Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Sackboy: A Big Adventure"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video: Add back more recent video notes from google cache manually)
(Fix introduction link to in-page part)
Line 46: Line 46:
 
|release history  = It was developed originally by [[Company:Sumo Digital|Sumo Digital]] Sheffield and published by [[Company:Sony Interactive Entertainmen|Sony Interactive Entertainmen]]t for the PlayStation 4 and 5, which got released on November 12, 2020. The PC version was developed by [[Company:The Eccentric Ape|The Eccentric Ape]] and published by [[Company:PlayStation PC|PlayStation PC]]. The PC version got released on October 27, 2022, almost 2 years after its initial release. Notable additions to the PC release compared to the original PlayStation versions are ray traced reflections, ray traced additional effect lighting shadows and ray traced ambient occlusion. Additionally it added support for [[DLSS]] 2.4.
 
|release history  = It was developed originally by [[Company:Sumo Digital|Sumo Digital]] Sheffield and published by [[Company:Sony Interactive Entertainmen|Sony Interactive Entertainmen]]t for the PlayStation 4 and 5, which got released on November 12, 2020. The PC version was developed by [[Company:The Eccentric Ape|The Eccentric Ape]] and published by [[Company:PlayStation PC|PlayStation PC]]. The PC version got released on October 27, 2022, almost 2 years after its initial release. Notable additions to the PC release compared to the original PlayStation versions are ray traced reflections, ray traced additional effect lighting shadows and ray traced ambient occlusion. Additionally it added support for [[DLSS]] 2.4.
  
|current state    = The game itself suffers since launch from [#Shader compilation stutter|shader compilation stutter].
+
|current state    = The game itself suffers since launch from [[#Shader compilation stutter|shader compilation stutter]].
 
}}
 
}}
  

Revision as of 08:45, 6 November 2022

Sackboy: A Big Adventure
Sackboy: A Big Adventure cover
Developers
Sumo Digital
Publishers
PlayStation PC
Engines
Unreal Engine 4[Note 1]
Release dates
Windows October 27, 2022
Reception
OpenCritic 81
IGDB 84
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Sackboy: A Big Adventure on HowLongToBeat
Sackboy: A Big Adventure on IGDB
Sackboy: A Big Adventure on Wikipedia

Sackboy: A Big Adventure is a singleplayer and multiplayer third-person platform game developed as a spinoff of the LittleBigPlanet series. It makes use of Unreal Engine 4.

It was developed originally by Sumo Digital Sheffield and published by Sony Interactive Entertainment for the PlayStation 4 and 5, which got released on November 12, 2020. The PC version was developed by The Eccentric Ape and published by PlayStation PC. The PC version got released on October 27, 2022, almost 2 years after its initial release. Notable additions to the PC release compared to the original PlayStation versions are ray traced reflections, ray traced additional effect lighting shadows and ray traced ambient occlusion. Additionally it added support for DLSS 2.4.

The game itself suffers since launch from shader compilation stutter.

General information

Steam Community Discussions

Availability

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

DLC and expansion packs

Name Notes
Pre-purchase entitlements Pre-orders come with four bonus costumes for Sackboy, inspired by Connor from Detroit: Become Human, Sam Porter Bridges from Death Stranding, Deacon St. John from Days Gone, and Jin Sakai from Ghost of Tsushima.[1]
Windows
Nathan Drake Costume Free
Windows
Cloe Frazer Costume Free
Windows

Microtransactions

No microtransactions information; you can edit this page to add it.

Game data

Configuration file(s) location

System Location
Steam %USERPROFILE%\Saved Games\Sackboy\Steam\Settings[Note 2]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1599660/pfx/[Note 3]

Save game data location

System Location
Steam %USERPROFILE%\Saved Games\Sackboy\Steam\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1599660/pfx/[Note 3]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
21:9
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Called Windowed Fullscreen.
Anisotropic filtering (AF)
Scales with Textures setting; Low (0x), Medium (2x), High (4x) and Very High (8x).[2] No option in-game to increase or disable it individually.
Anti-aliasing (AA)
TAA[3] with presets Off, Medium. High or Very High available. Game always applies sharpening, even when TAA is turned off.[4]
High-fidelity upscaling
DLSS 2.4
Option only appears when supported by hardware. No sharpness slider available.
Vertical sync (Vsync)
60 FPS and 120+ FPS
60, 120 or Unlimited framerate limit options.
High dynamic range display (HDR)
No option available in-game. Will activate only if HDR is enabled in Windows.
Ray tracing (RT)
Raytraced reflections (Ray Tracing and Ray Tracing Ultra presets available under Reflections setting), raytraced additional effect lighting shadows (separate toggle) and raytraced ambient occlusion (highest preset available under Ambient Occlusion setting).
Options only appear when supported by hardware.
Color blind mode
Protanopia, Deuteranopia, Tritanopia and Achromatopsia.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Music, SFX, Dialogue and Voice effects.
Surround sound
Subtitles
Option available to enable it for cutscenes only
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Arabic
Czech
Danish
Dutch
Finnish
Greek
Hungarian
Japanese
Korean
Norwegian
Polish
Brazilian Portuguese
Portuguese
Romanian
Russian
Latin American Spanish
Traditional Chinese
Turkish


Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
LAN play
Online play
4 Co-op
Co-op is mandatory for some optional levels.

Issues unresolved

Shader compilation stutter

The game suffers from noticeable regular shader compilation (CPU compiling GPU code) related stuttering whenever anything new appears on screen during gameplay. This issue is exacerbate by there being no pre-compilation of shaders at the main menu as shaders are only compiled during gameplay whenever needed.[5][6] This is an issue that happens often as of late particularly with Unreal Engine 4 games.[7]

Erratic in-game camera movement/animation

Having the in-game framerate limiter set to Unlimited causes erratic in-game camera movement/animation, making it look like the game runs at a lower fps than it really does.[8]
Workaround: set in-game framerate limiter to 60 or 120[8]

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX v3.4.0.0
Audio XAudio, Wwise
Multiplayer Steamworks, Epic Online Services

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 (version 1809)
Processor (CPU) Intel Core i5-6400
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 60 GB (HDD)
Video card (GPU) NVIDIA GeForce GTX 660
AMD Radeon R7 265
A 64-bit operating system is required.
Minimum requirements indicate performance of 30 fps, 720p at low settings. Recommended requirements indicate performance of 30 fps, 1080p at medium settings.[1]
Additional system requirements for higher resolutions and performance are also available.[1]

Notes

  1. Unreal Engine 4 engine build: 4.25.1.0
  2. Only GameUserSettings.ini can be edited, the other files are encrypted.
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 1.2 1.3 1.4 Sackboy: A Big Adventure is coming to PC on October 27 - last accessed on 2022-09-29
  2. Verified by User:Mrtnptrs on 2022-11-05
    Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; r.MaxAnisotropy while changing Textures setting in-game.
  3. Verified by User:Mrtnptrs on 2022-11-05
    Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; r.PostProcessAAQuality=4 indicates TAA-usage. Also, Render Quality adjusts render resolution, but no TAAU gets enabled when using values lower than 100.
  4. Verified by User:Mrtnptrs on 2022-11-05
    Confirmed through Universal Unreal Engine 4 Unlocker and reading command values; r.Tonemapper.Sharpen=2 indicates sharpening usage.
  5. Shader Compilation Stutter!! #Stutterstruggle - Steam Discussion Forum - last accessed on 2022-11-05
  6. Verified by User:Mrtnptrs on 2022-11-05
    Encountered quite severe shader compilation stuttering in the few first minutes of the game. After that, as most initial shaders of most common effects on-screen were compiled, it became less noticeable
  7. DF Direct Weekly: stuttering problems in PC games is getting out of control - Eurogamer - last accessed on 2022-11-05
  8. 8.0 8.1 Sackboy: A Big Adventure PC - The #StutterStruggle Is Real - DF Tech Review - YouTube - last accessed on 2022-11-05