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Difference between revisions of "Touhou: Scarlet Curiosity"

From PCGamingWiki, the wiki about fixing PC games
m (→‎API: English Steam version uses D3D9Ex, not D3D10.)
 
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Touhou Scarlet Curiosity - Cover.png
 
|cover        = Touhou Scarlet Curiosity - Cover.png
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{{Game data/saves|Windows|{{p|appdata}}\AnkakeSpa\ScarletCuriosity\remi_auto.sav|{{p|appdata}}\AnkakeSpa\ScarletCuriosity\saku_auto.sav|{{p|appdata}}\AnkakeSpa\ScarletCuriosity\remi\save###.save|{{p|appdata}}\AnkakeSpa\ScarletCuriosity\saku\save###.save}}
 
{{Game data/saves|Windows|{{p|appdata}}\AnkakeSpa\ScarletCuriosity\remi_auto.sav|{{p|appdata}}\AnkakeSpa\ScarletCuriosity\saku_auto.sav|{{p|appdata}}\AnkakeSpa\ScarletCuriosity\remi\save###.save|{{p|appdata}}\AnkakeSpa\ScarletCuriosity\saku\save###.save}}
 
}}
 
}}
{{ii}} {{file|remi_auto.sav}} and {{file|saku_auto.sav}} are the game's auto save files for Remilia and Sakuya, respectively, while {{file|remi}} and {{file|saku}} folders respectively stores their campaign's save data.
+
{{ii}} {{file|remi_auto.sav}} and {{file|saku_auto.sav}} are the game's auto-save files for Remilia and Sakuya, respectively, while {{file|remi}} and {{file|saku}} folders respectively stores their campaign's save data.
{{++}} Auto save files from the demo can be transferred into the full game.<ref name="Demo save data">{{Refcheck|user=AmethystViper|date=2021-06-04|comment=Interpreted from a rough translation via Google Translate.}}</ref>
+
{{++}} Auto-save files from the demo can be transferred into the full game.<ref name="Demo save data">{{Refcheck|user=AmethystViper|date=2021-06-04|comment=Interpreted from a rough translation via Google Translate.}}</ref>
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
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|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = SMAA, can be toggled on or off.
 
|antialiasing notes        = SMAA, can be toggled on or off.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = always on
 
|vsync                      = always on
 
|vsync notes                =  
 
|vsync notes                =  
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|other controllers        = true
 
|other controllers        = true
 
|other controllers notes  = DirectInput controllers are supported.
 
|other controllers notes  = DirectInput controllers are supported.
|button prompts      = Xbox, DualShock, generic
+
|other button prompts      = generic
|button prompts notes= Xbox 360 prompts when an XInput controller is connected, DualShock 4 prompts for DualShock 4 controllers, and generic for DirectInput controllers. Keyboard prompts are shown when no controllers are connected.
+
|other button prompts notes= Generic for DirectInput controllers. Keyboard prompts are shown when no controllers are connected.
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9, 10
+
|direct3d versions      = 9, 9Ex
|direct3d notes        = Japanese version uses Direct3D 9. English version uses Direct3D 10.
+
|direct3d notes        = Japanese version uses Direct3D 9.{{cn|reason=Is this correct? English version used D3D9Ex, is the Japanese version using the same?}} English version uses Direct3D 9Ex.<ref>{{Refcheck|user=Aemony|date=2023-10-01|comment=It was originally claimed that the English version uses D3D10 but I do not see any evidence of this on the Steam copy of the game. The Steam version makes use of D3D9Ex, same as the developer's newer game [[Touhou: New World]].}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
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|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 04:11, 1 October 2023

Touhou: Scarlet Curiosity
Touhou: Scarlet Curiosity cover
Developers
Ankake Spa
Publishers
English XSEED
Marvelous
Japan, former AGM PLAYISM
Release dates
Windows August 16, 2014[1]
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG
Art styles Anime
Themes Fantasy

Warnings

This game is only playable in English with a fan translation (see Localizations for details and other supported languages).

General information

Official developer website (Japanese)
Official game website (Japanese)
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Original Japanese Comiket 86 release.
Windows
Developer website
DRM-free
Digital re-release of the Japanese version via DLsite.
Windows
Publisher website
Icon overlay.png
English version.
Windows
Steam
Icon overlay.png
English version.
Windows
Publisher website (unavailable)
DRM-free
Digital re-release of the Japanese version via PLAYISM.
Windows
A demo of the Japanese version is available on the developer's website and DLsite; up to Chapter 2 can be played.

Version differences

The English version is based on the PlayStation 4 version, which features improved graphics and a "Bullet Hell" difficulty modifier.

Essential improvements

Patches

The latest update patch for the Japanese version can be found here, marked under "東方紅輝心 製品版ver1.31アップデートパッチ". The English version is already updated with the latest updates.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\AnkakeSpa\ScarletCuriosity\graphics_setting.json
%APPDATA%\AnkakeSpa\ScarletCuriosity\input_setting.json
%APPDATA%\AnkakeSpa\ScarletCuriosity\main_setting.json
%APPDATA%\AnkakeSpa\ScarletCuriosity\sound.ini
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/845880/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\AnkakeSpa\ScarletCuriosity\remi_auto.sav
%APPDATA%\AnkakeSpa\ScarletCuriosity\saku_auto.sav
%APPDATA%\AnkakeSpa\ScarletCuriosity\remi\save###.save
%APPDATA%\AnkakeSpa\ScarletCuriosity\saku\save###.save
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/845880/pfx/[Note 1]
remi_auto.sav and saku_auto.sav are the game's auto-save files for Remilia and Sakuya, respectively, while remi and saku folders respectively stores their campaign's save data.
Auto-save files from the demo can be transferred into the full game.[2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
SMAA, can be toggled on or off.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Option to cap the framerate to 30 FPS is available.
120+ FPS
Capped at 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard remapping.
Keyboard remapping.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse is not used.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Configured through the game's launcher.
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Xbox 360 variant.
Impulse Trigger vibration
PlayStation controllers
Natively supported in the English version.[3]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
V2 tested.[3]
Generic/other controllers
DirectInput controllers are supported.
Button prompts Input settings icon - Generic Controller.svg Generic for DirectInput controllers. Keyboard prompts are shown when no controllers are connected.
Additional information
Controller hotplugging
Haptic feedback
XInput only. "Off", "Low", "Medium", and "High" settings in the configuration launcher.
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
BGM, SE.
Surround sound
Subtitles
Dialogue is entirely text-based.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Officially supported in the English release by XSEED.
Fan translation patch for the Japanese version by OCV, download.
Japanese

Other information

API

Technical specs Supported Notes
Direct3D 9, 9Ex Japanese version uses Direct3D 9.[citation needed] English version uses Direct3D 9Ex.[4]
Shader Model support 3.0, 4.0
Executable 32-bit 64-bit Notes
Windows

System requirements

Japanese version

Windows
Minimum
Operating system (OS) Vista, 7, 8
Processor (CPU) Intel Core2 Duo 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce 9600GT
AMD RaedonHD 3800
DirectX 9.0c compatible

English version

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3 (2-core, 2.4 GHz)
System memory (RAM) 2 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GTS 450
DirectX 10 compatible


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Adventures of Scarlet Curiosity - Touhou Wiki - last accessed on 2021-06-04
  2. Verified by User:AmethystViper on 2021-06-04
    Interpreted from a rough translation via Google Translate.
  3. 3.0 3.1 Verified by User:AmethystViper on 2021-07-01
  4. Verified by User:Aemony on 2023-10-01
    It was originally claimed that the English version uses D3D10 but I do not see any evidence of this on the Steam copy of the game. The Steam version makes use of D3D9Ex, same as the developer's newer game Touhou: New World.