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Difference between revisions of "Vietnam 2: Special Assignment"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/date|Windows|June 30, 2001}}
 
{{Infobox game/row/date|Windows|June 30, 2001}}
 
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|antialiasing              = hackable
 
|antialiasing              = hackable
 
|antialiasing notes        = Force in the GPU control panel or use [[#HUD and menu scaling on high resolutions|dgVoodoo 2]].
 
|antialiasing notes        = Force in the GPU control panel or use [[#HUD and menu scaling on high resolutions|dgVoodoo 2]].
|vsync                      = true
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|vsync notes                = Enabled by default, no option to disable.
 
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Revision as of 22:33, 7 June 2019

Vietnam 2: Special Assignment
Vietnam 2: Special Assignment cover
Developers
Single Cell Software
Publishers
ValuSoft
Engines
LithTech
Release dates
Windows June 30, 2001
Vietnam
Vietnam: Black Ops 2000
Vietnam 2: Special Assignment 2001

Key points

This game was released as Vietnam 2: Special Assignment, but in the actual game it is called Vietnam 2: Black Ops Special Assignment or Vietnam: Black Ops 2.

General information

MobyGames page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Essential improvements

Patches

Latest patch is version 1.01 available here and here. It fixes issues with saving and loading the game.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]

Video settings

Game and display options menus.
Game and display options menus.
Comparison of HUD size at 2048x1536 set directly in game(up) and 2048x1536 forced through dgVoodoo 2 with in game resolution set to 1024x768 (down).
Comparison of HUD size at 2048x1536 set directly in game(up) and 2048x1536 forced through dgVoodoo 2 with in game resolution set to 1024x768 (down).

Template:Video settings

Widescreen resolution

Only 4:3 resolutions are available in the options menu. Widescreen resolutions can be set manually, but the game is stretched. Menus remain 640x480, the HUD is not scaled.
Because of DirectX resolution limit the game will not run at resolutions larger than 2048x2048, use dgVoodoo 2 to remove the limit.
Setting screen resolution manually[1]
  1. Open <path-to-game>\autoexec.cfg with a text editor.
  2. Change values of "screenwidth" and "screenheight".

HUD and menu scaling on high resolutions

dgVoodoo 2 can be used to remove the 2048x2048 resolution limit and higher resolutions can then be selected, but the HUD and menus will remain small.
By using dgVoodoo 2 itself to force higher resolutions, the HUD and menus will be scaled up with the resolution set in game used as a base for scaling. Changing the in game resolution can be used to control the size of the HUD and menus (the lower the in game resolution, the larger the HUD and menus will render on screen).
Instructions[1]
  1. Download the latest version of dgVoodoo 2 and unpack it (verified working on version 2.54).
  2. Copy all the files from the MS folder.
  3. Paste the files into the game installation folder.
  4. Run dgVoodooCpl.exe and in the DirectX tab set the desired resolution.
  5. In the game options menu select a resolution smaller than the one in dgVoodoo.

Notes

With dgVoodoo 2 the intro videos will not render. When changing the display settings in the game the mouse cursor may disappear, but the menus can still be navigated using the keyboard.

Crosshair transparency

With default values the crosshair is very transparent and is often hard to see.
Instructions[1]
  1. Open <path-to-game>\autoexec.cfg with a text editor.
  2. Increase the value of "CrosshairAlpha" to make it less transparent.
  3. Color can also be changed by changing the values of "CrosshairColorR", "CrosshairColorG" and "CrosshairColorB".

Input settings

Control options menus.
Control options menus.
Joystick configuration menus.
Joystick configuration menus.

Template:Input settings

Audio settings

Sound options menu.
Sound options menu.

Template:Audio settings

Issues unresolved

Rendering glitches and missing objects

Random objects (barrels, torches, ammunition) in some levels are not loaded at all, while in others they are just not being rendered (player can still collide with them). This is most noticeable in the first level.
Probably because of bad culling some plants and trees may randomly appear and disappear in the first level. The terrain may occasionally flicker in white color in the same level.
Background terrain in levels The River Of Death and The Showdown may not render.
Some objects and plants can be found colored in red, blue or green color.
The light maps get glitched in the second part of level The River Of Death.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System

System requirements

Windows[2]
Minimum
Operating system (OS) 95, 98, ME
Processor (CPU) Intel Pentium II (300 MHz)
System memory (RAM) 64 MB
Hard disk drive (HDD) 250 MB
Video card (GPU) 8 MB of VRAM
DirectX 8 compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 1.2 Verified by User:Antrad on December 27, 2017
  2. Information taken from the back of game CD box.