The Last Stand: Aftermath
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Con Artist Games | |
Publishers | |
Armor Games Studios | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | November 16, 2021 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Roguelike, Survival |
Art styles | Realistic |
Themes | Contemporary, North America, Post-apocalyptic, Zombies |
Series | The Last Stand |
The Last Stand | |
---|---|
The Last Stand: Legacy Collection | 2021 |
The Last Stand: Aftermath | 2021 |
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GOG.com | ||||
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Con Artist Games\The Last Stand_ Aftermath\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1266840/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Con Artist Games\The Last Stand_ Aftermath\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1266840/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA, SMAA, TAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped. Can also cap framerate to 30, 60, 75, 90, 120, 144, or 240 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | |||
Color blind mode |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX. | |
Surround sound | ||
Subtitles | All dialogue is text-based. | |
Closed captions | ||
Mute on focus lost | Mute toggle merely mutes in-game audio. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-10400F | Intel Core i7-10700K |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | AMD Radeon RX 570 DirectX 11 compatible | Nvidia GeForce GTX 1080 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.30f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1266840/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1266840) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2022-12-15