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Difference between revisions of "Trine 2"

From PCGamingWiki, the wiki about fixing PC games
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Line 5: Line 5:
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Frozenbyte Engine|ref=<ref name="engineversion">{{Refurl|url=https://wiki.frozenbyte.com/index.php/How_to_obtain_the_Frozenbyte_Editor|title=Frozenbyte Wiki - How to obtain the Frozenbyte Editor|date=2019-11-21}}</ref>|build=v1.00}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|December 7, 2011}}
 
{{Infobox game/row/date|Windows|December 7, 2011}}
 
{{Infobox game/row/date|OS X|December 7, 2011}}
 
{{Infobox game/row/date|OS X|December 7, 2011}}
 
{{Infobox game/row/date|Linux|March 31, 2012}}
 
{{Infobox game/row/date|Linux|March 31, 2012}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|trine-2|84}}
 +
{{Infobox game/row/reception|OpenCritic|315/trine-2-complete-story|87}}
 +
{{Infobox game/row/reception|IGDB|trine-2|85}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Scrolling, Side view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Platform, Puzzle }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 +
{{Infobox game/row/taxonomy/series            | Trine }}
 
|steam appid  = 35720
 
|steam appid  = 35720
 
|steam appid side = 35725
 
|steam appid side = 35725
|gogcom page  = trine_2_complete_story, trine_2_soundtracks_artbooks
+
|gogcom id    = 1207660353
 +
|gogcom id side = 1436531655
 +
|official site= http://trine2.com/site/
 +
|hltb        = 10652
 +
|igdb        =
 +
|lutris      = trine-2-complete-story
 +
|strategywiki = Trine 2
 +
|mobygames    = 55405
 
|wikipedia    = Trine 2
 
|wikipedia    = Trine 2
 
|winehq      = 13633
 
|winehq      = 13633
 +
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
{{Series|Trine}}
 
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://trine2.com/site/ Official game site]
+
{{mm}} [https://frozenbyte.com/board/viewforum.php?f=15/ Official Forums]
{{mm}} [http://frozenbyte.com/board/viewforum.php?f=15/ Official Forums]
+
{{mm}} [https://trine.fandom.com/wiki/Trine_Wiki Trine Wiki]
{{mm}} [http://trine.wikia.com/wiki/Trine_Wiki Trine Wiki]
+
{{mm}} [https://web.archive.org/web/20141205084805/http://forums.steampowered.com/forums/showthread.php?t=2287549 Trine 2 controller config FAQ / how-to] thread on Steam Users' Forums
{{mm}} [http://forums.steampowered.com/forums/showthread.php?t=2287549 Trine 2 controller config FAQ / how-to] thread on Steam Users' Forums
+
{{mm}} [https://web.archive.org/web/20141205084813/http://forums.steampowered.com/forums/showthread.php?t=2264865 Trine 2 rendering information - anti-aliasing, overheating, stereo, input lag, etc] thread on Steam Users' Forums
{{mm}} [http://forums.steampowered.com/forums/showthread.php?t=2264865 Trine 2 rendering information - anti-aliasing, overheating, stereo, input lag, etc] thread on Steam Users' Forums
+
{{GOG.com links|1207660353|trine_series|for game series}}
{{GOG.com links|trine_2_complete_story|trine_series|for game series}}
+
{{mm}} [https://steamcommunity.com/app/35720/discussions/ Steam Community Discussions]
{{mm}} [http://steamcommunity.com/app/35720/discussions/ Steam Community Discussions]
 
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=644 Steam Users' Forums] for game series
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail | | Steam | | | Windows, OS X, Linux }}
 
{{Availability/row| Retail | | Steam | | | Windows, OS X, Linux }}
{{Availability/row|1= official |2= http://trine2.com/site/index.php?page=buy |3= DRM-free |4= |5= Steam |6= Windows, OS X, Linux }}
+
{{Availability/row|1= official |2= http://trine2.com/site/index.php?page=buy |3= DRM-free |4= |5= Steam | 6= Windows, OS X, Linux }}
{{Availability/row| GamersGate | DD-T2CS | Steam | | | Windows, OS X, Linux }}
+
{{Availability/row| Gamersgate | trine-ultimate-collection | Steam | Ultimate Collection only. | | Windows, OS X, Linux }}
{{Availability/row| Gamesplanet | 1871-1 | Steam | {{store link|Gamesplanet|1871-3|Collector's Edition}} is also available. | | Windows, OS X, Linux }}
+
{{Availability/row| Gamesplanet | 4293-1 | Steam | Ultimate Collection only. | | Windows, OS X, Linux }}
{{Availability/row| GOG | trine_2_complete_story | DRM-free | | | Windows, OS X, Linux }}
+
{{Availability/row| GOG.com | trine_2_complete_story | DRM-free | | | Windows, OS X, Linux }}
{{Availability/row| Humble | trine2complete | DRM-free | | Steam | Windows, OS X, Linux }}
+
{{Availability/row| Humble | trine-2-complete-story | DRM-free | | Steam | Windows, OS X, Linux }}
 
{{Availability/row| MacApp | id483381002 | MacApp | | | OS X }}
 
{{Availability/row| MacApp | id483381002 | MacApp | | | OS X }}
 
{{Availability/row| Steam | 35720 | Steam | | | Windows, OS X, Linux }}
 
{{Availability/row| Steam | 35720 | Steam | | | Windows, OS X, Linux }}
 +
{{Availability/row| Origin | trine/trine-2 | Origin | | | Windows | unavailable }}
 
}}
 
}}
 
{{ii}} Demo is available for {{store link|Steam|35720|Windows}} and for [http://trine2.com/demo/Trine2_Mac_Demo_v120b.zip OS X].
 
{{ii}} Demo is available for {{store link|Steam|35720|Windows}} and for [http://trine2.com/demo/Trine2_Mac_Demo_v120b.zip OS X].
  
 +
==Monetization==
 
{{DLC|
 
{{DLC|
 
{{DLC/row| Goblin Menace |  | Windows, OS X, Linux }}
 
{{DLC/row| Goblin Menace |  | Windows, OS X, Linux }}
Line 46: Line 79:
  
 
==Game data==
 
==Game data==
===Configuration file and save game data location===
+
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|appdata}}\Trine2\}}
+
{{Game data/config|Windows|{{p|appdata}}\Trine2\}}
{{Game data/row|OS X|~/Library/Trine2/}}
+
{{Game data/config|OS X|{{p|osxhome}}/Library/Trine2/}}
{{Game data/row|Linux|~/.frozenbyte/Trine2/}}
+
{{Game data/config|Linux|{{p|linuxhome}}/.frozenbyte/Trine2/}}
{{Game data/row|Steam|{{p|steam}}/userdata/{{p|uid}}/35720/remote/}}
+
{{Game data/config|Steam|{{p|steam}}/userdata/{{p|uid}}/35720/remote/}}
 
}}
 
}}
 
{{XDG|false}}
 
{{XDG|false}}
 +
 +
===Save game data location===
 +
{{Game data|
 +
{{Game data/saves|Windows|{{p|appdata}}\Trine2\}}
 +
{{Game data/saves|OS X|{{p|osxhome}}/Library/Trine2/}}
 +
{{Game data/saves|Linux|{{p|linuxhome}}/.frozenbyte/Trine2/}}
 +
{{Game data/saves|Steam|{{p|steam}}/userdata/{{p|uid}}/35720/remote/}}
 +
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  = true
|origin notes         =  
+
|discord notes            =
|steam cloud           = true
+
|epic games launcher      =
|steam cloud notes    =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                = true
|uplay notes           =  
+
|gog galaxy notes          =
 +
|origin                   = true
 +
|origin notes             =  
 +
|steam cloud               = true
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Trine 2 Launcher Options.png|Launcher options menu.}}
 
{{Image|Trine 2 Launcher Options.png|Launcher options menu.}}
 
{{Image|Trine 2 Video.png|In-game video settings.}}
 
{{Image|Trine 2 Video.png|In-game video settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/trine-2/en
+
|wsgf link                  = https://www.wsgf.org/dr/trine-2/en
 
|widescreen wsgf award      = silver
 
|widescreen wsgf award      = silver
 
|multimonitor wsgf award    = silver
 
|multimonitor wsgf award    = silver
 
|ultrawidescreen wsgf award = silver
 
|ultrawidescreen wsgf award = silver
|4k ultra hd wsgf award    = incomplete
+
|4k ultra hd wsgf award    = silver
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
Line 80: Line 129:
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = n/a
 
|fov                        = n/a
Line 89: Line 138:
 
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = Tied to the graphics detail level. Can be set manually by editing <code>setOption(renderingModule, "Anisotropy", X)</code> in [[#Configuration file and save game data location|options.txt]]
+
|anisotropic notes          = Tied to the graphics detail level. To set manually see [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Enforces FXAA with launcher. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
+
|antialiasing notes        = Enforces [[FXAA]] with launcher. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 98: Line 150:
 
|120 fps                    = hackable
 
|120 fps                    = hackable
 
|120 fps notes              = See [[#High frame rate|High frame rate]].
 
|120 fps notes              = See [[#High frame rate|High frame rate]].
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 103: Line 157:
  
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
The game can  be started borderless fullscreen windowed by editing the options.txt file which can be found in the [[#Configuration file and save game data location|Trine 2 config folder]].
+
{{Fixbox|description=Borderless fullscreen windowed|ref={{cn|date=July 2016}}|fix=
{{Fixbox|1=
+
# Go to the [[#Game data|configuration file location]].
{{Fixbox/fix|Borderless fullscreen windowed}}
 
 
# Open <code>options.txt</code>.
 
# Open <code>options.txt</code>.
 
# Find and change the following three lines
 
# Find and change the following three lines
Line 112: Line 165:
 
#* <code>setOption(renderingModule, "WindowTitleBar", true)</code> to <code>false</code>.
 
#* <code>setOption(renderingModule, "WindowTitleBar", true)</code> to <code>false</code>.
 
# Save the file.
 
# Save the file.
 +
}}
 +
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|description=Anisotropic filtering|ref={{cn|date=July 2016}}|fix=
 +
# Go to the [[#Game data|configuration file location]].
 +
# Open <code>options.txt</code>.
 +
# Change <code>setOption(renderingModule, "Anisotropy", X)</code> to the desired value.
 
}}
 
}}
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
{{ii}} Game does feature SSAA, but enforces FXAA on top of it. FXAA is known to blur image so some users may want to disable it.
 
{{ii}} Game does feature SSAA, but enforces FXAA on top of it. FXAA is known to blur image so some users may want to disable it.
{{Fixbox|1=
+
 
{{Fixbox/fix|Disable FXAA and enable SSAA through config}}
+
{{Fixbox|description=Disable FXAA and enable SSAA through config|ref={{cn|date=July 2016}}|fix=
# Open <code>options.txt</code> in [[#Configuration file and save game data location|Trine 2 config folder]].
+
# Go to the [[#Game data|configuration file location]].
 +
# Open <code>options.txt</code>.
 
# Locate <code>setOption(renderingModule, "PostProcessAntiAliasing", true)</code> and change to <code>false</code>.
 
# Locate <code>setOption(renderingModule, "PostProcessAntiAliasing", true)</code> and change to <code>false</code>.
 
# Locate <code>setOption(renderingModule, "AntiAliasSamples", 0)</code> and change to desired SSAA value.
 
# Locate <code>setOption(renderingModule, "AntiAliasSamples", 0)</code> and change to desired SSAA value.
Line 125: Line 186:
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
{{ii}} By default Trine 2 limits the frame rate to 100.
 
{{ii}} By default Trine 2 limits the frame rate to 100.
{{Fixbox|1=
+
 
{{Fixbox/fix|Remove frame rate cap}}
+
{{Fixbox|description=Remove frame rate cap|ref={{cn|date=July 2016}}|fix=
# Open <code>options.txt</code> in [[#Configuration file and save game data location|Trine 2 config folder]].
+
# Go to the [[#Game data|configuration file location]].
 +
# Open <code>options.txt</code>.
 
# Locate <code>setOption(gameBaseApplicationModule, "FPSCapEnabled", true)</code> and change to <code>false</code>.
 
# Locate <code>setOption(gameBaseApplicationModule, "FPSCapEnabled", true)</code> and change to <code>false</code>.
 
# In the Trine 2 launcher, it may be necessary to change the refresh rate from "Automatic" to the actual number in hertz (windowed also works).
 
# In the Trine 2 launcher, it may be necessary to change the refresh rate from "Automatic" to the actual number in hertz (windowed also works).
Line 133: Line 195:
  
 
===Disable bloom===
 
===Disable bloom===
{{Fixbox|1=
+
{{Fixbox|description=Disable bloom|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Disable bloom}}
+
# Go to the [[#Game data|configuration file location]].
# Open <code>options.txt</code> in [[#Configuration file and save game data location|Trine 2 config folder]].
+
# Open <code>options.txt</code>.
 
# Locate <code>setOption(renderingModule, "ShowGlow", true)</code> and change to <code>false</code>.
 
# Locate <code>setOption(renderingModule, "ShowGlow", true)</code> and change to <code>false</code>.
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Trine 2 Controls.png|In-game general control settings.}}
 
{{Image|Trine 2 Controls.png|In-game general control settings.}}
 
{{Image|Trine 2 Remapping.png|In-game key/button map settings.}}
 
{{Image|Trine 2 Remapping.png|In-game key/button map settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Supports multiple keyboards and mouses for multiplayer. Possible to save and load profiles.
+
|key remap notes          = Supports multiple keyboards and mouses for multiplayer. Possible to save and load profiles. Does not work properly on Linux.
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
Line 159: Line 221:
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    = Possible to save and load profiles.
 
|controller remap notes    = Possible to save and load profiles.
|controller sensitivity    = unknown
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes= Via key rebinding.
 
|invert controller y-axis notes= Via key rebinding.
 
|touchscreen              = true
 
|touchscreen              = true
|touchscreen notes        = Windows only.<ref>[http://frozenbyte.com/2014/05/major-trine-2-update-on-steam/ Major Trine 2 Update on Steam | Frozenbyte]</ref>
+
|touchscreen notes        = Windows only.<ref>[https://frozenbyte.com/2014/05/major-trine-2-update-on-steam/ Major Trine 2 Update on Steam | Frozenbyte]</ref>
|button prompts           = unknown
+
|xinput controllers        = unknown
|button prompts notes     =  
+
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|Trine 2 Audio.png|In-game audio settings.}}
 
{{Image|Trine 2 Audio.png|In-game audio settings.}}
 
{{Image|Trine 2 Language.png|In-game language settings.}}
 
{{Image|Trine 2 Language.png|In-game language settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Master, effects, speech, music and ambience.
 
|separate volume notes    = Master, effects, speech, music and ambience.
Line 187: Line 279:
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = false
+
|mute on focus lost      = hackable
|mute on focus lost notes =  
+
|mute on focus lost notes = See [[#Mute on focus lost|Mute on focus lost]].
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =
 +
}}
 +
 
 +
===Mute on focus lost===
 +
{{Fixbox|description=Set mute in background|ref={{cn|date=March 2017}}|fix=
 +
# Download [https://gitlab.com/Kaldaien/SpecialK/tags Special K].
 +
# Copy {{file|SpecialK32.dll}} to the installation folder.
 +
# Rename to {{file|d3d9.dll}}.
 +
# Run the game and exit.
 +
# Edit {{file|d3d9.ini}} in the installation folder.
 +
# Find <code>[Window.System]</code>.
 +
# Change <code>MuteInBackground=false</code> to <code>MuteInBackground=true</code>.
 
}}
 
}}
  
Line 201: Line 306:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 210: Line 314:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 219: Line 322:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 228: Line 330:
 
  |notes    = Only basic game. DLC content in English.
 
  |notes    = Only basic game. DLC content in English.
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 237: Line 338:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 246: Line 346:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 255: Line 354:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 264: Line 362:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 273: Line 370:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 282: Line 378:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 291: Line 386:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 300: Line 394:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 309: Line 402:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 318: Line 410:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 327: Line 418:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
}}
 
}}
  
 
==Network==
 
==Network==
 +
{{ii}} Steam, Origin and GOG cross-play support.
 
{{Image|Trine 2 Network.png|In-game network settings.}}
 
{{Image|Trine 2 Network.png|In-game network settings.}}
 
{{Network/Multiplayer
 
{{Network/Multiplayer
Line 383: Line 474:
 
|iz3d                        = unknown
 
|iz3d                        = unknown
 
|iz3d notes                  =  
 
|iz3d notes                  =  
 +
|vorpx                      = true
 +
|vorpx modes                = G3D
 +
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 
|3rd space gaming vest      =  
 
|3rd space gaming vest      =  
 
|3rd space gaming vest notes =  
 
|3rd space gaming vest notes =  
|creative senz3d            =
 
|creative senz3d notes      =
 
|leap motion controller      =
 
|leap motion controller notes=
 
 
|novint falcon              =  
 
|novint falcon              =  
 
|novint falcon notes        =  
 
|novint falcon notes        =  
|oculus rift                =
 
|oculus rift notes          =
 
|razer hydra                =
 
|razer hydra notes          =
 
 
|trackir                    =  
 
|trackir                    =  
 
|trackir notes              =  
 
|trackir notes              =  
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 +
}}
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 9.0c
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|wing                  =
 +
|wing notes            =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  = 3.0
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|mac os x powerpc app  = unknown
 +
|macos intel 32-bit app = true
 +
|macos intel 64-bit app = false
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux powerpc app      = unknown
 +
|linux 32-bit executable= true
 +
|linux 64-bit executable= false
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          = PhysX
 +
|physics notes    =
 +
|audio            = Wwise
 +
|audio notes      = Windows and OS X only.<ref>{{Refurl|url=https://cheesetalks.net/frozenbyte1.php|title=Cheese talks to: Frozenbyte (about Trine and other things) - Part 1|date=2020-09-23|snippet=Perhaps one of the changes in the project itself was that we had a different approach to middleware. In the past we had mostly done stuff in-house, because it tends to be cheaper at first. With Trine 2 we knew that the schedule would be long, so we figured that we could spend some money on middleware that would save us time on the overall schedule and ensure console compatibility. We licensed Wwise for audio and Bink for video, and they worked reasonably well. Some of the time we saved has been lost since then though, we had to write our own audio system for Linux for example.}}</ref>
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Bink Video
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 
}}
 
}}
  
Line 407: Line 568:
 
|minRAM  = 1 GB
 
|minRAM  = 1 GB
 
|minHD    = 2.5 GB
 
|minHD    = 2.5 GB
|minGPU  = ATi Radeon HD 2400
+
|minGPU  = ATI Radeon HD 2400
|minGPU2  = NVIDIA GeForce 7600
+
|minGPU2  = Nvidia GeForce 7600
 
|minDX    = 9.0c
 
|minDX    = 9.0c
 
|minSM    = 3.0
 
|minSM    = 3.0
Line 422: Line 583:
 
|minRAM  = 1 GB
 
|minRAM  = 1 GB
 
|minHD    = 2.5 GB
 
|minHD    = 2.5 GB
|minGPU  = ATi Radeon 2400
+
|minGPU  = ATI Radeon 2400
|minGPU2  = NVIDIA GeForce 8600M
+
|minGPU2  = Nvidia GeForce 8600M
 
}}
 
}}
  
Line 434: Line 595:
 
|minHD    = 2.5 GB
 
|minHD    = 2.5 GB
 
|minGPU  = ATI Radeon HD 2400
 
|minGPU  = ATI Radeon HD 2400
|minGPU2  = NVIDIA GeForce 7600
+
|minGPU2  = Nvidia GeForce 7600
 
|minOGL  = 2.1
 
|minOGL  = 2.1
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 14:30, 31 August 2023

Trine 2
Trine 2 cover
Developers
Frozenbyte
Engines
Frozenbyte Engine[Note 1]
Release dates
Windows December 7, 2011
macOS (OS X) December 7, 2011
Linux March 31, 2012
Reception
Metacritic 84
OpenCritic 87
IGDB 85
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Platform, Puzzle
Art styles Stylized
Themes Fantasy
Series Trine
Trine 2 on HowLongToBeat
Trine 2 on IGDB
Trine 2 guide on StrategyWiki
Trine 2 on MobyGames
Trine 2 on Wikipedia
Trine
Trine 2009
Trine 2 2011
Trine Enchanted Edition 2014
Trine 3: The Artifacts of Power 2015
Trine 4: The Nightmare Prince 2019
Trine 5: A Clockwork Conspiracy 2023

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Trine 2 is a singleplayer and multiplayer scrolling and side view platform and puzzle game in the Trine series.

General information

Official Forums
Trine Wiki
Trine 2 controller config FAQ / how-to thread on Steam Users' Forums
Trine 2 rendering information - anti-aliasing, overheating, stereo, input lag, etc thread on Steam Users' Forums
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
macOS (OS X)
Linux
Official website
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
GamersGate
Icon overlay.png
Ultimate Collection only.
Windows
macOS (OS X)
Linux
Gamesplanet logo.svg
Icon overlay.png
Ultimate Collection only.
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Mac App Store
Icon overlay.png
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
Origin (unavailable)
Origin
Windows
Demo is available for Windows and for OS X.

Monetization

DLC and expansion packs

Name Notes
Goblin Menace
Windows
macOS (OS X)
Linux
Goblin Menace DLC is now part of Complete Story which also includes Dwarven Caverns level. With Steam previous owners of Goblin Menace DLC are automatically updated to Complete Story.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Trine2\
macOS (OS X) $HOME/Library/Trine2/
Linux $HOME/.frozenbyte/Trine2/
Steam <Steam-folder>/userdata/<user-id>/35720/remote/
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %APPDATA%\Trine2\
macOS (OS X) $HOME/Library/Trine2/
Linux $HOME/.frozenbyte/Trine2/
Steam <Steam-folder>/userdata/<user-id>/35720/remote/

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video

Launcher options menu.
Launcher options menu.
In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Choose from refresh rate list in launcher.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Tied to the graphics detail level. To set manually see Anisotropic filtering (AF).
Anti-aliasing (AA)
Enforces FXAA with launcher. See Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS
120+ FPS
See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Borderless fullscreen windowed

Borderless fullscreen windowed[citation needed]
  1. Go to the configuration file location.
  2. Open options.txt.
  3. Find and change the following three lines
    • setOption(renderingModule, "Windowed", false) to true.
    • setOption(renderingModule, "MaximizeWindow", false) to true.
    • setOption(renderingModule, "WindowTitleBar", true) to false.
  4. Save the file.

Anisotropic filtering (AF)

Anisotropic filtering[citation needed]
  1. Go to the configuration file location.
  2. Open options.txt.
  3. Change setOption(renderingModule, "Anisotropy", X) to the desired value.

Anti-aliasing (AA)

Game does feature SSAA, but enforces FXAA on top of it. FXAA is known to blur image so some users may want to disable it.
Disable FXAA and enable SSAA through config[citation needed]
  1. Go to the configuration file location.
  2. Open options.txt.
  3. Locate setOption(renderingModule, "PostProcessAntiAliasing", true) and change to false.
  4. Locate setOption(renderingModule, "AntiAliasSamples", 0) and change to desired SSAA value.

High frame rate

By default Trine 2 limits the frame rate to 100.
Remove frame rate cap[citation needed]
  1. Go to the configuration file location.
  2. Open options.txt.
  3. Locate setOption(gameBaseApplicationModule, "FPSCapEnabled", true) and change to false.
  4. In the Trine 2 launcher, it may be necessary to change the refresh rate from "Automatic" to the actual number in hertz (windowed also works).

Disable bloom

Disable bloom[citation needed]
  1. Go to the configuration file location.
  2. Open options.txt.
  3. Locate setOption(renderingModule, "ShowGlow", true) and change to false.

Input

In-game general control settings.
In-game general control settings.
In-game key/button map settings.
In-game key/button map settings.

Keyboard and mouse, touch State Notes
Remapping
Supports multiple keyboards and mouses for multiplayer. Possible to save and load profiles. Does not work properly on Linux.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Windows only.[2]
Controller
Controller support
Full controller support
Controller remapping
Possible to save and load profiles.
Controller sensitivity
Controller Y-axis inversion
Via key rebinding.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.
In-game language settings.
In-game language settings.

Audio feature State Notes
Separate volume controls
Master, effects, speech, music and ambience.
Surround sound
Subtitles
Closed captions
Mute on focus lost
See Mute on focus lost.
Royalty free audio

Mute on focus lost

Set mute in background[citation needed]
  1. Download Special K.
  2. Copy SpecialK32.dll to the installation folder.
  3. Rename to d3d9.dll.
  4. Run the game and exit.
  5. Edit d3d9.ini in the installation folder.
  6. Find [Window.System].
  7. Change MuteInBackground=false to MuteInBackground=true.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Czech
Finnish
Only basic game. DLC content in English.
French
German
Hungarian
Italian
Korean
Polish
Brazilian Portuguese
Romanian
Russian
Spanish
Turkish

Network

Steam, Origin and GOG cross-play support.
In-game network settings.
In-game network settings.

Multiplayer types

Type Native Players Notes
Local play
3 Co-op
LAN play
Online play
3 Co-op

Connection types

VR support

Stereoscopic 3D modes in launcher.
Stereoscopic 3D modes in launcher.
3D modes State GG3D Notes
Native 3D
AMD HD3D, SBS (swapped, no-stretch), Top-Bottom (swapped, no-stretch), Line interlace (swapped) and Checkboard (swapped).
Nvidia 3D Vision
3D Vision -ready.
TriDef 3D
vorpX
G3D
Officially supported game, see official vorpx game list.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware

Middleware Notes
Physics PhysX
Audio Wwise Windows and OS X only.[3]
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2.5 GB
Video card (GPU) ATI Radeon HD 2400
Nvidia GeForce 7600
DirectX 9.0c compatible
Shader model 3.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.6
Processor (CPU) Intel
System memory (RAM) 1 GB
Hard disk drive (HDD) 2.5 GB
Video card (GPU) ATI Radeon 2400
Nvidia GeForce 8600M
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) 2.2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2.5 GB
Video card (GPU) ATI Radeon HD 2400
Nvidia GeForce 7600
OpenGL 2.1 compatible


Notes

  1. Frozenbyte Engine engine build: v1.00[1]

References

  1. Frozenbyte Wiki - How to obtain the Frozenbyte Editor - last accessed on 2019-11-21
  2. Major Trine 2 Update on Steam | Frozenbyte
  3. Cheese talks to: Frozenbyte (about Trine and other things) - Part 1 - last accessed on 2020-09-23
    "Perhaps one of the changes in the project itself was that we had a different approach to middleware. In the past we had mostly done stuff in-house, because it tends to be cheaper at first. With Trine 2 we knew that the schedule would be long, so we figured that we could spend some money on middleware that would save us time on the overall schedule and ensure console compatibility. We licensed Wwise for audio and Bink for video, and they worked reasonably well. Some of the time we saved has been lost since then though, we had to write our own audio system for Linux for example."