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Difference between revisions of "The Dawning Clocks of Time Remake"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 20:51, 26 June 2024

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The Dawning Clocks of Time Remake
The Dawning Clocks of Time Remake cover
Developers
Spacefarer R&D Ltd.
Publishers
Spacefarer R&D Ltd.
Engines
Unity
Release dates
Windows September 2, 2024
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Cinematic camera
Controls Direct control
Genres Survival
Art styles Realistic
Themes Contemporary, Sci-fi

The Dawning Clocks of Time Remake is an upcoming singleplayer cinematic camera survival game.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
GOG.com
Error: DRM 'the_dawning_clocks_of_time_remake' not recognised
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None


Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Spacefarer Games Ltd\The Dawning Clocks of Time Remake\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2744390/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Spacefarer Games Ltd\The Dawning Clocks of Time Remake\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2744390/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Save files, PlayerPrefs, Debug Log
Steam Cloud
Save files, PlayerPrefs, Debug Log

Video

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
SMAA forced on at all times.
Vertical sync (Vsync)
On by default.
60 FPS and 120+ FPS
Game engine not tied to specific framerate, but targets 60fps by default which can be changed.
Game engine not tied to specific framerate, but can be changed to 120fps.
High dynamic range display (HDR)
Game will always target HDR rendering if display supports it.
Ray tracing (RT)
Supports Raytracing on all GPUs using Standard Pipeline.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse, touch State Notes
Remapping
Key bindings are locked and not able to be changed.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse can be used to interact with everything on display, and will become hidden and locked when returning to game.
Mouse Y-axis inversion
Touchscreen optimised
All GUI elements can be used on touch screens. e.g Steam Deck.
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Shown as static hints no matter if a XBOX or Generic controller is used.
Impulse Trigger vibration
PlayStation controllers

PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Supports all DINPUT / XINPUT controllers plugged into the system.
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Digital movement only supported if switch to Digital mode is present on certain controllers (For example Logitech), but this is not true digital movement.
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Only one audio option, to enable or disable all sound completely.
Surround sound
Subtitles
All dialogue whether spoken by voice overs or not will be displayed on screen.
Closed captions
Mute on focus lost
Royalty free audio
Credited soundtrack to Darren Curtis, with specific modifications for the game narrative.

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 11, 12 Requires at least Direct3D Feature Level 11_1.
Executable 32-bit 64-bitARM Notes
Windows
64bit exe only, Universal Windows Platform version supports ARM64.

Middleware

Middleware Notes
Physics PhysX Uses the Unity version of PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) AMD RYZEN 5 2.9GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) AMD RYZEN 5 7600X iGPU
4 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References