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Difference between revisions of "TowerFall Ascension"

From PCGamingWiki, the wiki about fixing PC games
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|local play players  = 4
 
|local play players  = 4
 
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|lan play            = false
 
|lan play players    =  
 
|lan play players    =  
 
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}}{{Network/Connections
 
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|p2p                =
 
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|dedicated          =
 
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}}{{Network/Ports
 
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Revision as of 22:04, 30 July 2014

Template:Infobox game/row/osxporterTemplate:Infobox game/row/linporter
TowerFall Ascension
TowerFall Ascension cover
Developers
Matt Thorson
Engines
FNA
Release dates
Windows March 11, 2014
macOS (OS X) May 29, 2014
Linux May 29, 2014
TowerFall Ascension on Wikipedia

General information

Steam Community Discussions

Availability

Template:Availability Table

Game data

Configuration file and save game data location

Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/251470/pfx/[Note 1]
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
Steam Cloud

For Steam Cloud saves on OS X/Linux, tf_saveData is stored in both the appropriate game save directory in addition to the game install directory. The newest file between the two is given higher priority.

Linux users may want to verify the filename for case sensitivity issues. In the event that the case is wrong and you load/save a brand new game, you can still salvage the old save file since the case sensitivity will ensure that they are two separate files.

Video settings

Template:Video settings

Input settings

Template:Input settings

Controller Icon Support

TowerFall Ascension provides the ability to display proper button icons for recognized controller hardware. The following files will be found in the same location as the save data, and can be edited by the user.

GamepadIcon_Config.xml

Use this file to map a button list name to a series of sprites that will be used for the button icons. For example, the name "XB360" is bound to the icons in "xb360/" within the game's texture atlas. The list name can be whatever you like, as you will be using this in the next file.

GamepadName_Config.xml

Use this file to map a GUID to a button list name from the previous file and a readable controller name, which will be displayed at the character select screen. For the GUID, refer to the docs at Engine:FNA#About_GUIDs.

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4
LAN play
Online play

System requirements

Windows
Minimum
Operating system (OS) Vista
Processor (CPU) Intel Core i3 M380
System memory (RAM)
Hard disk drive (HDD) 400 MB
Video card (GPU) Intel HD 4400
DirectX 10 compatible


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