Difference between revisions of "The Vanishing of Ethan Carter Redux"
From PCGamingWiki, the wiki about fixing PC games
Marioysikax (talk | contribs) (So I guess trying to put all everything of game using two differend engines while both have their own problems and maintenance wasn't that brilliant idea. Seperating into their own articles.) |
(Fixed a engine related informations and added T-FXAA as AA option, tried to estimate system requirements) |
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Line 59: | Line 59: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= Letterboxing & Pillarboxing on non-16:9 resolutions. | |widescreen resolution notes= Letterboxing & Pillarboxing on non-16:9 resolutions. | ||
− | |multimonitor = | + | |multimonitor = true |
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = 70-120 |
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
Line 74: | Line 74: | ||
|anisotropic notes = Up to 16x. | |anisotropic notes = Up to 16x. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[FXAA]], 1x and T2x [[SMAA]], Temporal AA and resolution scale that can be used as | + | |antialiasing notes = [[FXAA]], T-FXAA (Temporal FXAA), 1x and T2x [[SMAA]], Temporal AA (UE4) and resolution scale that can be used as [[SSAA]]. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 80: | Line 80: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Select "Unlimited framerate" | + | |120 fps notes = Select "Unlimited framerate" in graphics options. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 99: | Line 99: | ||
|controller support = true | |controller support = true | ||
|controller support notes = XInput only. | |controller support notes = XInput only. | ||
− | |full controller = | + | |full controller = true |
− | |full controller notes = | + | |full controller notes = |
|controller remap = false | |controller remap = false | ||
|controller remap notes = | |controller remap notes = | ||
Line 226: | Line 226: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = DX11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 240: | Line 240: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 5 |
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = true |
|64-bit executable notes= | |64-bit executable notes= | ||
}} | }} | ||
Line 266: | Line 266: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 7 (x64) |
|minCPU = Intel Core 2 Duo or equivalent AMD | |minCPU = Intel Core 2 Duo or equivalent AMD | ||
− | |minRAM = | + | |minRAM = 6 GB |
− | |minHD = | + | |minHD = 6 GB |
− | |minVRAM = | + | |minVRAM = 1GB |
− | |minDX = | + | |minDX = 11 |
|recOS = 7, 8 | |recOS = 7, 8 | ||
− | | | + | |recCPU = Intel Quad-Core or AMD processor, 2.5 GHz or faster |
+ | |recRAM = 8 GB | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 14:02, 22 September 2015
This page may require cleanup to meet basic quality standards. The specific problem is: Verify that stuff withing tables are correct. Some are copied from original versions page and may not be true!. You can help by modifying
the article. The discussion page may contain useful suggestions.
Developers | |
---|---|
The Astronauts | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | September 14, 2015 |
The Vanishing of Ethan Carter | |
---|---|
The Vanishing of Ethan Carter | 2014 |
The Vanishing of Ethan Carter Redux | 2015 |
The Vanishing of Ethan Carter VR | 2016 |
This page is for Redux version of the game running Unreal 4 engine. For original version of the game, see The Vanishing of Ethan Carter.
Key points
- When buying the game, Redux version is automatically added to game library where game was purchared or activated.
- Developer suggest playing original version if problems occur with Redux.[1]
General information
Availability
- See The Vanishing of Ethan Carter page for availability. Redux is included in the purchare of the original title.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/400430/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/400430/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Spanish |
VR support
3D modes | State | Notes |
---|
Headsets | |||
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | ||
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 (x64) | 7, 8 |
Processor (CPU) | Intel Core 2 Duo or equivalent AMD | Intel Quad-Core or AMD processor, 2.5 GHz or faster |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | 1GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/400430/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (400430) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ The Vanishing of Ethan Carter Redux Out Now! - theastronauts.com
Categories:
- Pages needing cleanup
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid section order
- Invalid template usage (VR support)
- VR games
- Invalid template usage (infobox game)
- Invalid template usage (API)
- Missing section (Availability)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)