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- {{Infobox game/row/engine|EGO|name=EGO 1.0}} ...Rally]]'' series and the first entry in the series to use the [[Engine:EGO|EGO]] engine. The game include a benchmark mode.24 KB (3,018 words) - 06:15, 25 February 2024
- {{Infobox game/row/engine|EGO|name=EGO 1.0}} ...ries and is the first Codemasters-developed title to uses the [[Engine:EGO|EGO]] engine.30 KB (3,800 words) - 09:32, 31 March 2024
- ...-ego-engine-4-0-detailed-directx-12-onboard/104794.html|title=Codemasters’ EGO Engine 4.0 with DirectX 12 to be detailed at GDC 2016 - VRZone|date=2017-02 |minCPU2 = Intel Core 2 Quad 3.0 GHz22 KB (2,508 words) - 23:08, 11 February 2024
- {{Infobox game/row/engine|EGO|name=EGO 3.0}} |recCPU = 3.0 GHz18 KB (2,086 words) - 17:44, 19 April 2024
- {{Infobox game/row/engine|EGO|name=EGO 3.0}}26 KB (3,187 words) - 10:11, 12 January 2024
- {{Infobox game/row/engine|EGO|name=EGO 3.0|ref=<ref>{{Refurl|url=http://tech.firstpost.com/news-analysis/codemasters-r24 KB (2,945 words) - 17:53, 20 March 2024
- {{Infobox game/row/engine|EGO|name=EGO 2.0}} |recCPU = 3.0 GHz Quad Core15 KB (1,743 words) - 14:28, 3 April 2024
- {{Infobox game/row/engine|EGO|name=EGO 2.0}} |shader model versions = 3.0, 5.015 KB (1,668 words) - 17:38, 19 April 2024
- {{Infobox game/row/engine|EGO|name=EGO 3.0}}17 KB (1,993 words) - 17:45, 19 April 2024