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Difference between revisions of "Controller:HORI Fighting Stick (Generation 1)"

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}}
 
}}
 
{{Introduction
 
{{Introduction
|introduction      = The first-generation of the '''HORI Fighting Stick''' are a series of arcade game controllers released by HORI since December 31, 1992.
+
|introduction      = The first-generation of the '''HORI Fighting Stick''' are a series of arcade game controllers released by HORI since July 31, 1992.
  
 
Unlike the [[Controller:HORI Joystick-7|Joystick-7]] before it, the Fighting Stick use the same joystick and buttons that can be found on the fighting arcade cabinets. It has a Seimitsu-made joystick. Other features such as slow motion function (which pauses and un-pauses the game repeatedly) and turbo function. The first-generation Fighting Stick are the first Hori products to bears the Fighting Stick naming, which carries over to many future Hori products to this day, with the latest being the [[Controller:HORI Fighting Stick Alpha|Fighting Stick Alpha]] as of May 2023.
 
Unlike the [[Controller:HORI Joystick-7|Joystick-7]] before it, the Fighting Stick use the same joystick and buttons that can be found on the fighting arcade cabinets. It has a Seimitsu-made joystick. Other features such as slow motion function (which pauses and un-pauses the game repeatedly) and turbo function. The first-generation Fighting Stick are the first Hori products to bears the Fighting Stick naming, which carries over to many future Hori products to this day, with the latest being the [[Controller:HORI Fighting Stick Alpha|Fighting Stick Alpha]] as of May 2023.
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! style="height: 38.6px" | Supported features !! reWASD !! Steam !! Gamepad Phoenix
 
! style="height: 38.6px" | Supported features !! reWASD !! Steam !! Gamepad Phoenix
 
|-
 
|-
| Virtual Xbox controller emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as [[Xbox 360 Controller|Xbox 360]] and [[Xbox One Controller|Xbox One]] virtual controllers.</ref> ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓
+
| Virtual Xbox controller emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as [[Xbox 360 Controller|Xbox 360]] and [[Xbox One Controller|Xbox One]] virtual controllers.</ref> ||style="text-align: center; background: #D2FFD2"| ✓ ||style="text-align: center; background: #D2FFD2"| ✓  
 
|-
 
|-
 
| Virtual Nintendo controller emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as virtual [[Switch Pro Controller]].</ref> ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
 
| Virtual Nintendo controller emulation ||style="text-align: center; background: #D2FFD2"| ✓ <ref group=N>Allows using controller as virtual [[Switch Pro Controller]].</ref> ||style="text-align: center; background: #FFD2D2"| ✗ ||style="text-align: center; background: #FFD2D2"| ✗
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{{ii}} reWASD does not work with third-party drivers. Unsupported yet adapters have to be reported on [https://forum.rewasd.com/ official forum] to implement their support.
 
{{ii}} reWASD does not work with third-party drivers. Unsupported yet adapters have to be reported on [https://forum.rewasd.com/ official forum] to implement their support.
 
{{++}} LED shows which config slot is active at the moment.
 
{{++}} LED shows which config slot is active at the moment.
{{++}} Can emulate tje [[Controller:DualShock 4|DS4 controller]] to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
+
{{++}} Can emulate the [[Controller:DualShock 4|DualShock 4]] to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
{{++}} Can emulate the  [[Controller:Xbox 360 Controller|Xbox 360 controller]] to play XInput compatible games.
+
{{++}} Can emulate the  [[Controller:Xbox 360 Controller|Xbox 360 controller]] to play XInput-compatible games.
 
{{--}} Not free of charge. 14-days trial.
 
{{--}} Not free of charge. 14-days trial.
 
{{ii}} Custom configs can be found in official [https://www.rewasd.com/community/configs/gamepad/ Community Configs Library] maintained by reWASD users.
 
{{ii}} Custom configs can be found in official [https://www.rewasd.com/community/configs/gamepad/ Community Configs Library] maintained by reWASD users.
  
 
====[[Glossary:Controller#Windows|XInput wrapping]]====
 
====[[Glossary:Controller#Windows|XInput wrapping]]====
{{ii}} Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those.
+
{{ii}} Being DirectInput controllers, it's possible to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those.
  
 
==Steam==
 
==Steam==
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{{ii}} Specialized PC-Engine-to-USB adapter.
 
{{ii}} Specialized PC-Engine-to-USB adapter.
 
{{++}} Adapter has updatable firmware, which can be updated via the [https://www.raphnet-tech.com/products/adapter_manager/index.php Raphnet adapter management too]
 
{{++}} Adapter has updatable firmware, which can be updated via the [https://www.raphnet-tech.com/products/adapter_manager/index.php Raphnet adapter management too]
{{--}} Only act as a DirectInput device, requiring a third-party wrapper.<ref>[https://www.raphnet-tech.com/support/testing/index.php Testing your adapter and controllers on Raphnet]</ref>
+
{{--}} Only act as a DirectInput device, requiring a third-party wrapper.<ref>{{Refurl|url=https://www.raphnet-tech.com/support/testing/index.php|title=Testing your adapter and controllers on Raphnet|date=June 2023}}</ref>
  
 
====[https://mayflash.com/product/showproduct.php?id=38 Mayflash SNES Controller Adapter]====
 
====[https://mayflash.com/product/showproduct.php?id=38 Mayflash SNES Controller Adapter]====
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{{ii}} Has optional cables for peripherals that use the SNES controller port and PC Engine controller port.
 
{{ii}} Has optional cables for peripherals that use the SNES controller port and PC Engine controller port.
 
{{++}} Allow hot swapping the controller while the adapter is connected, and has auto pause function which pause the game when it detect that the controller is unplugged.
 
{{++}} Allow hot swapping the controller while the adapter is connected, and has auto pause function which pause the game when it detect that the controller is unplugged.
{{++}} The [https://bliss-box.net/downloads/ API tool] software for the adapter has numerous functions available, including turbo, manual button remappings, swap around the D-pads and analog stick(s) and other features.
+
{{++}} The [https://bliss-box.net/downloads/ API tool] software for the adapter has numerous functions available, including turbo, manual button mappings, swap around the D-pads and analog stick(s) and other features.
{{++}} Has updatable firmware, which can be update using the [https://bliss-box.net/downloads/ Bliss-Box Flasher] software.
+
{{++}} Has updatable firmware, which can be updated using the [https://bliss-box.net/downloads/ Bliss-Box Flasher] software.
 
{{++}} Different button mappings for each type of controllers which automatically switch depending on the connected controller, but only with the 3.0 firmware and later.
 
{{++}} Different button mappings for each type of controllers which automatically switch depending on the connected controller, but only with the 3.0 firmware and later.
 
{{++}} Has Low Level API support where it is applicable.
 
{{++}} Has Low Level API support where it is applicable.
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{{--}} ...but only act as a DirectInput device, requiring a third-party wrapper for XInput games on Windows.
 
{{--}} ...but only act as a DirectInput device, requiring a third-party wrapper for XInput games on Windows.
  
==Support In Games==
+
==Support in games==
 
{{ii}} Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
 
{{ii}} Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
 
{{ii}} Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.
 
{{ii}} Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.
  
 
===Games with Nintendo button prompts===
 
===Games with Nintendo button prompts===
{{ii}} Total number of games: '''{{#cargo_query:
+
{{mm}} [[List of games with Nintendo button prompts]]
tables=Infobox_game,Input
 
|join on=Infobox_game._pageName=Input._pageName
 
|fields=COUNT(*)
 
|where=Input.Other_button_prompts HOLDS LIKE 'Nintendo'
 
|format=text
 
}}'''.
 
{{ii}} The controller's button positions and colors, and the amount of buttons, differ considerably from those of other Nintendo controllers. As such, the list below should be treated with some caution.
 
{{ii}} Please note, that this is only list for games that offer Nintendo button prompts.
 
{{--}} Some may require use of [[Switch Pro Controller]] emulation. Refer to game-specific articles for details.
 
{{#cargo_query:
 
tables=Infobox_game,Input
 
|join on=Infobox_game._pageName=Input._pageName
 
|where=Input.Other_button_prompts HOLDS LIKE 'Nintendo'
 
|order by=Infobox_game.Released DESC
 
|fields=Infobox_game._pageName,Infobox_game.Series,Infobox_game.Developers,Infobox_game.Publishers,Infobox_game.Released,Infobox_game.Available_on
 
|format=template
 
|named args=yes
 
|limit=20
 
|intro={{Game list/intro}}
 
|template=Game list/row
 
|outro=</table></div>
 
}}
 
  
 
{{References}}
 
{{References}}

Latest revision as of 08:45, 27 November 2023

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
HORI Fighting Stick (Generation 1)
HORI Fighting Stick (Generation 1) cover
XInput support
Connection method
Wired adapter
Successor
HORI Fighitng Stick (Generation 2)
HORI Fighting Stick Multi

The first-generation of the HORI Fighting Stick are a series of arcade game controllers released by HORI since July 31, 1992.

Unlike the Joystick-7 before it, the Fighting Stick use the same joystick and buttons that can be found on the fighting arcade cabinets. It has a Seimitsu-made joystick. Other features such as slow motion function (which pauses and un-pauses the game repeatedly) and turbo function. The first-generation Fighting Stick are the first Hori products to bears the Fighting Stick naming, which carries over to many future Hori products to this day, with the latest being the Fighting Stick Alpha as of May 2023.

The first-generation Fighting Stick are available in two models. The Fighting Stick for Super Famicom is the first release, and is made specifically for Super Famicom/SNES. The second model, the HORI FIghting Stick PC, was released on June 12, 1993 and was made specifically for the PC Engine/TurboGrafx-16.

Due to made specifically for the two aforementioned consoles, all first-generation Fighting Stick models requires a third-party adapter to be able to use on PC (See Adapters), and even then, they will acts as DirectInput devices, requiring the use of a third-party wrapper to play games that only support the XInput API.

SNES version inputs

  • 1 × digital joystick on the main panel: , , ,
  • 6 × digital face buttons on the main panel: 𝐀, 𝐁, 𝐗, 𝗬, 𝐋, 𝐑
  • 6 × 3-step slider toggle switches on the sub panel for turbo function for each buttons: ᴏꜰꜰ-ʜᴏʟᴅ-ᴛᴜʀʙᴏ × 6
  • 1 × 3-step slider toggle switch on the sub panel: ꜱʟᴏᴡ ᴏꜰꜰ-1-2
  • 2 × digital functional buttons on the sub panel: sᴛᴀʀᴛ, sᴇʟᴇᴄᴛ

TurboGrafx-16 version inputs

  • 1 × digital joystick on the main panel: , , ,
  • 6 × digital face buttons on the main panel: ɪ, ɪɪ, ɪɪɪ, ɪᴠ, , ᴠɪ
  • 5 × 3-step slider toggle switches on the sub panel for turbo function for each buttons: ᴏꜰꜰ-ʜᴏʟᴅ-ᴛᴜʀʙᴏ × 5
  • 1 × 3-step slider toggle switch on the sub panel: ꜱʟᴏᴡ ᴏꜰꜰ-1-2
  • 1 × 2-step slider toggle switch on the sub panel: 6ʙ-2ʙ
  • 2 × digital functional buttons on the sub panel: ʀᴜɴ, sᴇʟᴇᴄᴛ

Controller variations

Later batches of the Fighting Stick.
Later batches of the Fighting Stick.
The HORI Fighting Stick PC.
The HORI Fighting Stick PC.
The Fighting Stick for Super Famicon is the SNES-compatible model. Later batches produced starting 1993 has different Hori logo and Fighting Stick marking.
The Fighting Stick PC is the TurboGrafx-16-compatible model.

Use with PC platforms

Windows

Supported features reWASD Steam Gamepad Phoenix
Virtual Xbox controller emulation [N 1]
Virtual Nintendo controller emulation [N 2]
Multiple controllers
Keyboard & Mouse input emulation
Virtual DualShock emulation [N 3]
Retro DInput/WinMM compatibility
  1. Allows using controller as Xbox 360 and Xbox One virtual controllers.
  2. Allows using controller as virtual Switch Pro Controller.
  3. Allows using controller as DualShock 3 and DualShock 4 virtual controllers.

reWASD

Supports the Fighting Stick via a wired adapter, does not require manual driver installment.
reWASD does not work with third-party drivers. Unsupported yet adapters have to be reported on official forum to implement their support.
LED shows which config slot is active at the moment.
Can emulate the DualShock 4 to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
Can emulate the Xbox 360 controller to play XInput-compatible games.
Not free of charge. 14-days trial.
Custom configs can be found in official Community Configs Library maintained by reWASD users.

XInput wrapping

Being DirectInput controllers, it's possible to use any of the generic wrappers. See the controller article for those.

Steam

With most adapters, Steam may recognize the Fighting Stick as a generic DirectInput device, thus requiring manual button mappings via Steam Input.

Hardware

Adapters

Raphnet PCEngine controller to USB adapter

For Fighting Stick PC only.
Specialized PC-Engine-to-USB adapter.
Adapter has updatable firmware, which can be updated via the Raphnet adapter management too
Only act as a DirectInput device, requiring a third-party wrapper.[1]

Mayflash SNES Controller Adapter

For Fighting Stick for Super Famicom only.
Connects SNES or NES controller.
Directly compatible with PC. No driver needed, just plug and play.
Two players can play simultaneously.
Compatible with PS3 console.

USB Super RetroPort

For Fighting Stick for Super Famicom only.
Works with Super Famicom controllers and original controllers (original, third party, Super Advantage, etc)
Does not work with peripherals: SuperScope, MultiTap, etc.
No drivers to install or update.

Bliss-Box Gamer-Pro

Has optional cables for peripherals that use the SNES controller port and PC Engine controller port.
Allow hot swapping the controller while the adapter is connected, and has auto pause function which pause the game when it detect that the controller is unplugged.
The API tool software for the adapter has numerous functions available, including turbo, manual button mappings, swap around the D-pads and analog stick(s) and other features.
Has updatable firmware, which can be updated using the Bliss-Box Flasher software.
Different button mappings for each type of controllers which automatically switch depending on the connected controller, but only with the 3.0 firmware and later.
Has Low Level API support where it is applicable.
It is plug and play and directly compatible with Windows, OSX, Linux, Raspberry Pi and most Android devices....
...but only act as a DirectInput device, requiring a third-party wrapper for XInput games on Windows.

Support in games

Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.

Games with Nintendo button prompts

List of games with Nintendo button prompts


References