Difference between revisions of "Flicker of Hope"
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{{Infobox game | {{Infobox game | ||
|cover = Flicker of Hope cover.jpg | |cover = Flicker of Hope cover.jpg | ||
Line 44: | Line 43: | ||
|introduction = | |introduction = | ||
− | |release history = | + | |release history = Initially released under the name '''''Wick'''''. Renamed to the '''''Flicker of Hope''''' on December 12, 2020<ref>{{Refurl|url=https://steamdb.info/app/1314460/history/?changeid=10247553|title=Flicker of Hope History · Change #10247553 · SteamDB|date=2023-09-09}}</ref> due to a name conflict with a product of another company.<ref>{{Refurl|url=https://steamcommunity.com/games/1314460/announcements/detail/2924489389638818624?snr=2_9_100003_|title=Steam :: Flicker of Hope :: Studio Whip Announcement|date=2023-09-09}}</ref> |
|current state = | |current state = | ||
Line 89: | Line 88: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|localappdata}}\FlickerOfHope\Saved\Config\WindowsNoEditor\}} |
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
− | {{ | + | {{ii}} The game has checkpoints but does not save progress on disk. It's short and can be completed in 30-40 minutes. |
− | |||
− | |||
− | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
Line 107: | Line 103: | ||
|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = false |
|steam cloud notes = | |steam cloud notes = | ||
|ubisoft connect = | |ubisoft connect = | ||
Line 116: | Line 112: | ||
==Video== | ==Video== | ||
+ | {{Image|Flicker of Hope graphics.png|Graphics settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= | + | |widescreen resolution notes= In-game resolution selection is limited but game always starts in borderless fullscreen windowed mode using desktop resolution. |
− | |multimonitor = | + | |multimonitor = limited |
− | |multimonitor notes = | + | |multimonitor notes = {{term|Vert-}} by default. To change FOV scaling to {{term|Hor+}} see [[Engine:Unreal_Engine_4#Field_of_view_.28FOV.29|Unreal Engine 4/Field of view (FOV)]]. The final cutscene is {{term|pillarboxed}} 16:9.<ref>{{Refcheck|user=Mastan|date=2023-09-09|comment=Tested at 3840x1080 custom resolution.}}</ref> |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|Vert-}} by default. The game can be played without problem.<ref>{{Refcheck|user=Mastan|date=2023-09-09|comment=Tested at 3440x1440 custom resolution.}}</ref> |
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = Fullscreen is always borderless. |
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = | + | |anisotropic notes = 8x regardless of the in-game settings.<ref name="devconsole">{{Refcheck|user=Mastan|date=2023-09-09|comment=Verified using [[Engine:Unreal_Engine_4#Enable_developer_console|developer console]].}}</ref> |
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = [[TAA]] regardless of the in-game setting.<ref name="devconsole"/> |
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = false |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = Capped at 62 FPS. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|ray tracing = unknown | |ray tracing = unknown | ||
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==Input== | ==Input== | ||
+ | {{Image|Flicker of Hope keyboard.png|Keyboard controls}} | ||
+ | {{Image|Flicker of Hope controller.png|Controller layout}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = false |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = unknown | |dualshock 4 = unknown | ||
Line 203: | Line 202: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = false |
− | |simultaneous input notes = | + | |simultaneous input notes = Controller has a higher priority. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
Line 222: | Line 221: | ||
==Audio== | ==Audio== | ||
+ | {{Image|Flicker of Hope sound.png|Sound settings}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Master, Ambient Sound, Music, Sound Effects |
− | |surround sound = | + | |surround sound = always on |
− | |surround sound notes = | + | |surround sound notes = 5.1 Surround<ref>{{Refcheck|user=Mastan|date=2023-09-09|comment=Tested in 7.1 using Orban Loudness Meter.}}</ref> |
− | |subtitles = | + | |subtitles = n/a |
− | |subtitles notes = | + | |subtitles notes = No speech. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 247: | Line 247: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 258: | Line 258: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 278: | Line 278: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = unknown | |mac os x powerpc app = unknown | ||
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = false |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = true |
− | |macos arm app = | + | |macos arm app = false |
|macos app notes = | |macos app notes = | ||
|linux powerpc app = unknown | |linux powerpc app = unknown |
Latest revision as of 21:29, 9 September 2023
Developers | |
---|---|
Studio Whip | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | August 3, 2020 |
macOS (OS X) | August 3, 2020 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Survival horror |
Flicker of Hope is a singleplayer cinematic camera survival horror game.
Initially released under the name Wick. Renamed to the Flicker of Hope on December 12, 2020[2] due to a name conflict with a product of another company.[3]
General information
Availability
Monetization
Type | Notes |
---|---|
Freeware | Completely free. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\FlickerOfHope\Saved\Config\WindowsNoEditor\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1314460/pfx/[Note 2] |
Save game data location
- The game has checkpoints but does not save progress on disk. It's short and can be completed in 30-40 minutes.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | In-game resolution selection is limited but game always starts in borderless fullscreen windowed mode using desktop resolution. | ||
Multi-monitor | Vert- by default. To change FOV scaling to Hor+ see Unreal Engine 4/Field of view (FOV). The final cutscene is pillarboxed 16:9.[4] | ||
Ultra-widescreen | Vert- by default. The game can be played without problem.[5] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Fullscreen is always borderless. | ||
Anisotropic filtering (AF) | 8x regardless of the in-game settings.[6] | ||
Anti-aliasing (AA) | TAA regardless of the in-game setting.[6] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 62 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Controller has a higher priority. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Ambient Sound, Music, Sound Effects | |
Surround sound | 5.1 Surround[7] | |
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i7-9750H | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GTX 1070 DirectX 12 compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.15 | |
Processor (CPU) | Intel Core i7 2.6 GHz | |
System memory (RAM) | 16 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | AMD Radeon Pro 560X |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.23.1.0[1]
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1314460) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:Mastan on 2023-09-09
- ↑ Flicker of Hope History · Change #10247553 · SteamDB - last accessed on 2023-09-09
- ↑ Steam :: Flicker of Hope :: Studio Whip Announcement - last accessed on 2023-09-09
- ↑ Verified by User:Mastan on 2023-09-09
- Tested at 3840x1080 custom resolution.
- ↑ Verified by User:Mastan on 2023-09-09
- Tested at 3440x1440 custom resolution.
- ↑ 6.0 6.1 Verified by User:Mastan on 2023-09-09
- Verified using developer console.
- ↑ Verified by User:Mastan on 2023-09-09
- Tested in 7.1 using Orban Loudness Meter.