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Difference between revisions of "Sackboy: A Big Adventure"

From PCGamingWiki, the wiki about fixing PC games
(Undo revision 1296281 by Mygod (talk) Unconfirmed, source is from an old leak from an even older build. Also, leak only suggests Raytraced patcle effects shadows... so don't know where the RT AO and lighting comes from...)
Tag: Undo
imported>Mrtnptrs
(→‎Save game cloud syncing: Add note that graphics settings are also cloud synced.)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Sackboy A Big Adventure cover.jpg
 
|cover        = Sackboy A Big Adventure cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Sumo Digital}}
 
{{Infobox game/row/developer|Sumo Digital}}
 +
{{Infobox game/row/porter|The Eccentric Ape|Windows|ref=<ref>{{Refcheck|user=Mrtnptrs|date=2022-10-28|comment=Listed in the in-game Credits as the PC version developer together with Sumo Digital Sheffield, of course.}}</ref>}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|PlayStation PC}}
 
{{Infobox game/row/publisher|PlayStation PC}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4}}
+
{{Infobox game/row/engine|Unreal Engine 4|build=4.25.1.0}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 27, 2022}}
 
{{Infobox game/row/date|Windows|October 27, 2022}}
Line 56: Line 56:
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Epic Games Store | sackboy-a-big-adventure | unknown | | | Windows }}
 
{{Availability/row| Epic Games Store | sackboy-a-big-adventure | unknown | | | Windows }}
 +
{{Availability/row| GamersGate | sackboytm-a-big-adventure | Steam |  |  | Windows }}
 +
{{Availability/row| Gamesplanet | 5955-1 | Steam | |  | Windows }}
 
{{Availability/row| GMG | sackboy-a-big-adventure-pc | Steam |  |  | Windows }}
 
{{Availability/row| GMG | sackboy-a-big-adventure-pc | Steam |  |  | Windows }}
 +
{{Availability/row| Humble | sackboy-a-big-adventure | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 1599660 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 1599660 | Steam |  |  | Windows }}
 
}}
 
}}
Line 72: Line 75:
 
}}
 
}}
 
{{DLC|
 
{{DLC|
{{DLC/row| Pre-purchase entitlements | Pre-orders come with four bonus costumes for Sackboy, inspired by Connor from ''Detroit: Become Human'', Sam Porter Bridges from ''Death Stranding'', Deacon St. John from ''Days Gone'', and Jin Sakai from ''Ghost of Tsushima''.<ref name="PS blog">{{Refurl|url=https://blog.playstation.com/2022/09/29/sackboy-a-big-adventure-is-coming-to-pc-on-october-27/|title=Sackboy: A Big Adventure is coming to PC on October 27|date=2022-09-29}}</ref> | Windows }}
+
{{DLC/row| Pre-purchase entitlements | Pre-orders come with four bonus costumes for Sackboy, inspired by Connor from ''[[Detroit: Become Human]]'', Sam Porter Bridges from ''[[Death Stranding]]'', Deacon St. John from ''[[Days Gone]]'', and Jin Sakai from ''Ghost of Tsushima''.<ref name="PS blog">{{Refurl|url=https://blog.playstation.com/2022/09/29/sackboy-a-big-adventure-is-coming-to-pc-on-october-27/|title=Sackboy: A Big Adventure is coming to PC on October 27|date=2022-09-29}}</ref> | Windows }}
 
}}
 
}}
 
===Microtransactions===
 
===Microtransactions===
Line 92: Line 95:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Steam|{{P|userprofile}}\Saved Games\Sackboy\Steam\Settings{{note|Only <code>GameUserSettings.ini</code> can be edited, the other files are encrypted.}}|{{P|localappdata}}\GingerBread\Saved\Config\WindowsNoEditor}}
 +
{{Game data/config|Epic Games Store|{{P|localappdata}}\GingerBread\Saved\Config\WindowsNoEditor}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Steam|{{P|userprofile}}\Saved Games\Sackboy\Steam\SaveGames}}
 
}}
 
}}
  
Line 111: Line 115:
 
|origin notes              =  
 
|origin notes              =  
 
|steam cloud              = true
 
|steam cloud              = true
|steam cloud notes        =  
+
|steam cloud notes        = Graphics settings are also cloud synced.<ref>{{Refurl|url=https://steamcommunity.com/app/1599660/discussions/0/3464983493948394339/|title=Graphics settings shouldn't be cloud synced. - Steam Discussion Forum|date=2022-10-29}}</ref>
 
|ubisoft connect          =  
 
|ubisoft connect          =  
 
|ubisoft connect notes    =  
 
|ubisoft connect notes    =  
Line 119: Line 123:
  
 
==Video==
 
==Video==
 +
{{Image|SackboyDisplay.JPG|Display options}}
 +
{{ii}} While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings.
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 126: Line 132:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= {{term|Letterboxed}} cutscenes.
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = No native multi-monitor support. A fix can be found [https://www.reddit.com/r/widescreengamingforum/comments/yg6pop/sackboy_a_big_adventure_fix_329/ here].
|ultrawidescreen            = true
+
|ultrawidescreen            = limited
|ultrawidescreen notes      = 21:9
+
|ultrawidescreen notes      = {{term|Letterboxed}} cutscenes. Resolutions such as 5760x1080 not selectable.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
|borderless windowed notes  =  
+
|borderless windowed notes  = Called '''Windowed Fullscreen'''.
|anisotropic                = unknown
+
|anisotropic                = always on
|anisotropic notes          =  
+
|anisotropic notes          = Locked to 8x anisotropic filtering.<ref>{{Refcheck|user=Mrtnptrs|date=2022-10-28|comment=Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; <code>r.MaxAnisotropy=8</code>}} indicates x8 anisotropic filtering being used by the game.</ref> No option in-game to increase or disable it.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = [[DLSS]] 2
+
|antialiasing notes        = [[TAA]]<ref>{{Refcheck|user=Mrtnptrs|date=2022-10-28|comment=Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; <code>r.PostProcessAAQuality=4</code>}} indicates TAA-usage. Also, '''Render Quality''' adjusts render resolution, but no TAAU gets enabled when using values lower than 100.</ref> with presets '''Off''', '''Medium'''. '''High''' or '''Very High''' available. Game always applies sharpening, even when [[TAA]] is turned off.<ref>{{Refcheck|user=Mrtnptrs|date=2022-10-28|comment=Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; <code>r.Tonemapper.Sharpen=2</code>}} indicates sharpening usage.</ref>
|vsync                      = unknown
+
|upscaling                  = true
 +
|upscaling tech            = DLSS 2.4
 +
|upscaling notes            = Option only appears when supported by hardware. No sharpness slider available.
 +
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = true
+
|120 fps                    = limited
|120 fps notes              =  
+
|120 fps notes              = '''60''', '''120''' or '''Unlimited''' framerate limit options. Online co-op is capped at 60 FPS.<ref>{{Refurl|url=https://steamcommunity.com/app/1599660/discussions/0/3464983493943217276/|title=Epic Games Application is REQUIRED to play online plus 60 fps lock ONLINE ONLY |date=2022-10-28}}</ref>
|hdr                        = unknown
+
|hdr                        = limited
|hdr notes                  =  
+
|hdr notes                  = No option available in-game. Will activate only if HDR is enabled in Windows.
 
|ray tracing                = true
 
|ray tracing                = true
|ray tracing notes          =  
+
|ray tracing notes          = Raytraced reflections ('''Ray Tracing''' and '''Ray Tracing Ultra''' presets available under '''Reflections''' setting), raytraced additional effect lighting shadows (separate toggle) and raytraced ambient occlusion (highest preset available under '''Ambient Occlusion''' setting).<br>Options only appear when supported by hardware.
|color blind                = unknown
+
|color blind                = true
|color blind notes          =  
+
|color blind notes          = '''Protanopia''', '''Deuteranopia''', '''Tritanopia''' and '''Achromatopsia'''.
 
}}
 
}}
 +
<gallery>
 +
SackboyGraphicsNonRT.JPG|Graphics options - non-RT hardware
 +
</gallery>
  
 
==Input==
 
==Input==
 +
{{Image|SackboyControllerSettings.JPG|Controls - Controller settings}}
 +
{{Image|SackboyControlsGameAssist.JPG|Controls - Game Assist options}}
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = false
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          = <ref name="PS blog"/>
 
|mouse menu notes          = <ref name="PS blog"/>
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
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|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = true
 
|dualshock 4              = true
|dualshock 4 notes        = DualSense is also supported, requires wired connection to utilize haptic feedback and adaptive triggers.<ref name="PS blog"/>
+
|dualshock 4 notes        = DualSense is also supported, requires wired connection to utilize haptic feedback and adaptive triggers.<ref name="PS blog"/> No options in-game to disable this.
|dualshock prompts        = unknown
+
|dualshock prompts        = true
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = true
 
|light bar support notes  =  
 
|light bar support notes  =  
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
|tracked motion controllers= unknown
+
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    = unknown
+
|tracked motion prompts    = false
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = limited
|other controllers notes  =  
+
|other controllers notes  = Supported through Steam Input, but default mapping might be incorrect.
|other button prompts      = unknown
+
|other button prompts      = true
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = always on
|haptic feedback notes    =  
+
|haptic feedback notes    = When connecting controller that supports this feature, no option in-game to disable it.
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
|steam input api          = unknown
+
|steam input api          = false
 
|steam input api notes    =  
 
|steam input api notes    =  
|steam hook input          = unknown
+
|steam hook input          = true
 
|steam hook input notes    =  
 
|steam hook input notes    =  
|steam input presets      = unknown
+
|steam input presets      = false
 
|steam input presets notes =  
 
|steam input presets notes =  
 
|steam controller prompts  = unknown
 
|steam controller prompts  = unknown
Line 220: Line 234:
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
<gallery>
 +
SackboyControlsXboxKeyboard.jpg|Controls - Customize Controls - Xbox controller
 +
SackboyControlsDualsenseKeyboard.jpg|Controls - Customize Controls - DualSense controller
 +
</gallery>
  
 
==Audio==
 
==Audio==
 +
{{Image|SackboyAudio.JPG|Audio options}}
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = '''Music''', '''SFX''', '''Dialogue''' and '''Voice effects'''.
 
|surround sound            = unknown
 
|surround sound            = unknown
 
|surround sound notes      =  
 
|surround sound notes      =  
|subtitles                = unknown
+
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = Option available to enable it for cutscenes only
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost        = unknown
+
|mute on focus lost        = false
 
|mute on focus lost notes  =  
 
|mute on focus lost notes  =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 450: Line 471:
 
}}
 
}}
 
}}
 
}}
 +
 +
==Issues unresolved==
 +
===Shader compilation stutter===
 +
The game suffers from noticeable regular shader compilation (CPU compiling GPU code) related stuttering whenever anything new appears on screen during gameplay. This issue is exacerbate by there being no pre-compilation of shaders at the main menu as shaders are only compiled during gameplay whenever needed.<ref>{{Refurl|url=https://steamcommunity.com/app/1599660/discussions/0/3464983493942329211/|title=Shader Compilation Stutter!! #Stutterstruggle - Steam Discussion Forum|date=2022-10-28}}</ref><ref>{{Refcheck|user=Mrtnptrs|date=2022-10-28|comment=Encountered quite severe shader compilation stuttering in the few first minutes of the game. After that, as most initial shaders of most common effects on-screen were compiled, it became less noticeable}}</ref> This is an issue that happens often as of late particularly with Unreal Engine 4 games.<ref>{{Refurl|url=https://www.eurogamer.net/digitalfoundry-2022-df-direct-weekly-talks-state-of-play-and-horizon-forbidden-west-post-patch-image-quality|title=DF Direct Weekly: stuttering problems in PC games is getting out of control - Eurogamer|date=2022-10-28}}</ref>
  
 
==Network==
 
==Network==
Line 474: Line 499:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 12
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 514: Line 539:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          =  
+
|physics          = [[PhysX]]
|physics notes    =  
+
|physics notes    = v3.4.0.0
|audio            =  
+
|audio            = XAudio, Wwise
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
Line 524: Line 549:
 
|cutscenes        =  
 
|cutscenes        =  
 
|cutscenes notes  =  
 
|cutscenes notes  =  
|multiplayer      =  
+
|multiplayer      = Steamworks, Epic Online Services
 
|multiplayer notes=  
 
|multiplayer notes=  
 
|anticheat        =  
 
|anticheat        =  

Revision as of 14:51, 29 October 2022

Sackboy: A Big Adventure
Sackboy: A Big Adventure cover
Developers
Sumo Digital
Windows The Eccentric Ape[1]
Publishers
PlayStation PC
Engines
Unreal Engine 4[Note 1]
Release dates
Windows October 27, 2022
Reception
OpenCritic 81
IGDB 84
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Sackboy: A Big Adventure on HowLongToBeat
Sackboy: A Big Adventure on IGDB
Sackboy: A Big Adventure on Wikipedia

Sackboy: A Big Adventure is a singleplayer and multiplayer third-person platform game.

General information

Steam Community Discussions

Availability

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

DLC and expansion packs

Name Notes
Pre-purchase entitlements Pre-orders come with four bonus costumes for Sackboy, inspired by Connor from Detroit: Become Human, Sam Porter Bridges from Death Stranding, Deacon St. John from Days Gone, and Jin Sakai from Ghost of Tsushima.[2]
Windows

Microtransactions

No microtransactions information; you can edit this page to add it.

Game data

Configuration file(s) location

System Location
Steam %USERPROFILE%\Saved Games\Sackboy\Steam\Settings[Note 2]
%LOCALAPPDATA%\GingerBread\Saved\Config\WindowsNoEditor
Epic Games Launcher %LOCALAPPDATA%\GingerBread\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1599660/pfx/[Note 3]

Save game data location

System Location
Steam %USERPROFILE%\Saved Games\Sackboy\Steam\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1599660/pfx/[Note 3]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud
Graphics settings are also cloud synced.[3]

Video

Display options
Display options
While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings.

Graphics feature State Notes
Widescreen resolution
Letterboxed cutscenes.
Multi-monitor
No native multi-monitor support. A fix can be found here.
Ultra-widescreen
Letterboxed cutscenes. Resolutions such as 5760x1080 not selectable.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Called Windowed Fullscreen.
Anisotropic filtering (AF)
Locked to 8x anisotropic filtering.[4] No option in-game to increase or disable it.
Anti-aliasing (AA)
TAA[5] with presets Off, Medium. High or Very High available. Game always applies sharpening, even when TAA is turned off.[6]
High-fidelity upscaling
DLSS 2.4
Option only appears when supported by hardware. No sharpness slider available.
Vertical sync (Vsync)
60 FPS
120+ FPS
60, 120 or Unlimited framerate limit options. Online co-op is capped at 60 FPS.[7]
High dynamic range display (HDR)
No option available in-game. Will activate only if HDR is enabled in Windows.
Ray tracing (RT)
Raytraced reflections (Ray Tracing and Ray Tracing Ultra presets available under Reflections setting), raytraced additional effect lighting shadows (separate toggle) and raytraced ambient occlusion (highest preset available under Ambient Occlusion setting).
Options only appear when supported by hardware.
Color blind mode
Protanopia, Deuteranopia, Tritanopia and Achromatopsia.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Controls - Controller settings
Controls - Controller settings
300px
Controls - Game Assist options

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
[2]
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualSense is also supported, requires wired connection to utilize haptic feedback and adaptive triggers.[2] No options in-game to disable this.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Supported through Steam Input, but default mapping might be incorrect.
Button prompts Wrong
Additional information
Controller hotplugging
Haptic feedback
When connecting controller that supports this feature, no option in-game to disable it.
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts
Cursor detection

Audio

Audio options
Audio options

Audio feature State Notes
Separate volume controls
Music, SFX, Dialogue and Voice effects.
Surround sound
Subtitles
Option available to enable it for cutscenes only
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Arabic
Czech
Danish
Dutch
Finnish
Greek
Hungarian
Japanese
Korean
Norwegian
Polish
Brazilian Portuguese
Portuguese
Romanian
Russian
Latin American Spanish
Traditional Chinese
Turkish

Issues unresolved

Shader compilation stutter

The game suffers from noticeable regular shader compilation (CPU compiling GPU code) related stuttering whenever anything new appears on screen during gameplay. This issue is exacerbate by there being no pre-compilation of shaders at the main menu as shaders are only compiled during gameplay whenever needed.[8][9] This is an issue that happens often as of late particularly with Unreal Engine 4 games.[10]

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
LAN play
Online play
4 Co-op
Co-op is mandatory for some optional levels.

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX v3.4.0.0
Audio XAudio, Wwise
Multiplayer Steamworks, Epic Online Services

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 (version 1809)
Processor (CPU) Intel Core i5-6400
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 60 GB (HDD)
Video card (GPU) NVIDIA GeForce GTX 660
AMD Radeon R7 265
A 64-bit operating system is required.
Minimum requirements indicate performance of 30 fps, 720p at low settings. Recommended requirements indicate performance of 30 fps, 1080p at medium settings.[2]
Additional system requirements for higher resolutions and performance are also available.[2]

Notes

  1. Unreal Engine 4 engine build: 4.25.1.0
  2. Only GameUserSettings.ini can be edited, the other files are encrypted.
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Mrtnptrs on 2022-10-28
    Listed in the in-game Credits as the PC version developer together with Sumo Digital Sheffield, of course.
  2. 2.0 2.1 2.2 2.3 2.4 Sackboy: A Big Adventure is coming to PC on October 27 - last accessed on 2022-09-29
  3. Graphics settings shouldn't be cloud synced. - Steam Discussion Forum - last accessed on 2022-10-29
  4. Verified by User:Mrtnptrs on 2022-10-28
    Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; r.MaxAnisotropy=8 indicates x8 anisotropic filtering being used by the game.
  5. Verified by User:Mrtnptrs on 2022-10-28
    Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; r.PostProcessAAQuality=4 indicates TAA-usage. Also, Render Quality adjusts render resolution, but no TAAU gets enabled when using values lower than 100.
  6. Verified by User:Mrtnptrs on 2022-10-28
    Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; r.Tonemapper.Sharpen=2 indicates sharpening usage.
  7. Epic Games Application is REQUIRED to play online plus 60 fps lock ONLINE ONLY - last accessed on 2022-10-28
  8. Shader Compilation Stutter!! #Stutterstruggle - Steam Discussion Forum - last accessed on 2022-10-28
  9. Verified by User:Mrtnptrs on 2022-10-28
    Encountered quite severe shader compilation stuttering in the few first minutes of the game. After that, as most initial shaders of most common effects on-screen were compiled, it became less noticeable
  10. DF Direct Weekly: stuttering problems in PC games is getting out of control - Eurogamer - last accessed on 2022-10-28