Difference between revisions of "Hades II"
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(it's now possible to change the display on which Hades should be played) |
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− | |||
{{state|dev}} | {{state|dev}} | ||
{{Infobox game | {{Infobox game | ||
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|publishers = | |publishers = | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|The Forge|Early access|}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|EA}} | {{Infobox game/row/date|Windows|EA}} | ||
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|gogcom id side = | |gogcom id side = | ||
|official site= https://www.supergiantgames.com/games/hades-ii/ | |official site= https://www.supergiantgames.com/games/hades-ii/ | ||
− | |hltb = | + | |hltb = 118218 |
− | |igdb = | + | |igdb = hades-ii |
|lutris = | |lutris = | ||
|mobygames = 223472 | |mobygames = 223472 | ||
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |wikipedia = Hades II |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 50: | Line 50: | ||
'''General information''' | '''General information''' | ||
+ | {{mm}} [http://www.discord.gg/Supergiant Official Discord server] | ||
+ | {{mm}} [https://www.supergiantgames.com/blog/hades2-faq Official FAQ] | ||
{{mm}} [https://steamcommunity.com/app/1145350/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/1145350/discussions/ Steam Community Discussions] | ||
Line 92: | Line 94: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|userprofile}}\Saved Games\Hades II\GlobalSettingsWin.sjson}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|userprofile}}\Saved Games\Hades II\Profile*.sav}} |
}} | }} | ||
Line 120: | Line 122: | ||
==Video== | ==Video== | ||
{{Video | {{Video | ||
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/hades-ii/en |
− | |widescreen wsgf award = | + | |widescreen wsgf award = gold |
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = silver |
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = gold |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = gold |
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Native 16:9 support (scaled up/down from the internal viewport of 1920x1080); see [[#16:10 (Steam Deck)|16:10 (Steam Deck)]] for 16:10 support. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Multi-monitor|Multi-monitor]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Ultra-widescreen|Ultra-widescreen]]. |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Upscaled from the internal viewport of 1920x1080. |
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
− | |windowed notes = | + | |windowed notes = See [[#Windowed|Windowed]]. |
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Windowed|Windowed]]. |
− | |anisotropic = | + | |anisotropic = n/a |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = n/a |
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Limited to a maximum of 600 FPS.<ref>{{Refcheck|user=Shadowstealer7|date=2024-05-07}}</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
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|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | |||
+ | ===[[Glossary:Windowed|Windowed]]=== | ||
+ | |||
+ | {{--}} By default, window size is static; only the resolutions from the currently selected display are offered in the game settings, and the game window cannot be freely resized. | ||
+ | |||
+ | {{Fixbox|description=A custom window size / resolution can be manually set, by either:|ref=|fix= | ||
+ | (Note: replace <code><width></code> and <code><height></code> with your desired resolution.) | ||
+ | |||
+ | * Adding <code>/X=<width> /Y=<height></code> to the game’s command line parameters from Steam/Epic. | ||
+ | * Setting <code>X = <width></code> and <code>Y = <height></code> in your [[#Configuration file(s) location|{{file|GlobalSettingsWin.sjson}} configuration file]]. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | |||
+ | {{++}} For resolutions wider than 16:9 (e.g. 21:9), Hades II uses {{Term|Hor+}} scaling for gameplay / main rendering, with the HUD expanded horizontally as well. | ||
+ | |||
+ | {{ii}} Menus and static assets (e.g. dialogues, {{term|FMV}}) are {{Term|pillarboxed}} in the center of the screen, with dedicated artwork rather than plain black bars. | ||
+ | |||
+ | {{--}} There is an option to disable the artwork, but as of V0.90373 this setting does nothing. | ||
+ | |||
+ | ===[[Glossary:Multi-monitor|Multi-monitor]]=== | ||
+ | |||
+ | {{ii}} Multi-monitor setups behave identically to [[Glossary:Ultra-widescreen|ultra-widescreen]]. | ||
+ | |||
+ | {{--}} By default, Hades II only works on multi-monitor setups emulating a single display (such as Eyefinity / Surround), as it is not possible to freely resize the game window. See [[#Windowed|Windowed]] for details and a bypass solution. | ||
+ | |||
+ | {{--}} There are display issues with the HUD and menus, with some elements not properly resizing or being repositioned and being locked at 32:9-like sizes, as if internally the game was only expected to be played up to 32:9. | ||
+ | |||
+ | ===16:10 (Steam Deck)=== | ||
+ | |||
+ | {{++}} For resolutions taller than 16:9 (e.g. 16:10), Hades II uses {{Term|Vert+}} scaling for gameplay / main rendering, with the HUD expanded vertically as well. | ||
+ | |||
+ | {{ii}} Menus and static assets (e.g. dialogues, {{term|FMV}}) are {{Term|letterboxed}} in the center of the screen. | ||
==Input== | ==Input== | ||
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|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = true | |xbox prompts = true | ||
− | |xbox prompts notes = | + | |xbox prompts notes = Listed as '''Type A''' button prompts. |
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|playstation controllers = true | |playstation controllers = true | ||
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|playstation controllers notes = | |playstation controllers notes = | ||
|playstation prompts = true | |playstation prompts = true | ||
− | |playstation prompts notes = | + | |playstation prompts notes = DualShock 4 prompts listed as '''Type B''' button prompts. |
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualsense adaptive trigger support = | + | |dualsense adaptive trigger support = false |
|dualsense adaptive trigger support notes = | |dualsense adaptive trigger support notes = | ||
− | |dualsense haptics support = | + | |dualsense haptics support = false |
|dualsense haptics support notes = | |dualsense haptics support notes = | ||
|playstation connection modes = Wired, Wireless (Bluetooth) | |playstation connection modes = Wired, Wireless (Bluetooth) | ||
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|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
− | |other controllers notes = | + | |other controllers notes = [[Controller:Nintendo Switch Pro Controller|Nintendo Switch Pro Controller]] is supported via Steam Input. |
− | |other button prompts = | + | |other button prompts = Nintendo |
− | |other button prompts notes= | + | |other button prompts notes= Listed as '''Type C''' button prompts. |
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |digital movement supported = false |
+ | |digital movement supported notes= | ||
+ | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
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==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Main, Music, Ambience, SFX and Speech volume sliders present. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
− | |subtitles notes = | + | |subtitles notes = Subtitles also present for music lyrics. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = limited |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Only when set to borderless or windowed. |
|royalty free audio = unknown | |royalty free audio = unknown | ||
|royalty free audio notes = | |royalty free audio notes = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 418: | Line 455: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = FMOD |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = SDL |
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Bink Video |
− | |cutscenes notes = | + | |cutscenes notes = v2023.8 |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
Line 438: | Line 475: | ||
|minOS = 10 | |minOS = 10 | ||
− | |minCPU = | + | |minCPU = Dual Core 2.4 GHz |
|minCPU2 = | |minCPU2 = | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
Line 448: | Line 485: | ||
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Quad Core 2.4 GHz |
|recCPU2 = | |recCPU2 = | ||
|recRAM = 16 GB | |recRAM = 16 GB |
Latest revision as of 20:06, 12 May 2024
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Supergiant Games | |
Engines | |
Early access | The Forge |
Release dates | |
Windows | Early access |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Isometric |
Controls | Direct control |
Genres | Action, Roguelike |
Art styles | Stylized |
Themes | Classical, Fantasy |
Series | Hades |
Hades | |
---|---|
Hades | 2020 |
Hades II | EA |
Hades II is a singleplayer isometric action and roguelike game in the Hades series.
The game entered Early Access on Steam and Epic Games Store on May 6, 2024.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Hades II\GlobalSettingsWin.sjson |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1145350/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Hades II\Profile*.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1145350/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Native 16:9 support (scaled up/down from the internal viewport of 1920x1080); see 16:10 (Steam Deck) for 16:10 support. | ||
Multi-monitor | See Multi-monitor. | ||
Ultra-widescreen | See Ultra-widescreen. | ||
4K Ultra HD | Upscaled from the internal viewport of 1920x1080. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Limited to a maximum of 600 FPS.[1] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Windowed
- By default, window size is static; only the resolutions from the currently selected display are offered in the game settings, and the game window cannot be freely resized.
A custom window size / resolution can be manually set, by either: |
---|
(Note: replace
|
Ultra-widescreen
- For resolutions wider than 16:9 (e.g. 21:9), Hades II uses Hor+ scaling for gameplay / main rendering, with the HUD expanded horizontally as well.
- Menus and static assets (e.g. dialogues, FMV) are pillarboxed in the center of the screen, with dedicated artwork rather than plain black bars.
- There is an option to disable the artwork, but as of V0.90373 this setting does nothing.
Multi-monitor
- Multi-monitor setups behave identically to ultra-widescreen.
- By default, Hades II only works on multi-monitor setups emulating a single display (such as Eyefinity / Surround), as it is not possible to freely resize the game window. See Windowed for details and a bypass solution.
- There are display issues with the HUD and menus, with some elements not properly resizing or being repositioned and being locked at 32:9-like sizes, as if internally the game was only expected to be played up to 32:9.
16:10 (Steam Deck)
- For resolutions taller than 16:9 (e.g. 16:10), Hades II uses Vert+ scaling for gameplay / main rendering, with the HUD expanded vertically as well.
- Menus and static assets (e.g. dialogues, FMV) are letterboxed in the center of the screen.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Listed as Type A button prompts. | |
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | DualShock 4 prompts listed as Type B button prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | Nintendo Switch Pro Controller is supported via Steam Input. | |
---|---|---|
Button prompts | Listed as Type C button prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Main, Music, Ambience, SFX and Speech volume sliders present. | |
Surround sound | ||
Subtitles | Subtitles also present for music lyrics. | |
Closed captions | ||
Mute on focus lost | Only when set to borderless or windowed. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
Greek | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish | ||||
Ukrainian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | SDL | |
Cutscenes | Bink Video | v2023.8 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Dual Core 2.4 GHz | Quad Core 2.4 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 950 AMD Radeon R7 360 Intel HD Graphics 630 | Nvidia GeForce RTX 2060 AMD Radeon RX 5600 XT Intel Arc A580 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1145350/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1145350) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Shadowstealer7 on 2024-05-07