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Difference between revisions of "The Bureau: XCOM Declassified"

From PCGamingWiki, the wiki about fixing PC games
(added OS X release date)
m
 
(115 intermediate revisions by 37 users not shown)
Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
|cover        = xcom declassified.png
+
|cover        = The Bureau XCOM Declassified - Cover.png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|2K Marin}}
 
{{Infobox game/row/developer|2K Marin}}
 +
{{Infobox game/row/developer|2K Australia}}
 +
{{Infobox game/row/porter|TransGaming Inc.|OS X}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|2K Games}}
 
{{Infobox game/row/publisher|2K Games}}
Line 9: Line 11:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|August 20, 2013}}
 
{{Infobox game/row/date|Windows|August 20, 2013}}
{{Infobox game/row/date|OS X|December 3, 2013}}
+
{{Infobox game/row/date|OS X|December 3, 2013|wrapper=Cider}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|the-bureau-xcom-declassified|66}}
 +
{{Infobox game/row/reception|IGDB|the-bureau-xcom-declassified|69}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
 +
{{Infobox game/row/taxonomy/microtransactions|finite spend, unlock}}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Turn-based }}
 +
{{Infobox game/row/taxonomy/perspectives      | Bird's-eye view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Shooter, Strategy }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi }}
 +
{{Infobox game/row/taxonomy/series|X-COM}}
 
|steam appid  = 65930
 
|steam appid  = 65930
|gogcom page  =  
+
|steam appid side = 66000,66001,66002
 +
|gogcom id    = 1166983063
 +
|official site= https://www.2k.com/en-US/game/the-bureau-xcom-declassified/
 +
|hltb        = 12652
 +
|lutris      = the-bureau-xcom-declassified
 +
|strategywiki =
 +
|mobygames    = 61854
 
|wikipedia    = The Bureau: XCOM Declassified
 
|wikipedia    = The Bureau: XCOM Declassified
 +
|winehq      = 15507
 +
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    = The game has PhysX effects enabled by default, heavily impacting performance. In order to get playable framerates, either disable ''PhysX Particles'' under the advanced graphics options, or dedicate a separate Nvidia GPU to Physx.<ref name=physx>[https://steamcommunity.com/app/65930/discussions/0/1759104257602043683/ Guide; Use old GPU to solve physX problems. :: Steam Community Discussions]</ref>
 
}}
 
}}
{{Series|X-COM}}
 
  
 
'''General information'''
 
'''General information'''
{{ii}} [http://community.pcgamingwiki.com/page/news/_/news/port-report-the-bureau-xcom-declassified-r59 Port Report]
+
{{ii}} [https://community.pcgamingwiki.com/blog/features/port-reports/port-report-the-bureau-xcom-declassified-r59/ Port Report]
{{mm}} [http://steamcommunity.com/app/65930/discussions/ Steam Community Discussions]
+
{{mm}} [http://forums.2k.com/forumdisplay.php?136-The-Bureau-XCOM-Declassified Official forums]
 +
{{mm}} [http://www.ufopaedia.org/ UFOpaedia] - A huge wiki for the XCOM series
 +
{{GOG.com links|1166983063|the_bureau_xcom_declassified}}
 +
{{mm}} [https://steamcommunity.com/app/65930/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
{{Availability Table|
+
{{Availability|
{{Availability Table/row| [http://store.steampowered.com/app/65930/ Steam] | {{ID|Steam}} |  }}
+
{{Availability/row| GamersGate | the-bureau-xcom-declassified | Steam | | | Windows }}
{{Availability Table/row| [http://www.gamersgate.com/DD-BXCOMD/the-bureau-xcom-declassified GamersGate] | {{ID|Steam}} | }}
+
{{Availability/row| Gamesplanet | 1091-1 | Steam |  |  | Windows, OS X }}
{{Availability Table/row| [http://www.greenmangaming.com/s/gb/en/pc/games/strategy/bureau-xcom-declassified/ Green Man Gaming] | {{ID|Steam}} | }}
+
{{Availability/row| GOG.com | the_bureau_xcom_declassified | DRM-free | Includes all DLC. | | Windows }}
 +
{{Availability/row| GMG | bureau-xcom-declassified | Steam | | | Windows, OS X }}
 +
{{Availability/row| Steam | 65930 | Steam | | | Windows, OS X }}
 +
{{Availability/row| MacApp | id722466021 | MacApp | | | OS X | unavailable }}
 +
}}
 +
 
 +
==Monetization==
 +
{{DLC|
 +
{{DLC/row| Code Breakers | | Windows, OS X }}
 +
{{DLC/row| Hangar 6 R&D | | Windows, OS X }}
 +
{{DLC/row| Light Plasma Pistol | | Windows, OS X }}
 
}}
 
}}
{{ii}} All Windows versions require [[Steam]].
 
  
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|1=
+
{{Fixbox|description=Use the {{code|-nostartupmovies}} [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refcheck|user=Marioysikax|date=July 29, 2016|comment=Launch parameter works absolutely fine, removed file renaming and config editing methods.}}</ref>}}
{{Fixbox/fix|Skip intro videos by renaming the files}}
 
# Go to <code>{{p|game}}\XGame\Movies</code>
 
# Rename, move or delete the following files:
 
<pre>
 
XCOM-2KLogo.bik
 
XCOM-Legal_PCConsole*.bik
 
XCOM-NVIDIA-PCConsole.bik
 
XCOM-Unreal.bik
 
</pre>
 
}}
 
 
 
{{Fixbox|1=
 
{{Fixbox/fix|Skip intro videos by editing the config}}
 
1. Go to installation folder <code>\XGame\Config</code> and edit <code>XEngine.ini</code>
 
 
 
2. Find the following lines:
 
<pre>
 
StartupMovies=XCOM-Legal_PCConsole
 
StartupMovies=XCOM-NVIDIA_PCConsole
 
StartupMovies=XCOM-Unreal
 
StartupMovies=XCOM-2KLogo
 
StartupMovies=XCOM-Loading
 
</pre>
 
3. Change them to:
 
<pre>
 
;StartupMovies=XCOM-Legal_PCConsol
 
;StartupMovies=XCOM-NVIDIA_PCConsole
 
;StartupMovies=XCOM-Unreal
 
;StartupMovies=XCOM-2KLogo
 
;StartupMovies=XCOM-Loading
 
</pre>
 
{{ii}} Note: The <code>XEngine.ini</code> is only generated after running the game at least once.
 
}}
 
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\XGame\Config}}
+
{{Game data/config|Windows|{{p|game}}\XGame\Config\}}
 +
{{Game data/config|OS X|}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|Steam\userdata\{{p|uid}}\65930}}
+
{{Game data/saves|OS X|}}
 +
{{Game data/saves|Steam|{{p|steam}}/userdata/{{p|uid}}/65930/}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = true
+
|epic games launcher      =
|steam cloud notes     =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                = true
|uplay notes           =  
+
|gog galaxy notes          =
|gamesave manager      =  
+
|origin                   =  
|gamesave manager notes=  
+
|origin notes             =  
 +
|steam cloud               = true
 +
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
[[File:the_bureau_xcom_declassified_advanced_settings.jpg|290px|right|thumb|Advanced graphical settings.]]
+
{{Image|The Bureau XCOM Declassified - Graphics.png|Graphics settings. Tesselation only shows with DX11 enabled, HUD size adjust and brightness available as separate menus.}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
 
|multimonitor wsgf award    =  
 
|multimonitor wsgf award    =  
|ultrawidescreen wsgf award =
+
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = Use [https://github.com/dlrudie/WidescreenFixer/releases Widescreen Fixer] with [https://3dsurroundgaming.com/WSF.html this plugin] to fix HUD and menus.
|ultrawidescreen            =  
+
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Proper {{term|Hor+}} scaling natively supported. HUD elements are at the edges of the screen.
|4k ultra hd                =  
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = 65° - 100°. For addition tweaking see [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = 65-100°. For additional tweaking, see [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 114: Line 134:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = Supports 30, 60 and 120 FPS.
+
|vsync notes                =  
|oculus rift                = unknown
+
|60 fps                    = true
|oculus rift notes         =  
+
|60 fps notes               =  
|high frame rate            = true
+
|120 fps                    = true
|high frame rate notes     = Supports 30, 60 and 120 FPS.
+
|120 fps notes             = Supports 30, 60 and 120 FPS smoothing. See [[#High frame rate|High frame rate]] for disabling and other values.
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 125: Line 150:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{ii}} Game features field of view slider, follow this guide if default range is not enough.  
+
{{Fixbox|description=Custom FOV values|ref={{cn|date=July 2016}}|fix=
 +
# Go to {{file|{{p|game}}\XGame\Config|folder}}.
 +
# Open {{file|XEngine.ini}}.
 +
# Locate line <code>DefaultFOV=xxx</code> in section <code>[SystemSettings]</code>.
 +
# Change it to the desired FOV value.
 +
{{ii}} Aiming FOV cannot be changed and will always remain at 60°.
 +
}}
  
{{Fixbox|1=
+
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{Fixbox/fix|Field of view tweak}}
+
{{Fixbox|description=Change frame rate smoothing|ref=<ref>{{Refcheck|user=Marioysikax|date=July 29, 2016}}</ref>|fix=
# Navigate to game install folder - default <code>C:\Program Files (x86)\Steam\steamapps\common\The Bureau\XGame\Config\</code>
+
# Go to the [[#Game data|configuration file(s) location]].
# Open file <code>XEngine.ini</code> in text editor.
+
# Open {{file|XEngine.ini}}.
# Locate line <code>DefaultFOV=xxx</code> in section <code>[SystemSettings]</code> and change it to your desired field of view value.
+
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 +
# Save the file.
 +
{{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]].
 +
{{ii}} Changing value in game resets the changes.
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Image|The Bureau XCOM Declassified - General.png|General settings.}}
 +
{{Image|The Bureau XCOM Declassified - Input.png|Key rebinding.}}
 +
{{Image|The Bureau XCOM Declassified - Controller.png|Controller settings.}}
 +
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          =  
+
|key remap notes          = If mapped to movement controls, the left and right arrow keys do not function correctly in the ''Hangar 6 R&D'' DLC.
|acceleration option      = true
+
|acceleration option      = false
|acceleration option notes = Mouse smoothing option is available under Gameplay Settings. No option for mouse acceleration.
+
|acceleration option notes = Mouse smoothing option is available under Gameplay Settings.  
 +
|mouse sensitivity        = true
 +
|mouse sensitivity notes  = See [[#Mouse sensitivity|Mouse sensitivity]] to fix the difference between horizontal/vertical movement.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
|controller support notes  = Options for left and right handed.
+
|controller support notes  = XInput only.
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = false
 
|controller remap          = false
|controller remap notes    =  
+
|controller remap notes    = Couple placement change options.
 +
|controller sensitivity    = false
 +
|controller sensitivity notes=  
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Combined with mouse.
|touchscreen               = unknown
+
|xinput controllers        = true
|touchscreen notes        =  
+
|xinput controllers notes  =
 +
|xbox prompts              = true
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = false
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= false
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = false
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|controller hotplug        = true
 +
|controller hotplug notes  =
 +
|haptic feedback          = unknown
 +
|haptic feedback notes    =
 +
|simultaneous input        = true
 +
|simultaneous input notes  = Rapidly changes button prompts
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 +
}}
 +
 
 +
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
 +
{{Fixbox|description=Use same sensitivity for X- and Y-axis|ref={{cn|date=September 2020}}|fix=
 +
# Go to {{file|{{p|game}}\XGame\Config|folder}}.
 +
# Open {{file|XInput.ini}}.
 +
# Change <code>LookUpScale</code> to the same value as <code>LookRightScale</code> (default <code>300</code>).
 
}}
 
}}
  
==Audio settings==
+
==Audio==
[[File:the_bureau_xcom_declassified_audio_settings.jpg|290px|right|thumb|Audio settings.]]
+
{{Image|The Bureau XCOM Declassified - Audio.png|Audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Master, SoundFX, Music and Voice Over.
 
|separate volume notes    = Master, SoundFX, Music and Voice Over.
|surround sound          = false
+
|surround sound          = true
 
|surround sound notes    = No setting available, support up to 5.1.
 
|surround sound notes    = No setting available, support up to 5.1.
 
|subtitles                = true
 
|subtitles                = true
Line 167: Line 253:
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = false
+
|mute on focus lost      = true
|mute on focus lost notes = No setting available, mute on focus lost is enable by default.
+
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = false
 +
|royalty free audio notes = Combination of original and licensed music.
 
}}
 
}}
  
==Issues unresolved==
+
{{L10n|content=
===Aiming FOV is unaffected by FOV setting===
+
{{L10n/switch
The aiming FOV is currently unaffected by the FOV setting. This means that the aimed FOV remains 60, even if the regular FOV increases up to 100.
+
|language  = English
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =  
 +
|fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Hungarian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = [https://magyaritasok.hu/magyaritasok/the-bureau-xcom-declassified/the-bureau-xcom-declassified/2128 Fan translation.]
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Korean
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation; [https://tribogamer.com/traducoes/252_traducao-do-the-bureau-xcom-declassified-para-portugues-do-brasil.html download.]
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
}}
  
===Microstuttering===
+
==VR support==
Many players on the Steam forums are reporting major microstuttering on Nvidia GPUs (Kepler only?).
+
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =  
 +
|nvidia 3d vision gg3d award =  
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  = false
 +
|native 3d notes            =
 +
|nvidia 3d vision            = hackable
 +
|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2013/08/the-bureau-xcom-declassified.html Helix Mod: The Bureau: XCOM Declassified].
 +
|tridef 3d                  = unknown
 +
|tridef 3d notes            =
 +
|iz3d                        = unknown
 +
|iz3d notes                  =
 +
|vorpx                      = true
 +
|vorpx modes                = G3D
 +
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 +
}}
  
 +
==Issues fixed==
 
===Low frame rate===
 
===Low frame rate===
Disabling "Screen space reflections" can drasticly improve the frame rate.
+
{{Fixbox|description=Disable ''PhysX Particles'', see ''Middleware'' below}}
 +
{{Fixbox|description=Disable "Screen space reflections"}}
 +
{{Fixbox|description=Run in DX9 mode}}
 +
{{Fixbox|description=Set ''Ambient Occlusion'' to Medium instead of High}}
 +
 
 +
===Game does not start in DX11 mode===
 +
{{Fixbox|description=Run in DirectX 9 mode}}
 +
{{Fixbox|description=Blacklist executable from RivaTuner Statistics Server|fix=
 +
# Open up Rivatuner, and on the bottom left, select <code>Add</code>
 +
# Browse to {{file|{{p|game}}\Binaries\Win32|folder}} and select the {{file|TheBureau.exe}}.
 +
# On the top right of RivaTuner, under <code>Application detection level</code> select <code>None</code>
 +
* Optionally, close RivaTuner while playing.
 +
}}
  
==Issues fixed==
 
 
===Large frame rate drop when aiming===
 
===Large frame rate drop when aiming===
Disable vsync if you have large frame rate drops when aiming.
+
{{Fixbox|description=Disable VSync}}
 +
 
 +
===Crashing during the first mission in the room with the plane suspended from the ceiling===
 +
{{Fixbox|description=Replace the game's version of PhysXCore.dll with a newer version (Automatically)||fix=
 +
This has only been tested on the Steam version but may work on other versions as well.
 +
# Download and extract [https://community.pcgamingwiki.com/files/file/2216-the-bureau-xcom-declassified-physxcoredll-crash-fix/ this .zip file] into {{file|{{p|steam}}\steamapps\common|folder}}. Overwrite files when prompted.
 +
}}
 +
{{Fixbox|description=Replace the game's version of PhysXCore.dll with a newer version (manually)||fix=
 +
# Either find the newest version of {{file|PhysXCore.dll}} on the computer or download it [https://www.nvidia.com/object/physx-9.17.0524-driver.html from Nvidia].
 +
# Copy the newer file to {{file|{{p|game}}\Binaries\Win32}} and overwrite. Make note of the size, in bytes, of the new dll.
 +
# Now open {{file|PCConsoleTOC.txt}} in {{file|{{p|game}}\XGame|folder}}.
 +
# Search for <code>\Binaries\Win32\PhysXCore.dll</code>, should be line 23.
 +
# Replace the first number on the line with the new dll's size in bytes, excluding commas. So if the new .dll is (9,919,032 bytes) the replacement number should be 9919032.
 +
# Save the file. Make note of what the txt files new size is, then edit that in {{file|PCConsoleTOC.txt}} too. It should be the very last line or line 3099.
 +
}}
 +
 
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 9.0c, 11
 +
|direct3d notes        = Selectable when launching the game. Tessellation exclusive to DX11.
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|mac os x powerpc app  =
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = unknown
 +
|macos arm app          =
 +
|macos app notes        =
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          = PhysX
 +
|physics notes    = Has [[Nvidia]]'s proprietary PhysX effects enabled by default. In order to get playable framerates, either disable ''PhysX Particles'' under the advanced graphics options, or dedicate a separate Nvidia GPU to Physx.<ref name=physx/> The ''PhysX Cloth'' simulation effect does not decrease performance to the same extent.
 +
|audio            = Wwise
 +
|audio notes      =
 +
|interface        = Scaleform
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Bink Video
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
}}
  
 
==System requirements==
 
==System requirements==
Line 191: Line 475:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = Vista Service Pack 2 32-bit  
+
|minOS    = Vista SP2 32-bit
|minCPU  = Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz  
+
|minCPU  = Intel Core 2 Duo 2.4 GHz
|minmem   = 2 GB
+
|minCPU2  = AMD Athlon X2 2.7 GHz
|minGPU  = DirectX9 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT
+
|minRAM   = 2 GB
 
|minHD    = 12 GB
 
|minHD    = 12 GB
 +
|minGPU  = ATI Radeon HD 3870
 +
|minGPU2  = Nvidia GeForce 8800 GT
 +
|minDX    = 9
 +
|minaudio = DirectX Compatible
  
|recOS    = 7 Service Pack 1 64-bit  
+
|recOS    = 7 SP1 64-bit
|recCPU  = Quad Core Processor
+
|recCPU  = Quad Core
|recmem   = 4 GB
+
|recRAM   = 4 GB
|recGPU  = DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560  
+
|recGPU  = AMD Radeon HD 6950
 +
|recGPU2  = Nvidia GeForce GTX 560
 +
|recDX    = 11
 +
|recaudio =
 
}}
 
}}
 +
 +
{{System requirements
 +
|OSfamily = OS X
 +
 +
|minOS    = Mountain Lion 10.7.5
 +
|minCPU  = Intel Core i series
 +
|minRAM  = 4 GB
 +
|minHD    = 15 GB
 +
|minGPU  = AMD Radeon HD 4870
 +
|minGPU2  = Nvidia GeForce 8800 GT
 +
|minGPU3  = Intel Iris Graphics
 +
 +
|recOS    = Lion 10.9
 +
|recCPU  =
 +
|recRAM  =
 +
|recGPU  = AMD Radeon HD 5870
 +
|recGPU2  = Nvidia GeForce GT 650M
 +
}}
 +
 +
{{References}}

Latest revision as of 16:05, 12 August 2023

The Bureau: XCOM Declassified
The Bureau: XCOM Declassified cover
Developers
2K Marin
2K Australia
macOS (OS X) TransGaming Inc.
Publishers
2K Games
Engines
Unreal Engine 3
Release dates
Windows August 20, 2013
macOS (OS X) (Cider) December 3, 2013
Reception
Metacritic 66
IGDB 69
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions Finite spend, Unlock
Modes Singleplayer
Pacing Turn-based
Perspectives Bird's-eye view
Controls Direct control
Genres Shooter, Strategy
Art styles Realistic
Themes Sci-fi
Series X-COM
The Bureau: XCOM Declassified on HowLongToBeat
The Bureau: XCOM Declassified on IGDB
The Bureau: XCOM Declassified on MobyGames
The Bureau: XCOM Declassified on Wikipedia
X-COM
X-COM: UFO Defense 1994
X-COM: Terror from the Deep 1995
X-COM: Apocalypse 1997
X-COM: Interceptor 1998
X-COM: Email games 1999
X-COM: Enforcer 2001
XCOM: Enemy Unknown 2012
The Bureau: XCOM Declassified 2013
XCOM 2 2016
XCOM: Chimera Squad 2020

The Bureau: XCOM Declassified is a singleplayer bird's-eye view shooter and strategy game in the X-COM series.

The game has PhysX effects enabled by default, heavily impacting performance. In order to get playable framerates, either disable PhysX Particles under the advanced graphics options, or dedicate a separate Nvidia GPU to Physx.[1]

General information

Port Report
Official forums
UFOpaedia - A huge wiki for the XCOM series
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
GOG.com
DRM-free
Includes all DLC.
Windows
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)
Mac App Store (unavailable)
Icon overlay.png
macOS (OS X)

Monetization

DLC and expansion packs

Name Notes
Code Breakers
Windows
macOS (OS X)
Hangar 6 R&D
Windows
macOS (OS X)
Light Plasma Pistol
Windows
macOS (OS X)

Essential improvements

Skip intro videos

Use the -nostartupmovies command line argument[2]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\XGame\Config\[Note 1]
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/65930/pfx/[Note 2]

Save game data location

System Location
macOS (OS X)
Steam <Steam-folder>/userdata/<user-id>/65930/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/65930/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics settings. Tesselation only shows with DX11 enabled, HUD size adjust and brightness available as separate menus.
Graphics settings. Tesselation only shows with DX11 enabled, HUD size adjust and brightness available as separate menus.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Use Widescreen Fixer with this plugin to fix HUD and menus.
Ultra-widescreen
Proper Hor+ scaling natively supported. HUD elements are at the edges of the screen.
4K Ultra HD
Field of view (FOV)
65-100°. For additional tweaking, see Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Up to 16 samples
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Supports 30, 60 and 120 FPS smoothing. See High frame rate for disabling and other values.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Custom FOV values[citation needed]
  1. Go to <path-to-game>\XGame\Config.
  2. Open XEngine.ini.
  3. Locate line DefaultFOV=xxx in section [SystemSettings].
  4. Change it to the desired FOV value.
Aiming FOV cannot be changed and will always remain at 60°.

High frame rate

Change frame rate smoothing[3]
  1. Go to the configuration file(s) location.
  2. Open XEngine.ini.
  3. Search and change bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
  4. Save the file.
For more information, see the Unreal Engine 3 page.
Changing value in game resets the changes.

Input

General settings.
General settings.
Key rebinding.
Key rebinding.
Controller settings.
Controller settings.

Keyboard and mouse State Notes
Remapping
If mapped to movement controls, the left and right arrow keys do not function correctly in the Hangar 6 R&D DLC.
Mouse acceleration
Mouse smoothing option is available under Gameplay Settings.
Mouse sensitivity
See Mouse sensitivity to fix the difference between horizontal/vertical movement.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput only.
Full controller support
Controller remapping
Couple placement change options.
Controller sensitivity
Controller Y-axis inversion
Combined with mouse.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Rapidly changes button prompts

Mouse sensitivity

Use same sensitivity for X- and Y-axis[citation needed]
  1. Go to <path-to-game>\XGame\Config.
  2. Open XInput.ini.
  3. Change LookUpScale to the same value as LookRightScale (default 300).

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, SoundFX, Music and Voice Over.
Surround sound
No setting available, support up to 5.1.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Combination of original and licensed music.

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Fan translation.
Italian
Japanese
Korean
Brazilian Portuguese
Fan translation; download.
Russian
Spanish

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
See Helix Mod: The Bureau: XCOM Declassified.
vorpX
G3D
Officially supported game, see official vorpx game list.

Issues fixed

Low frame rate

Disable PhysX Particles, see Middleware below
Disable "Screen space reflections"
Run in DX9 mode
Set Ambient Occlusion to Medium instead of High

Game does not start in DX11 mode

Run in DirectX 9 mode
Blacklist executable from RivaTuner Statistics Server
  1. Open up Rivatuner, and on the bottom left, select Add
  2. Browse to <path-to-game>\Binaries\Win32 and select the TheBureau.exe.
  3. On the top right of RivaTuner, under Application detection level select None
  • Optionally, close RivaTuner while playing.

Large frame rate drop when aiming

Disable VSync

Crashing during the first mission in the room with the plane suspended from the ceiling

Replace the game's version of PhysXCore.dll with a newer version (Automatically)

This has only been tested on the Steam version but may work on other versions as well.

  1. Download and extract this .zip file into <Steam-folder>\steamapps\common. Overwrite files when prompted.
Replace the game's version of PhysXCore.dll with a newer version (manually)
  1. Either find the newest version of PhysXCore.dll on the computer or download it from Nvidia.
  2. Copy the newer file to <path-to-game>\Binaries\Win32 and overwrite. Make note of the size, in bytes, of the new dll.
  3. Now open PCConsoleTOC.txt in <path-to-game>\XGame.
  4. Search for \Binaries\Win32\PhysXCore.dll, should be line 23.
  5. Replace the first number on the line with the new dll's size in bytes, excluding commas. So if the new .dll is (9,919,032 bytes) the replacement number should be 9919032.
  6. Save the file. Make note of what the txt files new size is, then edit that in PCConsoleTOC.txt too. It should be the very last line or line 3099.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c, 11 Selectable when launching the game. Tessellation exclusive to DX11.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Physics PhysX Has Nvidia's proprietary PhysX effects enabled by default. In order to get playable framerates, either disable PhysX Particles under the advanced graphics options, or dedicate a separate Nvidia GPU to Physx.[1] The PhysX Cloth simulation effect does not decrease performance to the same extent.
Audio Wwise
Interface Scaleform
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista SP2 32-bit
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 2.7 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) ATI Radeon HD 3870
Nvidia GeForce 8800 GT
DirectX 9 compatible
Sound (audio device) DirectX Compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) Mountain Lion 10.7.5
Processor (CPU) Intel Core i series
System memory (RAM) 4 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) AMD Radeon HD 4870
Nvidia GeForce 8800 GT
Intel Iris Graphics

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 Guide; Use old GPU to solve physX problems. :: Steam Community Discussions
  2. Verified by User:Marioysikax on July 29, 2016
    Launch parameter works absolutely fine, removed file renaming and config editing methods.
  3. Verified by User:Marioysikax on July 29, 2016