User talk:Rose
- (cur prev topic) 09:24, 4 May 2022 . . Dave247 (talk | contribs) edited a post on "Downgrading and hex editing Blur (2010) to fix strange FPS behavior" . . 0
- (cur prev topic) 19:26, 3 May 2022 . . Radmaxx (talk | contribs) commented on "Downgrading and hex editing Blur (2010) to fix strange FPS behavior" (Thanks for the heads up. After more extensive testing, I've updated the Blur page with all of the information added here and more to the...) . . +231
- (cur prev topic) 06:00, 19 March 2022 . . Dave247 (talk | contribs) commented on "Downgrading and hex editing Blur (2010) to fix strange FPS behavior" (Hi Radmaxx, I just wanted to let you know that Rose has stepped away from the Wiki to focus on other things, so they are unlikely to repl...) . . +287
- (cur prev topic) 04:35, 19 January 2022 . . Radmaxx (talk | contribs) commented on "Downgrading and hex editing Blur (2010) to fix strange FPS behavior" (Hi Rose, This is a complicated issue and I am not entirely sure how to add this information on the game's page. Blur has been removed fro...) . . +1,803
- (cur prev topic) 01:08, 5 November 2021 . . Mirh (talk | contribs) commented on "Removing contribution" (Other information being used for loosely everything under the sun doesn't seem wrong or bad, it is after all the "whatever is left" secti...) . . +1,666
- (cur prev topic) 22:35, 4 November 2021 . . Aemony (talk | contribs) commented on "Removing contribution" (> we should consider limiting it to mods that can be referenced from other sections That is too extreme -- the section is intended for st...) . . +621
- (cur prev topic) 20:09, 4 November 2021 . . Rose (talk | contribs) edited a post on "Removing contribution" . . +6
- (cur prev topic) 20:03, 4 November 2021 . . Rose (talk | contribs) commented on "Removing contribution" (I do think that we need changes to the Other information guidelines which now allow anything to be documented under that section as long...) . . +1,160
- (cur prev topic) 14:42, 4 November 2021 . . Mirh (talk | contribs) commented on "Removing contribution" (That's still an monstrosity, that would quickly bore (i.e. loose the attention) everyone but the most fierce completionist fans. And some...) . . +1,102
- (cur prev topic) 08:38, 4 November 2021 . . Rose (talk | contribs) commented on "Scarlet Nexus resolution, fixes and graphical improvements" (Hi, Setting the width and height values via ResolutionX and ResolutionY works in every Unreal Engine 4 game I can think of, but I cannot...) . . +1,146
- (cur prev topic) 06:44, 4 November 2021 . . Radmaxx (talk | contribs) commented on "Scarlet Nexus resolution, fixes and graphical improvements" (Hi Rose, Given that you already created a tool to select ultra-wide resolutions on Scarlet Nexus, I wanted to ask you is there a way to f...) . . +2,017
- (cur prev topic) 16:15, 9 October 2021 . . D0x360 (talk | contribs) commented on "TAU Upscaling is VERY relevant and belongs in the Kena page" (I understand where you're coming from and even agree with 99% of it. I think users who generally dislike TAA would change their minds if...) . . +502
- (cur prev topic) 14:48, 28 September 2021 . . Rose (talk | contribs) commented on "TAU Upscaling is VERY relevant and belongs in the Kena page" (You made good points about the less common resolutions, and I'm not particularly opposed to the idea of documenting TAAU, but the issue o...) . . +1,202
- (cur prev topic) 00:18, 28 September 2021 . . Rose (talk | contribs) commented on "TAU Upscaling is VERY relevant and belongs in the Kena page" (A few days ago we introduced the note that appears below the Video table in every article on an Unreal Engine 4 game, addressing the issu...) . . +501
- (cur prev topic) 00:09, 28 September 2021 . . D0x360 (talk | contribs) commented on "TAU Upscaling is VERY relevant and belongs in the Kena page" (I understand what you're saying but I disagree on the basis that this feature is disabled by default and it would still help people playi...) . . +1,839
- (cur prev topic) 23:32, 27 September 2021 . . Rose (talk | contribs) commented on "TAU Upscaling is VERY relevant and belongs in the Kena page" (It being generic means that it will work in other games on Unreal Engine 4, many of which use TAA and have a resolution scaling slider. T...) . . +1,443
- (cur prev topic) 23:14, 27 September 2021 . . D0x360 (talk | contribs) changed the topic title from "TAU Upscaling is VERY relevant and belongs in the article." to "TAU Upscaling is VERY relevant and belongs in the Kena page" . . +1
- (cur prev topic) 23:13, 27 September 2021 . . D0x360 (talk | contribs) commented on "Kena tonemapper sharpen value" (You wouldn't even need it if TAU was used.) . . +42
- (cur prev topic) 23:12, 27 September 2021 . . D0x360 (talk | contribs) commented on "TAU Upscaling is VERY relevant and belongs in the Kena page" (I disagree about it being a generic fix. It enables a completely different way of upscaling in ue4 & 5. A much higher quality version. In...) . . +1,016
- (cur prev topic) 16:27, 23 September 2021 . . 82.27.31.167 (talk) commented on "Kena tonemapper sharpen value" (Awesome, thanks for the update.) . . +31
- (cur prev topic) 12:50, 22 September 2021 . . TL431 (talk | contribs) edited a post on "Regarding DoF in Kena" . . +1
- (cur prev topic) 12:50, 22 September 2021 . . TL431 (talk | contribs) commented on "Regarding DoF in Kena" (Yeah, I completely agree with what you are saying. Thank you Have a nice day) . . +76
- (cur prev topic) 12:47, 22 September 2021 . . Rose (talk | contribs) commented on "Regarding DoF in Kena" (It does appear to be contextual, because going into a cutscene did set it to 1 on my end, and then to 0 again during a pre-rendered one....) . . +545
- (cur prev topic) 12:37, 22 September 2021 . . TL431 (talk | contribs) commented on "Regarding DoF in Kena" (Ah, I see. Actually during the gameplay it is always set to 0, regardless of the DoF setting (Limited or On) in game. Perhaps it is activ...) . . +193
- (cur prev topic) 12:31, 22 September 2021 . . Rose (talk | contribs) commented on "Regarding DoF in Kena" (Hi, The game settings do not apply immediately. Return to the gameplay and see what the console reports when DoF is set to Limited.) . . +132
- (cur prev topic) 12:29, 22 September 2021 . . TL431 (talk | contribs) commented on "Regarding DoF in Kena" (I see you reverted my edit on the wiki about the DoF removal patch. I tried to set DoF to "limited" ingame but I am not seeing any visual...) . . +346
- (cur prev topic) 01:28, 22 September 2021 . . Rose (talk | contribs) commented on "Kena tonemapper sharpen value" (It turns out that I did not have the latest version of the unlocker, so using it caused the game to break. However, if you use 3.0.21, yo...) . . +196
- (cur prev topic) 15:38, 21 September 2021 . . 82.27.31.167 (talk) commented on "Kena tonemapper sharpen value" (Thanks for the swift reply. Ah thats too bad I think I will play this one on PS5 instead since its not configurable anyway, cheers again.) . . +137
- (cur prev topic) 15:23, 21 September 2021 . . Rose (talk | contribs) commented on "Kena tonemapper sharpen value" (The Unreal Engine 4 unlocker reports that it's set by "SystemSettingsini", which is uncommon. Attempting to set it to 0 the usual way has...) . . +208
- (cur prev topic) 14:31, 21 September 2021 . . 82.27.31.167 (talk) commented on "Kena tonemapper sharpen value" (Thanks for your work on Kena, I usually like to edit engine.ini and use tonemapper.sharpen to recover detail lost from TAA but this defau...) . . +248
- (cur prev topic) 00:23, 21 September 2021 . . Anonymous (talk | contribs) deleted the topic "Somebody got butthurt?" (Harassment will not be tolerated.) . . -22
- (cur prev topic) 06:14, 6 September 2021 . . Rose (talk | contribs) commented on "How to properly warn of future game removals from stores?" (To add to the above, I suppose one could argue that some people do not visit the front page and would want to know from the game pages. I...) . . +516
- (cur prev topic) 06:01, 6 September 2021 . . Rose (talk | contribs) edited a post on "How to properly warn of future game removals from stores?" . . +1
- (cur prev topic) 06:01, 6 September 2021 . . Rose (talk | contribs) commented on "How to properly warn of future game removals from stores?" (Hi, Our articles are not really intended to work as PSAs regarding impending changes. I would argue that it is against the spirit of the...) . . +647
- (cur prev topic) 05:52, 6 September 2021 . . Flamingfool719 (talk | contribs) commented on "How to properly warn of future game removals from stores?" (Hi Rose, You reverted my edit on Stranger Things 3 (see: https://www.pcgamingwiki.com/w/index.php?title=Stranger_Things_3:_The_Game&diff=...) . . +1,417
- (cur prev topic) 02:33, 1 September 2021 . . Rose (talk | contribs) commented on "i worked on a guide and everything was removed" (Hi, Read the summaries here and here. Also see this conversation on how the burden of following the guidelines is on each contributor. Yo...) . . +557
- (cur prev topic) 02:24, 1 September 2021 . . 67.171.34.187 (talk) commented on "i worked on a guide and everything was removed" (why remove everything i wrote? improve what i wrote instead of saying its speculation and false wasting my time. i wont continue to suppo...) . . +150
- (cur prev topic) 18:11, 14 August 2021 . . Anonymous (talk | contribs) edited a post on "Please stop editing the Aliens introduction if you don't know the game" . . 0
- (cur prev topic) 18:11, 14 August 2021 . . Anonymous (talk | contribs) edited a post on "Please stop editing the Aliens introduction if you don't know the game" . . +109
- (cur prev topic) 18:11, 14 August 2021 . . Anonymous (talk | contribs) commented on "Please stop editing the Aliens introduction if you don't know the game" (In case you missed it, you are now permanently-banned from PCGamingWiki for failing to disclose your relationship with the Aliens: Firete...) . . +316
- (cur prev topic) 12:17, 14 August 2021 . . Anonymous (talk | contribs) commented on "Please stop editing the Aliens introduction if you don't know the game" (Your thinly-veiled harrasment of one of PCGamingWiki's staff editors and your violation the wiki's licensing of its articles by blatantly...) . . +466
- (cur prev topic) 10:38, 14 August 2021 . . JackStillAlive (talk | contribs) changed the topic title from "Stop editing the Aliens introduction if you don't know the game" to "Please stop editing the Aliens introduction if you don't know the game" . . +7
- (cur prev topic) 10:38, 14 August 2021 . . JackStillAlive (talk | contribs) changed the topic title from "Stop editing the Aliens introduction if you don't know the team" to "Stop editing the Aliens introduction if you don't know the game" . . 0
- (cur prev topic) 10:38, 14 August 2021 . . JackStillAlive (talk | contribs) commented on "Please stop editing the Aliens introduction if you don't know the game" (Hi Rose! I understand you don't want PR speak to be included in the introduction of the game, but you can't know what is and what is not...) . . +942
- (cur prev topic) 09:53, 10 August 2021 . . Ciocolici (talk | contribs) commented on "Removing contribution" (Thanks! The order I used was the order I installed the mods myself. Since for example ALOT MUST be installed last. But I did change the o...) . . +206
- (cur prev topic) 00:57, 10 August 2021 . . Rose (talk | contribs) edited a post on "Removing contribution" . . +34
- (cur prev topic) 00:57, 10 August 2021 . . Rose (talk | contribs) commented on "Removing contribution" (Thank you for listening. The new change is definitely an improvement to the format for better alignment with the guidelines. I made a few...) . . +611
- (cur prev topic) 20:48, 9 August 2021 . . Ciocolici (talk | contribs) commented on "Removing contribution" (https://www.pcgamingwiki.com/wiki/Mass_Effect_Legendary_Edition#Mods Please tell me this is okay. ^^) . . +100
- (cur prev topic) 16:36, 8 August 2021 . . Ciocolici (talk | contribs) edited a post on "Removing contribution" . . +54