Cry of Fear
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Team Psykskallar | |
Engines | |
GoldSrc | |
Release dates | |
Windows | April 23, 2013 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Survival horror, FPS |
Art styles | Realistic |
Themes | Dark, Europe, Horror |
Key points
- Available for free.
- Highly CPU dependent, recommended to run on a two threads per core CPU, e.g. any Intel Core G4000 / i3 / i7 or any AMD Ryzen series CPU.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Essential Improvements
Widescreen FOV
- The game by default uses Vert- to scale it's FOV, and cannot be increased through the traditional GoldSrc method.
Increase the FOV multiplier |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\cryoffear\autoexec.cfg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/223710/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SAVE\[Note 1] <path-to-game>\cryoffear\scriptsettings.dat[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/223710/pfx/[Note 2] |
- scriptsettings.dat stores the unlocked items[1]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Mistakenly marked as a feature |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | The game can't be launched at resolutions above 1920x1080 as it will crash, but changing the resolution after the game is loaded (using the in-game menu) works. Menus, text and interface elements become small and hard to read. | ||
Field of view (FOV) | Open the console with ~ and type in cl_fovmultiplier XX where XX is the desired value, e.g. 1.2 or 1.3 (default is 1). |
||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Triple Buffering. On by default, can be switched off through the GPU control panel. |
||
60 FPS | |||
120+ FPS | Capped at 100 FPS. See high frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
High frame rate
Instructions[2] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Lost with Half-Life Linux update.[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 2.0[4] and EAX were supported. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Norwegian | ||||
Polish | Fan translations; 1) or 2). | |||
Russian | Unofficial translation by Qwertyus, Psycho-A and Amilman. | |||
Brazilian Portuguese | Unofficial translation by Alex "OAleex" Félix and Lucaz "BIG BOSS" Andrade. | |||
Spanish | ||||
Swedish |
Network
- For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 4 | Co-op |
||
Online play | 4 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27015, 27020 |
UDP | 27015, 27020 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game zoomed in at 1920x1080 or higher
- The game does not adjust to the dekstop's high resolution scaling. When playing at 1920x1080 or higher, the game may become zoomed in.
Enable Override high DPI scaling behaviour |
---|
|
Set the desktop resolution scaling to 100% |
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Disable Mouse Accelleration
Add -noforcemparms to the launch options
|
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Crashing on Door Transition Load Screens
- There may be a crash on 64 bit systems when transitioning between areas.
Use Cry of Fear Crash patch for 64 bit users |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Lost with Linux update.[5] |
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [citation needed] | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 6.0m |
Cutscenes | Microsoft Video | 1 (CRAM) |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | 1 GHz | 2 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 5 GB | 7 GB |
Video card (GPU) | 128 MB of VRAM | 512 MB of VRAM |
Other | Microsoft .NET Framework 4 |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (223710) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ CoF on Facebook - last accessed on 2020-11-14
- ↑ Remove 100 FPS Cap | Cry of Fear Steamcommunity.com
- ↑ Steam HL1 5.1 sound - Steam discussions forums.
- ↑ Tech help: Half-Life - Vortex of Sound (retrieved) - last accessed on May 2023
- ↑ Steam HL1 5.1 sound - Steam discussions forums.