updatable firmware, which can be updated using the Bliss-Box Flasher software.
Different button mappings for each type of controllers which automatically switch depending on the connected controller, but only with the 3.0 firmware and later.
Has Low Level API support where it is applicable.
It is plug and play and directly compatible with Windows, OSX, Linux, Raspberry Pi and most Android devices....
...but only act as a DirectInput device, requiring a third-party wrapper for XInput games on Windows.

Support in games

The Fighting Stick EX2 is a native XInput device, and is supported in games that use the XInput API.
Games with generic DirectInput support are supported by the Fighting Stick Wii, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.

Games with DualShock button prompts

List of games with Sony button prompts

Games with Nintendo button prompts

List of games with Nintendo button prompts

Games with XInput button prompts

List of games with Xbox button prompts


References