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Difference between revisions of "Still Wakes the Deep"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 06:09, 19 June 2024

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Still Wakes the Deep
Still Wakes the Deep cover
Developers
The Chinese Room
Publishers
Secret Mode
Engines
Unreal Engine 5
Release dates
Windows June 18, 2024
Reception
Metacritic 76
OpenCritic 76
IGDB 82
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Perspectives First-person
Genres Survival horror, Exploration
Still Wakes the Deep on IGDB

Still Wakes the Deep is a singleplayer first-person survival horror and exploration game.

The Microsoft Store version currently does not include DLSS / FSR3 functionality which is restricted to the Steam / Epic Game Store releases.

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Windows
Microsoft Store
Microsoft Store
Windows
Steam
Icon overlay.png
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None


Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Habitat\Saved\Config\Windows\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1622910/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Habitat\Saved\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1622910/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+, cutscenes are pillarboxed.
4K Ultra HD
Field of view (FOV)
85 - 120, found under Accessibility.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAAU and TSR at 100% resolution, DLAA, FSR Native AA.
High-fidelity upscaling
TAAU, TSR, DLSS 3.7, FSR 3.0, XeSS 1.3
Vertical sync (Vsync)
On / Off
60 FPS and 120+ FPS
High dynamic range display (HDR)
HDR Content Brightness slider controls "game content", HDR UI Brightness slider.
Ray tracing (RT)
Game is using software Lumen for GI and reflections.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Global, Dialog, Music, Sound Effects, Breathing.
Surround sound
Dolby Atmos, has good positional audio.
Subtitles
The options menu is bugged in release version, subtitles status always resets to "On".
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
German
French
Japanese
Italian
Korean
Brazilian Portuguese
Russian
Scottish Gaelic
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) Windows 10 (64 bit required) with DirectX 12
Processor (CPU) Quad-core Intel or AMD, 2.5 GHz or faster
System memory (RAM) 8 GB RAM
Hard disk drive (HDD) 9 GB available space, SSD recommended
Video card (GPU) NVIDIA RTX 2050 / AMD RX 6000 / Intel® Arc™ A550 Graphics Card
DirectX 12 compatible


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References