TowerFall Ascension
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| Developers
OS X
Linux
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| Engines
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| Release dates
Windows
March 11, 2014 OS X
May 29, 2014 Linux
May 29, 2014 |
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General information
Contents
Availability[edit]
| Source | DRM | Notes | Keys |
|---|---|---|---|
| Humble Store | |
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| Steam | |
All versions require Steam.
Game data[edit]
Configuration file and save game data location[edit]
| Location | |
|---|---|
| Windows | <path-to-game>\tf_saveData |
| OS X | ~/Library/Application Support/TowerFall/tf_saveData |
| Linux | ~/.local/share/TowerFall/tf_saveData |
This game supports the XDG Base Directory Specification on Linux.
Save game cloud syncing[edit]
| System | Native | Notes |
|---|---|---|
| Steam Cloud | |
For Steam Cloud saves on OS X/Linux, tf_saveData is stored in both the appropriate game save directory in addition to the game install directory. The newest file between the two is given higher priority.
Linux users may want to verify the filename for case sensitivity issues. In the event that the case is wrong and you load/save a brand new game, you can still salvage the old save file since the case sensitivity will ensure that they are two separate files.
Video settings[edit]
| Graphics option | Option | Notes | |
|---|---|---|---|
| Widescreen resolution | |
Game screen restricted to 4:3. | |
| Multi-monitor | |
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| Ultra-widescreen | |
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| Field of view (FOV) | |
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| Windowed | |
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| Borderless fullscreen windowed | |
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| Anisotropic filtering (AF) | |
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| Anti-aliasing (AA) | |
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| Vertical sync (Vsync) | |
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| High frame rate | |
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Input settings[edit]
| Keyboard and mouse | Native | Notes |
|---|---|---|
| Remapping | |
Edit <path-to-game>/Keyboard_Config_Custom.xml.
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| Mouse acceleration | |
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| Mouse input in menus | |
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| Mouse Y-axis inversion | |
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| Controller | ||
| Controller support | |
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| Full controller support | |
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| Controller remapping | |
See Engine:FNA#About XNA Joystick Support. |
| Controller Y-axis inversion | |
Controller Icon Support[edit]
TowerFall Ascension provides the ability to display proper button icons for recognized controller hardware. The following files will be found in the same location as the save data, and can be edited by the user.
GamepadIcon_Config.xml[edit]
Use this file to map a button list name to a series of sprites that will be used for the button icons. For example, the name "XB360" is bound to the icons in "xb360/" within the game's texture atlas. The list name can be whatever you like, as you will be using this in the next file.
GamepadName_Config.xml[edit]
Use this file to map a GUID to a button list name from the previous file and a readable controller name, which will be displayed at the character select screen. For the GUID, refer to the docs at Engine:FNA#About GUIDs.
Audio settings[edit]
| Audio options | Native | Notes |
|---|---|---|
| Separate volume controls | |
Music and sound. |
| Surround sound | |
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| Subtitles | |
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| Closed captions | |
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| Mute on focus lost | |
Localizations
| Language | UI | Audio | CC | Notes |
|---|---|---|---|---|
| English | |
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Network[edit]
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | |
4 | ||
| LAN play | |
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| Online play | |
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| Local co-op | |
2 | ||
| LAN co-op | |
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| Online co-op | |
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System requirements[edit]
| Windows | ||
|---|---|---|
| Minimum | ||
| Operating system (OS) | Vista | |
| Processor (CPU) | Intel Core i3 M380 | |
| System memory (RAM) | 2 GB | |
| Hard disk drive (HDD) | 400 MB | |
| Video card (GPU) | Intel HD 4400 DirectX 10 compatible | |
