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Template talk:Audio

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Gorilli09 (talkcontribs)


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  • separate volume
  • separate volume notes
  • speaker balance
  • speaker balance notes
  • reverse stereo
  • reverse stereo notes
  • headphones
  • headphones notes
  • surround sound
  • surround sound modes (3.0, 5.1, 7.1, etc.)
  • surround sound notes
  • spatial audio
  • spatial audio modes (Generic, Dolby Atmos, DTS:X, etc.)
  • spatial audio notes
  • mono audio
  • mono audio notes
  • subtitles
  • subtitles notes
  • closed captions
  • closed captions notes
  • mute on focus lost
  • mute on focus lost notes
  • eax support
  • eax support notes
  • a3d support
  • a3d support notes
  • royalty free audio
  • royalty free audio notes
  • red book cd audio
  • red book cd audio notes
  • general midi audio
  • general midi audio notes
-Rob- (talkcontribs)

This template is really not very well suited to classic DOS games.

For DOS games, I would like to see

- A list of sound cards for audio. So similar to "DOS video modes", perhaps something like "DOS audio options". - A list of Music (BGM) options (e.g. MIDI) if separately offered from the above. - If the game supports CD Audio

Early DOS games only had one audio option, be it PC Speaker, Tandy/PCJr, Adlib and such. Later generation games often had audio and music split, such that you could set the audio to your Sound Blaster, and your Music to your MT-32 or GM.

And obviously some games don't cleanly go into either category, for instance some Sierra games had a sound card menu where one of the options literally says something along the lines of "SB + MT-32".

Likewise some re-releases of games had the Music option removed and replaced with CD-Audio. For instance Monkey Island originally had MT-32 support, but the re-released CD version replaced that replaced with CD-Audio.

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