General information
- GOG.com Community Discussions
- GOG.com Support Page
- GOG.com Community Discussions for game series
- Steam Community Discussions
- Official Forums (Defunct)
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Released on 5 floppies. |
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Retail |
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TIE Fighter Collector's CD-ROM |
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Retail |
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GamersGate |
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Special Edition |
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GOG.com |
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Special Edition |
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Humble Store |
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Special Edition |
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Steam |
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Special Edition |
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Origin |
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Special Edition. Included with EA Play Pro. Currently only visible in the EA App's Browse menu. |
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Version differences
- The original 1994 comes on 5 floppies and runs at 320x200 resolution This is also the only release for which the expansions are available separately.
- The 1995 Collectors CD-ROM release came on a single CD and featured an upgraded game engine with a 640x480 resolution, with support for gouraud-shading. This version also includes improved cutscenes voiceovers for throughout missions and briefings.
- The 1998 version from the Collector Series release (bundle of X-Wing and TIE Fighter) is an official port to the Star Wars: X-Wing vs. TIE Fighter engine and is therefore Windows-native. The game now includes 3D acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system was removed in favor of conventional Redbook CD audio tracks. Furthermore, this version requires a joystick/gamepad and cannot be played with the mouse unless a joystick emulation program such as vJoy is used. The problems and fixes in this article mostly relate to this version of the game.
- The digital releases of the game include all three aforementioned versions.
- The digital version has hardware mode disabled.[2]
Monetization
DLC and expansion packs
Name |
Notes |
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Defender of the Empire |
Also included with the 1995 and 1998 CD versions. |
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Enemies of the Empire |
Only released as part of the 1995 and 1998 CD versions. |
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Essential improvements
Patches
- Sound fix for 1994 version - resolves hanging notes when using GMIDI and Roland music, adds Ensoniq Soundscape sound card support, adds 16-bit DMA setting support for Pro Audio Spectrum cards
Unofficial patches
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Video
Input
- In the Windows version, buttons can be assigned from the in-game options menu (press Esc when not flying).
- Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
- Only the DOS version permits using the keyboard or controller to navigate menus.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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Only exception is robotic "Good work alpha 1", which is really a reaction to text that appears at the bottom. |
Closed captions |
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Mute on focus lost |
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Menus only; in-flight prevents Alt+Tab ↹. |
Royalty free audio |
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Red Book CD audio |
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Collector's Series (Windows version) only. |
General MIDI audio |
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Floppy and DOS CD versions only |
- This game supports the MT-32 and General MIDI for music (Floppy and DOS CD versions only).
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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German |
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French |
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texts only in French retail version (collector cd rom and floppy)
cinematic voices were dubbed only on the floppy version (extensions were never dubbed in french). |
Issues fixed
Game installer won't run under 64-bit versions of Windows
The installer is 16-bit and does not work by default on 64-bit systems.
Game doesn't run on modern versions of Windows
- The digital release is updated to work on Windows XP and later.
Game does not detect DirectX
Run the game directly from TIE95.exe instead of from the menu[citation needed]
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TIE Fighter (1998) digital version: Black screen when using 3D Hardware mode
Install the xwa_ddraw_d3d11 fork by rdoeffinger
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- Download xwa_ddraw_d3d11 and extract it to
<path-to-game>
- Open
ddraw.cfg .
- Note that the
JoystickEmul setting overrides the game's default joystick/gamepad behaviour. Set it to 0 to switch to the game's default settings.
- By default, the right trigger works in increments to increase/decrease the throttle. With
JoystickEmul set to -1 or 1, the throttle is 100% by default. If holding down (and keeping it held) the right trigger it will go down to 0%. Release it and it goes back up to 100%.
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Game crashes in battle 6 mission 3
Sound is crackling or distorted in Windows Vista, 7
Configure ALchemy[citation needed]
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- If running a Creative sound card and ALchemy software installed try adding the following to it:
**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path
**Buffers=5
**Duration=10
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Cockpit flashes rapidly while flying
Disable Crossfire/SLI[citation needed]
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Objects/textures disappear when moving the ship around in hardware accelerated mode
Use XWAHacker
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- Download Reimars XWAHacker and extract it to
<path-to-game> .
- Run
tie95fixedclear.bat as administrator.
Notes
- If all the ships/stations are invisible and the above fix doesn't work, and in case an ATI card is being used, the old DLL files (
atiumd64.dll and atiumdag.dll ) may fix the problem. It has been reported to work on Windows 8 64-bit with a 5870 video card.[citation needed]
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Colors are wrong
- See DirectDraw troubleshooting for solutions.
Capital ships and turrets rarely fire their lasers (Collector's CD-ROM Edition)
- This happens if running the 1995 DOS version in DOSBox. The firing rate seems to work opposite to the game speed (more cycles means less laser fire).
Change DOSBox cycles to approx. 30000[citation needed]
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Other information
API
Technical specs |
Supported |
Notes |
DOS video modes |
MCGA, VGA, SVGA (VESA) |
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Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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1998 Windows-native version only. |
macOS (OS X) | | | |
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[3] |
Mac OS (Classic) | | | |
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Middleware
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Middleware |
Notes |
Audio |
iMuse (DOS), WinMM (Win9x) |
For music only. GOG.com version uses an OGG wrapper for WinMM. |
System requirements
DOS | Windows | Mac OS (Classic) | macOS (OS X) | Linux |
DOS |
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Minimum |
Operating system (OS) |
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Processor (CPU) |
33 MHz |
System memory (RAM) |
2 MB |
Hard disk drive (HDD) |
15 MB |
Video card (GPU) |
VGA |
Windows |
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Minimum |
Recommended |
Operating system (OS) |
95 | |
Processor (CPU) |
Intel Pentium 90 MHz
| Intel Pentium 133 MHz |
System memory (RAM) |
16 MB | |
Hard disk drive (HDD) |
100 MB | |
Video card (GPU) |
PCI graphics card DirectX 5.2 compatible | |
Sound (audio device) |
16-bit sound card | |
Controller |
Joystick and mouse required. | |
Mac OS |
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Minimum |
Operating system (OS) |
7.5 |
Processor (CPU) |
PowerPC 601 |
System memory (RAM) |
16 MB |
Hard disk drive (HDD) |
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Notes
References