- separate volume
- separate volume notes
- speaker balance
- speaker balance notes
- reverse stereo
- reverse stereo notes
- headphones
- headphones notes
- surround sound
- surround sound modes (3.0, 5.1, 7.1, etc.)
- surround sound notes
- spatial audio
- spatial audio modes (Generic, Dolby Atmos, DTS:X, etc.)
- spatial audio notes
- mono audio
- mono audio notes
- subtitles
- subtitles notes
- closed captions
- closed captions notes
- mute on focus lost
- mute on focus lost notes
- eax support
- eax support notes
- a3d support
- a3d support notes
- royalty free audio
- royalty free audio notes
- red book cd audio
- red book cd audio notes
- general midi audio
- general midi audio notes
Template talk:Audio
This template is really not very well suited to classic DOS games.
For DOS games, I would like to see
- A list of sound cards for audio. So similar to "DOS video modes", perhaps something like "DOS audio options". - A list of Music (BGM) options (e.g. MIDI) if separately offered from the above. - If the game supports CD Audio
Early DOS games only had one audio option, be it PC Speaker, Tandy/PCJr, Adlib and such. Later generation games often had audio and music split, such that you could set the audio to your Sound Blaster, and your Music to your MT-32 or GM.
And obviously some games don't cleanly go into either category, for instance some Sierra games had a sound card menu where one of the options literally says something along the lines of "SB + MT-32".
Likewise some re-releases of games had the Music option removed and replaced with CD-Audio. For instance Monkey Island originally had MT-32 support, but the re-released CD version replaced that replaced with CD-Audio.