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Talk:Left 4 Dead 2

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Started adding on to this page, I'll see to making it look a bit neater and adding some more basic useful commands when I get the time --Wazanator 23:13, 14 February 2012 (UTC)

L4D2's The Last Stand update has updated Steam Input Controller Support.

1
Al2009man (talkcontribs)

As part of The Last Stand update, Valve actually went ahead and updated Left 4 Dead 2's General Controller Support via Steam Input (some of which isn't covered in the patch note), such as:

  • Aside of Glyph/Button Icons, L4D2 now officially supports DualShock 4, Nintendo Switch Pro Controller and Xbox One Controllers.
  • By Default: Gyro Aiming is enabled for DualShock 4 and Nintendo Switch Pro Controllers. This can be turned off within the Controller Configurator.
  • Steam Controller's Default Config Layout has been revamped to be much closer to Xbox 360 Control Scheme.
  • Joystick-like Camera Game Action has been added for Standard Controllers, it'll function more like XInput Right Stick Camera and it is tied to In-Game Controller Settings. (complete with Aim Assist!) You can change back to pre-The Last Stand Camera (now renamed "Camera (Mouse)") if you like.
  • New Game Actions: Camera Reset (designed for Gyro Aiming players), Order / Response Vocalizer Quick Menu, Spray.
  • Additional fixes/changes: [Turn Around] now works, adjusted Mouse Camera Sensitivity within SI Controller Configurator, Menu Navigation fixes, skipping post-campaign stats scrawls.
Mirh (talkcontribs)

None of the joy_ entries is applied/checked to cmd2. Moreover, there's no legend for axes code or name meaning.

Also, stupid unbindall doesn't seem to unbind actually all. For some reason (axes hadn't been cleared?) even after typing it, my view continued to spin around on a FireShock dualshock 3.

Linux Beta for real this time!

1
Nicereddy (talkcontribs)
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