Difference between revisions of "Ready or Not"
From PCGamingWiki, the wiki about fixing PC games
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|steam appid = 1144200 | |steam appid = 1144200 | ||
|steam appid side = 840820, 888330 | |steam appid side = 840820, 888330 | ||
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Revision as of 23:50, 12 November 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
VOID Interactive | |
Publishers | |
Team17 | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | 2021 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Supporter edition also available. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 60-120, no way to edit weapon FOV | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | No setting for this in-game, may be always on. | ||
Anti-aliasing (AA) | No exact specifics, ranges from low-ultra. DLSS will also be supported.[1] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | [1] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Hosting via in-game will allow steam friends to join without port-forwarding but it is unknown if this is Peer-to-Peer or Client-Server model. | |
Dedicated | Official Servers hosted by the Developers | |
Self-hosting | Dedicated Server software included with game install. | |
Direct IP | Must connect via Matchmaking or Server Browser |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i5-4430 / AMD FX-6300 | AMD Ryzen 5-1600 / Intel Core i5-7600K |
System memory (RAM) | 8 GB | 8 GB |
Hard disk drive (HDD) | 30 GB | 30 GB |
Video card (GPU) | Nvidia GeForce GTX 960 2GB AMD Radeon R7 370 2GB DirectX 11 compatible | Nvidia GTX 1060 6GB or better DirectX 11 compatible |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1144200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1144200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Twitter - VOID Interactive on October 21, 2020 - last accessed on 2021-01-06
- "We're proud to be a part of our partnership with our friends at @nvidia working to bring such enhancements as RTX and DLSS to Ready Or Not
We'll have more to show on this /SOON/."
- "We're proud to be a part of our partnership with our friends at @nvidia working to bring such enhancements as RTX and DLSS to Ready Or Not