Difference between revisions of "BattleBlock Theater"
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==Other information== | ==Other information== | ||
− | {{ii}} Players can use their own images as character face. Images must be PNG format, be 128x128px size and put in folder <code>{{p|game}} | + | {{ii}} Players can use their own images as character face. Images must be PNG format, be 128x128px size and put in folder <code>{{p|game}}/GameData/UserFaces/</code>. Images can have alpha channel to make them partly transparent in-game. Maximum amount of files is 60. |
==System requirements== | ==System requirements== |
Revision as of 20:55, 30 August 2014
Cover image missing, please upload it | |
Developers | |
---|---|
The Behemoth | |
Release dates | |
Windows | May 15, 2014 |
Linux | May 15, 2014 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Game data
Configuration file and save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/238460/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | There is a bug where steam client states game doesn't use the Steam Cloud[1] This also means it's impossible to disable the Steam Cloud until it's fixed. |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Traditional Chinese | ||||
Simplified Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2-4 | |||
LAN play | ||||
Online play | 2-4 | Can feature 2 local players. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
- No port information; you can edit this page to add it.
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Issues fixed
Joining friends game forces to use keyboard
Game is designed to use input device you are using and locks to it outside main menu. When joining friends game via steam overlay and clicking invitation game locks itself to keyboard and you have to return to main menu to change back to controller.
Workaround for this is to start steam in big picture mode so you can select invitation with controller. You may also try to join friends game via matchmaking.
Other information
- Players can use their own images as character face. Images must be PNG format, be 128x128px size and put in folder
<path-to-game>/GameData/UserFaces/
. Images can have alpha channel to make them partly transparent in-game. Maximum amount of files is 60.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 3.3 GHz Intel Core 2 Duo | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 10 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 3.3 GHz Intel Core 2 Duo | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/238460/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (238460) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.