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Geometry Wars 3: Dimensions Evolved

From PCGamingWiki, the wiki about fixing PC games
Revision as of 10:04, 7 September 2024 by Radmaxx (talk | contribs) (Added notes about changing the update rate (FPS). Clarified the difference between output frame rate and the internal update rate. Removed guide to disable v-sync.)
Geometry Wars 3: Dimensions Evolved
Geometry Wars 3: Dimensions Evolved cover
Developers
Lucid Games
macOS (OS X) Aspyr Media
Linux Aspyr Media
Publishers
Sierra Entertainment
OS X, Linux Aspyr Media
Release dates
Windows November 25, 2014
macOS (OS X) November 25, 2014
Linux November 25, 2014
Reception
OpenCritic 84
Taxonomy
Monetization One-time game purchase
Microtransactions Finite spend, Time-limited
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view, Top-down view
Controls Direct control
Genres Arcade, Shooter
Art styles Abstract
Series Geometry Wars
Geometry Wars 3: Dimensions Evolved on HowLongToBeat
Geometry Wars 3: Dimensions Evolved on IGDB
Geometry Wars 3: Dimensions Evolved on MobyGames
Geometry Wars 3: Dimensions Evolved on Wikipedia
Geometry Wars
Geometry Wars: Retro Evolved 2007
Geometry Wars 3: Dimensions Evolved 2014

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Geometry Wars 3: Dimensions Evolved is a singleplayer and multiplayer bird's-eye view and top-down view arcade and shooter game in the Geometry Wars series.

Formerly Geometry Wars 3: Dimensions the game received a free "Evolved" update which changed the name of the game in addition to adding more content.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store (unavailable)
Icon overlay.png
Windows
macOS (OS X)
Linux
All versions require Steam DRM. The Mac App Store version is no longer sold.[1]

Monetization

DLC and expansion packs

Name Notes
Secret Eye and Blood Count Pack Preorder exclusive.
Windows
macOS (OS X)
Linux

Microtransactions

Type Notes
Finite spend The Secret Eye and Blood Count Pack could only be obtained once as a preorder bonus.
Time-limited The Secret Eye and Blood Count Pack was an exclusive preorder bonus.

Game data

Configuration file location

System Location
Windows %LOCALAPPDATA%\GeometryWars3Dimensions\Settings
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
macOS (OS X)
Steam <Steam-folder>/userdata/<user-id>/310790/remote/
You need to rename save files manually when moving between systems. On Windows, the file is called savegame.dat, on OS X macsavegame.dat and on Linux linuxsavegame.dat. This is because patches to non-Windows releases are sometimes delayed which might cause compatibility issues.
Saves are not compatible between the Mac App Store and Steam versions.[1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Output frame rate dependent on the refresh rate. See Run the game at screen refresh rate. Internal update rate of most elements (camera, animations, physics, etc.) locked at 60 Hz. See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

===Run the game at screen refresh rate

Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that. This issue will most likely persist even after disabling fullscreen optimizations and explicitly setting the refresh rate to a different value in the configuration file and setting it to read-only.

{Fixbox|description=Set screen mode to either windowed or borderless windowed mode|ref=[2]|fix=

  1. Set desktop refresh rate to the desired value.
  2. Start the game and go to settings, select video and change the screen mode to either windowed or borderless windowed.

}}

{Fixbox|description=Set screen refresh rate|ref=[citation needed]|fix=

  1. Install Special K by following the Special K Unofficial Guide.
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\GW3.exe\SpecialK.ini depending on the installation method you used.
  4. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

}}

High frame rate

Most elements are locked to a 60 Hz update rate, meaning even if the screen refresh rate and output frame rate are set to a higher value (e.g. 300 Hz and FPS respectively) these elements will only have 60 unique frames. These unique frames are repeated as many times as necessary to match output frame rate.
It should be noted that the internal updated rate should match or at least not exceed the external output rate to mitigate risk of lower response rates or slow down.
Increasing the internal update rate limit will also affect physics slightly. The effects are rather insignificant if not unnoticeable for most events even at 300 Hz, but issues are considerable at that rate in a few "pacifist" events. In these events, the player cannot directly shoot the enemies that depending on their type would destroy or momentarily immobilize them. This fact allows the enemies to maintain their behavior (which are physics based and involve movement) for much longer in these types of events.

The following behavior was noticed after fully completing the single-player and local co-op campaign at 300 Hz update rate: At higher update rates the blue seeker enemy type can follow the player slightly faster. The red and blue charger enemy will also update the player position faster for itself, behaving more like a heat seeking missile rather than a charger. Stage #17 - "Matador" in the "Ultimate" section of the single-player campaign becomes particularly difficult.[3] The "Turret" ability will fire much faster for the same amount of time. Meaning much more ammunition will be fired overall, making this ability far more useful. And as a direct result, if this ability is used on stages featuring green walls, the game becomes prone to crashing.

This fix has only been tested during offline sessions. It may cause issues online.
Modify with Cheat Engine[4]
  1. Install Cheat Engine and attach the game process.
  2. While All is selected in the memory search range, search for the following in rounded (extreme) mode, while Executable, Writable and CopyOnWrite is set to Don't Care and the Fast Scan option disabled: 0.016666666666 as a float.
  3. Change every value to 1/FPS (e.g. 0.006944444444 for 144 FPS or to 0.003333333333 for 300 FPS).
  4. Save the cheat table.
Temporary solution. The saved cheat table must be used and its values changed with each launch.
Modify with hex editor[5]
  1. Open GameApp_PcDx11_x64Final.exe with a hex editor such as HxD.
  2. Replace all instances of 89 88 88 3C (60 FPS) with one of the following,
    • 39 8E E3 3B for 144 FPS.
    • 89 88 88 3B for 240 FPS.
    • 0E 74 5A 3B for 300 FPS.
    • 61 0B 36 3B for 360 FPS.
Permanent solution. Only needs to be applied once.
If the desired value is not listed above, apply it using the Cheat Engine method above. Right-Click one the changed values and select "Browse this memory region" to view the hex values.


Input

In-game keyboard/mouse settings.
In-game keyboard/mouse settings.
In-game gamepad settings.
In-game gamepad settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Sound FX, Music
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
LAN play
Online play
Online play and leaderboards in the Mac App Store version no longer work.[1]

Connection types

Issues fixed

Game runs slow, response times issues

In certain configurations, the game may mistakenly attempt to run at 25 Hz with Vsync enabled. See Run the game at screen refresh rate. This has already been confirmed to be fixed in a future patch[6]

Issues unresolved

Windowing issues on Linux

Linux version experiences major issues with windowing on multi-monitor systems.[citation needed]

Other information

API

Technical specs Supported Notes
Direct3D 9 [8]
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
[7]
Linux

Middleware

Middleware Notes
Audio FMOD
Multiplayer Steamworks

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo
AMD Athlon 64 X2 3800+
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) ATI Radeon X1900 XT
Nvidia GeForce 6800 GT
512 MB of VRAM
DirectX 10 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.9.5
Processor (CPU) Intel Core 2 Duo 2.2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) ATI Radeon HD 3870
Nvidia GeForce GT 330M
Intel HD 4000
Linux
Minimum
Operating system (OS) SteamOS, Ubuntu 14.04
Processor (CPU) Intel Core 2 Quad
AMD Phenom II X4
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) ATI Radeon HD 5570
Nvidia GeForce GTX 260
Intel HD 4400


References

  1. 1.0 1.1 1.2 Geometry Wars 3: Dimensions is being removed from the Mac App Store. – Aspyr Support
  2. Verified by User:Radmaxx on 2024-09-07
  3. Cite error: Invalid <ref> tag; no text was provided for refs named Radmaxx
  4. Verified by User:Radmaxx on 2024-09-07
  5. Verified by User:Radmaxx on 2024-09-07
  6. Patch Notes? :: Geometry Wars 3: Dimensions Community Discussions - last accessed on May 2023
  7. MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support - last accessed on 9 June 2023
  8. Verified by User:Aemony on 2022-05-22
    Game uses D3D9 -- confirmed using RTSS.