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Talk:Subnautica

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Openyourmind (talkcontribs)

There is no setting in game to turn it on/off and I am not getting anything through my PS4 controller be it connected, wireless, or 360 emulated through DS4.

Was this section filled by default? If so might I fix it unless someone can confirm it works and it's just my stayion

Supersamus (talkcontribs)

Testing myself on Linux with a Switch Pro Controller and a bootleg XInput controller, no rumble on both either. (Epic Games Store version)

Epic Games Store save location

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2601:986:4100:911A:506:32E7:B7AA:B924 (talkcontribs)

%USERPROFILE%\AppData\LocalLow\Unknown Worlds\Subnautica\Subnautica\SavedGames

The save location for the EGS version is different from Steam. I was going to add it myself but I was unsure of the proper etiquette. In my brief search I couldn't find an equivalent EGS specific field on another page that I could look at. Then I read the relevant section in the editing guide and was going to follow the suggestion of extra lines for differing stores. However when I mocked that up and previewed it there was a warning message stating the Epic Games Store is an invalid OS. I suspect that's simply because whatever whitelist that draws from hasn't been updated, being a relatively new platform and all. Still I didn't feel I should ignore the warning even though it wouldn't cause much harm. Instead I'll just drop this here and hopefully someone who knows what they're doing can handle it.

Aemony (talkcontribs)

Thanks for the heads up. I've added Epic Games Store to the underlying templates that make up the save and config rows, and added the path you mentioned and the config path I assume the game makes uses of.

If you want to know then the below links are to the underlying templates that controls what values are acceptable and whatnot in those template. They're basically convoluted and nestled IF THIS THEN A OTHERWISE B programmable statements that tells the wiki software how it is supposed to handle the values given to it. An similar update to add support for a new platform or storefront needs to be made in these.

I imagine we still have a few places where EGS isn't properly recognized yet, but that sorta happens when the whole backend is one headache after another :D Just write where applicable (or contact the mod team on Discord) and we'll hopefully see it and fix it.

TheSittingDuck (talkcontribs)

Should the Epic Game store version really be classified as DRM-Free?

It is required to have an Epic account in order to install the game, you do not get a complete set of offline installer files to cleanly install the game on a new system (eg GOG, some Humble games, itch.io etc...).

I can definitely see the command line argument note as useful information to keep, but "Not Launching Client != DRM-Free" since an account is obstinately required to ever install the game again after initial purchase/download.

Aemony (talkcontribs)

Yes, DRM-free* (notice the wildcard) is the middleground applied on PCGW for games that you can do whatever you want with post-download after the initial download, regardless of what that initial downlod might entail.

This is used for DRM-free titles on Steam, Epic, and other platforms that do not bother to give you a one-click installer.

If you want the same for Epic games, right click the downloaded game folder and hit Send to -> Compressed folder (archived).

Because the alternative is to start flagging accounts and requirements as DRM, such as the fact that you require an user account and a modern web browser to even download the installers off of GOG, not to mention that their installers themselves also have their own requirements beyond what a basic archive might have.

Basically, the DRM field is used to track the DRM requirement of a game post-download, regardless of how the initial game content was downloaded from a platform.

This middleground allows PCGW to properly account for and cover titles and lists such as this massive one of DRM-free titles on Steam: https://steam.fandom.com/wiki/List_of_DRM-free_games

SirYodaJedi (talkcontribs)

That is why it has an asterisk next to the “DRM-free” icon. A similar thing is done for DRM-free Steam games.

TheSittingDuck (talkcontribs)

Is that classification new to the site? I've never seen it before. Looking at a few articles seems like they were being changed in September of last year?

It seems like a lot of other forms of DRM could be put under the banner of DRM-Free* classification. Technically, a lot of games with Disk Check or Activation Codes or even one time online activation could be called DRM-Free*, simply if they can be run without a client, after install is all said and done.

That to me is troubling since it goes against the utilitarian and at a glance usefulness of the articles.

It should at least be changed to have the EpicGames logo next to the DRM-Free* logo to ensure people know at a glance, the EpicGames launcher and account based DRM are required to get the game.

Aemony (talkcontribs)

September last year might be accurate, yes. I forgot when it was implemented, but it was sometime last year following multiple discussions on the Discord on the subject during both of 2017 and 2018, although I believe it was raised even earlier on the forums as well.

The Availability table as a whole will probably undergo a change sometime in the uncertain future due to other issues it also have (e.g. not remove an entire row as soon as it stops going on sale, as DRM info is still relevant for those owning a copy). Some staff members have sandboxes a variant or two in their own user space back in 2018.

A change in icon was also discussed, although I don’t think anything have been decided yet. The reason it is DRM-free* as is right now is more for convenience than anything else.

Found a way to run Epic Games Launcher version via steam and in home streaming

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Gherkin555 (talkcontribs)

I added it to the page under Fixes. I verified it myself and have no citation. Hope this is ok.

Anonymous (talkcontribs)

Actually, a fellow user not only was able to verify it as well, but also found it allows the game to be run without needing the Epic Games Launcher running as well. Since that command-line argument (parameter) you found does more than initially-realized, I'm moving it to the notes section of the Epic Games Store availability section.

Thanks again for finding this!

HDD required space is wrong

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Ziffel (talkcontribs)

It's not just wrong here, it's wrong on Steam's store page as well. It was obviously listed when the game first launched. It now occupies more than 11GB hdd space.

PhasmaNL (talkcontribs)
C0pperB0ltwire (talkcontribs)

Considering the amount of time this game have been out thus far, i'm surprised it hardly contains ANY information what so ever.

Also, how would i go about adding custom information? Relevant but custom?

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