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Difference between revisions of "American Conquest"

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{{stub}}
+
{{Infobox game
{{infobox
+
|cover       = AmericanConquest-Cover.jpg
|title          = American Conquest
+
|developers  =
|cover         = AmericanConquestCover.jpg
+
{{Infobox game/row/developer|GSC Game World}}
|developer     = GSC Game World
+
|publishers  =
|publisher      = GSC Game World / CDV Software Entertainment
+
{{Infobox game/row/publisher|cdv Software Entertainment}}
|release dates = November 15, 2002
+
|engines     =  
|steam         = 115210
+
{{Infobox game/row/engine|DMCR 2}}
|gog            = american_conquest
+
|release dates=  
 +
{{Infobox game/row/date|Windows|November 15, 2002}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Bird's-eye view, Isometric }}
 +
{{Infobox game/row/taxonomy/controls          | Multiple select, Point and select }}
 +
{{Infobox game/row/taxonomy/genres            | RTS }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | North America }}
 +
{{Infobox game/row/taxonomy/series            | American Conquest }}
 +
|steam appid  = 115210
 +
|gogcom id    = 1207662803
 +
|gogcom id side = 1207659004
 +
|hltb        = 429
 +
|strategywiki = American Conquest
 +
|mobygames    = 8155
 +
|wikipedia    = American Conquest
 +
|winehq      = 2857
 +
|license      = commercial
 
}}
 
}}
  
'''American Conquest''' is a historical real-time strategy game by ukrainian game developer GSC Game World which was released in late 2002. The player may take control of one of 12 (later 17, with ''Fight Back'') nations engaged in the Americas from the 16th to the 18th century. Like the previous game from GSC Game World, [[Cossacks: European Wars]], American Conquest features massive battles, now with up to 16.000 units on the battlefield simultaneously and historically inspired missions and campaigns. The game features eight campaigns ranging from Cortez' expeditions in latin america in the early 16th century to the American War of Independence in the late 18th century, nine scenarios, a skirmish mode as well as a multiplayer and a feature-rich editor. The game has two stand-alone expansion packs, ''American Conquest: Fight Back'', released in 2003 and ''American Conquest: Divided Nations'', released in 2006.
+
{{Introduction
 +
|introduction      =
  
== American Conquest: Fight Back ==
+
|release history  =  
  
{{infobox
+
|current state    =
|title          = American Conquest: Fight Back
 
|cover          = AmericanConquestFBCover.jpg
 
|developer      = GSC Game World
 
|publisher      = GSC Game World / CDV Software Entertainment
 
|release dates  = September 2003
 
|steam          = 115220
 
|gog            = american_conquest
 
 
}}
 
}}
  
'''American Conquest: Fight Back''' is the first stand-alone expansion to ''American Conquest''. It adds five new playable nations, Germany, Russia, the Haida, Portugal and the Netherlands, bringing the nation total to 17, as well as a new campaign.
+
'''Key points'''
 +
{{ii}} [[American Conquest: Fight Back]] is needed to use mods.
  
== American Conquest: Divided Nation ==
+
'''General information'''
 +
{{GOG.com links|1207662803|american_conquest|for game series}}
 +
{{mm}} [https://steamcommunity.com/app/115210/discussions/ Steam Community Discussions]
 +
{{mm}} [http://cossacksworld.ucoz.co.uk/forum/37 Cossacks World forum] - For American Conquest
  
{{infobox
+
==Availability==
|title          = American Conquest: Divided Nation
+
{{Availability|
|cover          = AmericanConquestDNCover.jpg
+
{{Availability/row| Retail | | disc, key | {{DRM|Safedisc|v2}}, key for online-play. | | Windows }}
|developer      = GSC Game World
+
{{Availability/row| GOG.com | american_conquest | DRM-free | Includes [[American Conquest: Fight Back]]. | | Windows }}
|publisher      = GSC Game World
+
{{Availability/row| Steam | 115210 | Steam | Slightly updated for modern systems. | | Windows }}
|release dates  = February 2006
 
 
}}
 
}}
 +
{{ii}} [https://www.gamewatcher.com/downloads/american-conquest-download/american-conquest-demo Singleplayer] and [https://www.gamewatcher.com/downloads/american-conquest-download/war-of-independence-multiplayer-demo multiplayer] demo are both available.
  
'''American Conquest: Divided Nation''' is the second stand-alone expansion to ''American Conquest''. It is focused on the American Civil War, adding the Confederacy, Mexico and Texas as playable nations. It also emphasizes tactical gameplay in the campaigns, cutting back on the base building.
+
==Essential improvements==
 +
===Patches===
 +
{{ii}} The latest official patch is 1.46 (Only for retail versions)
 +
Patches can be found [https://www.patches-scrolls.de/patch/324/7/ here].
  
== Known Issues ==
+
===Skip intro videos===
=== Game running too fast/slow ===
+
{{Fixbox|description=Skip intro videos|ref={{cn|date=July 2016}}|fix=
Like Cossacks, the previous title from GSC Game World, American Conquest features a unique engine timing system. While the games' speed is still dependant on the CPU clock, like many older titles, they offer a flexible speed setting in the options menu to enable the user to tweak the speed to his liking.
+
# Go to the installation folder.
 +
# Delete or rename <code>cdv.avi</code>.
 +
}}
 +
 
 +
==Game data==
 +
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|Windows|}}
 +
}}
 +
 
 +
===Save game data location===
 +
{{Game data|
 +
{{Game data/saves|Windows|{{p|game}}\Save\}}
 +
}}
  
On modern machines, it is advisable to ''set the "Game Mode" to "Slow Mode"'' and the ''"Game Speed" slider to about 80%''. Note that adjustments to the "Game Speed" slider affect ''everything'', even the scrolling speed, so it is recommended to adjust the "Scrolling Speed" slider after one has found a comfortable "Game Speed" setting.
+
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|discord                  =
 +
|discord notes            =
 +
|epic games launcher      =
 +
|epic games launcher notes =
 +
|gog galaxy                = false
 +
|gog galaxy notes          =
 +
|origin                    =
 +
|origin notes              =
 +
|steam cloud              = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =
 +
|xbox cloud                =
 +
|xbox cloud notes          =
 +
}}
  
Note further that due to the game's heavy focus on micromanagement, the AI has a significant advantage to any human player. A slower game speed will allow the player more time for micromanagement and decision making, while at faster speeds, untrained player will be overwhelmed quickly. Therefore, the "Game Speed" slider is effectively a difficulty modifier (and arguably more so than the "Easy/Med/Hard/V. Hard" options) and can be set to lower percentages if the game is perceived as too difficult.
+
==Video==
 +
{{Image|American-Conquest-settings.png|General settings}}
 +
{{Video
 +
|wsgf link                  =
 +
|widescreen wsgf award      =
 +
|multimonitor wsgf award    =
 +
|ultrawidescreen wsgf award =
 +
|4k ultra hd wsgf award    =
 +
|widescreen resolution      = true
 +
|widescreen resolution notes=
 +
|multimonitor              = unknown
 +
|multimonitor notes        =
 +
|ultrawidescreen            = unknown
 +
|ultrawidescreen notes      =
 +
|4k ultra hd                = unknown
 +
|4k ultra hd notes          =
 +
|fov                        = n/a
 +
|fov notes                  =
 +
|windowed                  = false
 +
|windowed notes            =
 +
|borderless windowed        = false
 +
|borderless windowed notes  =
 +
|anisotropic                = n/a
 +
|anisotropic notes          =
 +
|antialiasing              = n/a
 +
|antialiasing notes        =
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = false
 +
|vsync notes                =
 +
|60 fps                    = unknown
 +
|60 fps notes              =
 +
|120 fps                    = unknown
 +
|120 fps notes              =
 +
|hdr                        = unknown
 +
|hdr notes                  =
 +
|color blind                = false
 +
|color blind notes          =
 +
}}
  
=== Palette corruption ===
+
==Input==
The game uses an 8-bit palette which does not always display properly on Windows Vista and Windows 7. See [[rainbow color problems in older games]] for solutions.
+
{{Input
 +
|key remap                = false
 +
|key remap notes          =
 +
|acceleration option      = false
 +
|acceleration option notes =
 +
|mouse sensitivity        = unknown
 +
|mouse sensitivity notes  =
 +
|mouse menu                = true
 +
|mouse menu notes          =
 +
|invert mouse y-axis      = unknown
 +
|invert mouse y-axis notes =
 +
|controller support        = false
 +
|controller support notes  =
 +
|full controller          = unknown
 +
|full controller notes    =
 +
|controller remap          = unknown
 +
|controller remap notes    =
 +
|controller sensitivity    = unknown
 +
|controller sensitivity notes=
 +
|invert controller y-axis  = unknown
 +
|invert controller y-axis notes=
 +
|touchscreen              = false
 +
|touchscreen notes        =
 +
|controller hotplug        = unknown
 +
|controller hotplug notes  =
 +
|haptic feedback          = unknown
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 +
}}
 +
 
 +
==Audio==
 +
{{Audio
 +
|separate volume          = true
 +
|separate volume notes    =
 +
|surround sound          = false
 +
|surround sound notes    =
 +
|subtitles                = false
 +
|subtitles notes          =
 +
|closed captions          = false
 +
|closed captions notes    =
 +
|mute on focus lost      = false
 +
|mute on focus lost notes =
 +
|eax support              =
 +
|eax support notes        =
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 +
}}
 +
 
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    = Retail only.
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    = Retail only; [https://www.compiware-forum.de/downloads/file/856-american-conquest-german-patch/ download for digital releases].
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    = Retail only.
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Retail only; [https://steamcommunity.com/sharedfiles/filedetails/?id=268069396 download for digital releases].
 +
|fan      =
 +
}}
 +
}}
 +
 
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          =
 +
|local play players  =
 +
|local play modes    =
 +
|local play notes    =
 +
|lan play            = true
 +
|lan play players    = 7
 +
|lan play modes      =  
 +
|lan play notes      =  
 +
|online play          = true
 +
|online play players  = 7
 +
|online play modes    =
 +
|online play notes    =
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}{{Network/Connections
 +
|matchmaking        =
 +
|matchmaking notes  =
 +
|p2p                =
 +
|p2p notes          =
 +
|dedicated          =
 +
|dedicated notes    =
 +
|self-hosting      =
 +
|self-hosting notes =
 +
|direct ip          =
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  =
 +
|udp  =
 +
|upnp =
 +
}}
 +
 
 +
==Issues unresolved==
 +
===Retail version not working on Windows 8 and later===
 +
{{ii}} The retail version doesn't work properly on Windows 8 and later.<ref>{{Refurl|url=https://web.archive.org/web/20141205065555/http://mastersofthefield.com/forums/viewtopic.php?f=18&t=3218|title=Using American Conquest on Windows8!!! • Mastersofthefield (retrieved)|date=9 June 2023}}</ref>{{CN|reason=What's the faulty OS component?}} Digital versions do not have this problem (see [[#Availability|Availability]]).
 +
 
 +
==Issues fixed==
 +
===Game running too fast===
 +
{{Fixbox|description=Running too fast|ref=<ref>{{Refurl|url=https://www.gog.com/forum/american_conquest/what_to_do_when_the_game_runs_too_fast|title=GOG.com Forums - What to do when the game runs too fast|date=May 2023}}</ref>|fix=
 +
{{ii}} Like [[Cossacks: European Wars|Cossacks]], the other title from GSC Game World, American Conquest features a unique engine timing system. While the games' speed is still dependant on the CPU clock, like many older titles, they offer a flexible speed setting in the options menu to enable the user to tweak the speed to his liking.
 +
{{ii}} To make the game more bearable, make sure to:
 +
:* Go to the game settings.
 +
:* Choose "Slow Mode"
 +
:* Decrease the "Game speed" by approximately 10%.
 +
:* Save the settings and go play the game.
 +
{{ii}} If the game is still fast, grab [http://cossacksworld.ucoz.co.uk/forum/38-474-1 ACClock] or [http://boredwookie.net/index.php/blog/cpugrab-net/ CPUGrab].<ref>{{Refurl|url=https://web.archive.org/web/20141205065614/http://mastersofthefield.com/forums/viewtopic.php?f=18&t=3139|title=The New and Improved Way to Control Game Speed! • Mastersofthefield (retrieved)|date=9 June 2023}}</ref><ref>{{Refurl|url=https://web.archive.org/web/20141205065559/http://mastersofthefield.com/forums/viewtopic.php?f=18&t=2260|title=Another way to control Game Speed • Mastersofthefield (retrieved)|date=9 June 2023}}</ref> If the game reverts back to fast mode, press {{key|CTRL|D}} in-game.
 +
}}
 +
 
 +
===Color issues===
 +
{{ii}} See [[Glossary:DirectX/DirectDraw troubleshooting|DirectDraw troubleshooting]] for solutions.
 +
 
 +
===Game doesn't start===
 +
{{Fixbox|description=Game doesn't start|ref=<ref>{{Refurl|url=https://web.archive.org/web/20141205065608/http://mastersofthefield.com/forums/viewtopic.php?f=18&t=1607|title=American Conquest - Solutions if the game doesn't start. • Mastersofthefield (retrieved)|date=9 June 2023}}</ref>|fix=
 +
{{ii}} If the game doesn't start:
 +
# First try deleting the Video folder in the installation folder. Start the game.
 +
# If you have one of the 8000 series Nvidia graphics cards, or a similar ATI card, and are running Windows XP, download [http://www.mastersofthefield.com/garnier/ddraw.dll this ddraw.dll] and again, place it in the installation folder. Also be sure you've deleted the Video folder as in step 1. Try starting the game again.
 +
# If you are running Vista or Windows 7, download [http://www.mastersofthefield.com/garnier/dmcr.zip dmcr.zip] and extract the DMCR.exe into the folder. Try starting the game again. If this doesn't work, and you also have the ddraw.dll in the installation folder from step 2, delete ddraw.dll, and try starting the game again.
 +
#* Antivirus software may think this is a virus, but it assuredly is not.
 +
}}
 +
 
 +
===0% progress in LAN===
 +
{{Fixbox|description=LAN loading time|ref={{cn|date=September 2016}}|fix=
 +
{{ii}} This sometimes happens on Windows XP when with 3 or more players on LAN. Note that this is a workaround for this and not an actual fix.
 +
:* Start your multiplayer game as usual, let all players select their nations, and then click the “Ready” button. Now choose the game settings.
 +
:* You will see it still sits on 0% or starts going up very, very slowly, don't panic, press {{key|ALT|TAB}} to go to desktop, wait a second and then go back in the game and you will see it has progressed, again {{key|ALT|TAB}} out of the game, wait a second and go back into the game, again it will have progressed.
 +
:* Keep doing this until it reaches 100%, then click begin game and there you have it! It can take around 4-5 minutes, sometimes you can stay on desktop for a couple of minutes and then go back into game if it hasn't progressed.
 +
}}
 +
 
 +
===Mouse doesn't work===
 +
{{Fixbox|description=Mouse doesn't work|ref={{cn|date=September 2016}}|fix=
 +
{{ii}} This kind of issue manifests itself on laptops using Intel Core i3/i5/i7 CPUs, and Nvidia GPUs through Optimus technology. A workaround is possible, though not guaranteed to work.
 +
:* Try fixing this with [https://imageshack.us/a/img4/7223/tutorialcopy.jpg this tutorial] originally intended for Red Alert 2.
 +
}}
 +
 
 +
==Other information==
 +
===[http://www.cossacksworld.ucoz.co.uk/Downloads/AC3C_AIPack.zip AI Pack]===
 +
{{ii}} An attempt to improve AI in the game for England, France, Spain, USA, Maya and Iroquois. The main work is on larger city with higher population for a more satisfied battle after a long peacetime. It is only for land battle - the water AI was untouched.
 +
{{ii}} May break AI in multiplayer games.
 +
 
 +
'''Other downloads'''
 +
:* [http://cossacksworld.ucoz.co.uk/Downloads/ACTechDepotMaps.rar Tech Depot Maps]
 +
:* [http://www.cossacksworld.ucoz.co.uk/Downloads/AC3CScenEditor.rar Scenario Editor]
 +
 
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 7
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 
 +
==System requirements==
 +
{{System requirements
 +
|OSfamily = Windows
 +
 
 +
|minOS    = 98
 +
|minCPU  = Intel Pentium II 450 MHz
 +
|minRAM  = 64 MB
 +
|minGPU  =
 +
|minDX    = 8.1
 +
|minVRAM  = 8 MB
 +
|minHD    = 1.3 GB
 +
|minother = 12x CD-ROM drive
 +
 
 +
|recOS    = 2000, ME, XP
 +
}}
  
[[Category:Game]]
+
{{References}}
[[Category:Windows]]
 

Latest revision as of 01:53, 9 June 2023

American Conquest
American Conquest cover
Developers
GSC Game World
Publishers
cdv Software Entertainment
Engines
DMCR 2
Release dates
Windows November 15, 2002
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view, Isometric
Controls Multiple select, Point and select
Genres RTS
Themes North America
Series American Conquest
American Conquest on HowLongToBeat
American Conquest guide on StrategyWiki
American Conquest on MobyGames
American Conquest on Wikipedia
American Conquest
American Conquest 2002
American Conquest: Fight Back 2003
American Conquest: Divided Nation 2006

American Conquest is a singleplayer and multiplayer bird's-eye view and isometric RTS game in the American Conquest series.

Key points

American Conquest: Fight Back is needed to use mods.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Cossacks World forum - For American Conquest

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SafeDisc v2 DRM[Note 1], key for online-play.
Windows
GOG.com
DRM-free
Includes American Conquest: Fight Back.
Windows
Steam
Icon overlay.png
Slightly updated for modern systems.
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
Singleplayer and multiplayer demo are both available.

Essential improvements

Patches

The latest official patch is 1.46 (Only for retail versions)

Patches can be found here.

Skip intro videos

Skip intro videos[citation needed]
  1. Go to the installation folder.
  2. Delete or rename cdv.avi.

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/115210/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 3]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/115210/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

General settings
General settings

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Retail only.
German
Retail only; download for digital releases.
Russian
Retail only.
Spanish
Retail only; download for digital releases.

Network

Multiplayer types

Type Native Players Notes
LAN play
7
Online play
7

Issues unresolved

Retail version not working on Windows 8 and later

The retail version doesn't work properly on Windows 8 and later.[3][citation needed] Digital versions do not have this problem (see Availability).

Issues fixed

Game running too fast

Running too fast[4]
Like Cossacks, the other title from GSC Game World, American Conquest features a unique engine timing system. While the games' speed is still dependant on the CPU clock, like many older titles, they offer a flexible speed setting in the options menu to enable the user to tweak the speed to his liking.
To make the game more bearable, make sure to:
  • Go to the game settings.
  • Choose "Slow Mode"
  • Decrease the "Game speed" by approximately 10%.
  • Save the settings and go play the game.
If the game is still fast, grab ACClock or CPUGrab.[5][6] If the game reverts back to fast mode, press Ctrl+D in-game.

Color issues

See DirectDraw troubleshooting for solutions.

Game doesn't start

Game doesn't start[7]
If the game doesn't start:
  1. First try deleting the Video folder in the installation folder. Start the game.
  2. If you have one of the 8000 series Nvidia graphics cards, or a similar ATI card, and are running Windows XP, download this ddraw.dll and again, place it in the installation folder. Also be sure you've deleted the Video folder as in step 1. Try starting the game again.
  3. If you are running Vista or Windows 7, download dmcr.zip and extract the DMCR.exe into the folder. Try starting the game again. If this doesn't work, and you also have the ddraw.dll in the installation folder from step 2, delete ddraw.dll, and try starting the game again.
    • Antivirus software may think this is a virus, but it assuredly is not.

0% progress in LAN

LAN loading time[citation needed]
This sometimes happens on Windows XP when with 3 or more players on LAN. Note that this is a workaround for this and not an actual fix.
  • Start your multiplayer game as usual, let all players select their nations, and then click the “Ready” button. Now choose the game settings.
  • You will see it still sits on 0% or starts going up very, very slowly, don't panic, press Alt+Tab to go to desktop, wait a second and then go back in the game and you will see it has progressed, again Alt+Tab out of the game, wait a second and go back into the game, again it will have progressed.
  • Keep doing this until it reaches 100%, then click begin game and there you have it! It can take around 4-5 minutes, sometimes you can stay on desktop for a couple of minutes and then go back into game if it hasn't progressed.

Mouse doesn't work

Mouse doesn't work[citation needed]
This kind of issue manifests itself on laptops using Intel Core i3/i5/i7 CPUs, and Nvidia GPUs through Optimus technology. A workaround is possible, though not guaranteed to work.
  • Try fixing this with this tutorial originally intended for Red Alert 2.

Other information

AI Pack

An attempt to improve AI in the game for England, France, Spain, USA, Maya and Iroquois. The main work is on larger city with higher population for a more satisfied battle after a long peacetime. It is only for land battle - the water AI was untouched.
May break AI in multiplayer games.

Other downloads

Other information

API

Technical specs Supported Notes
Direct3D 7
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium II 450 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 1.3 GB
Video card (GPU) 8 MB of VRAM
DirectX 8.1 compatible
Other 12x CD-ROM drive


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:
  3. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References