Difference between revisions of "Blackwell Convergence"
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|publishers = | |publishers = | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Adventure Game Studio}} | + | {{Infobox game/row/engine|Adventure Game Studio|ref=<ref name="engineversion">{{Refcheck|user=Baronsmoki|date=2023-07-20}}</ref>|build=3.6.0.50}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|July 22, 2009}} | {{Infobox game/row/date|Windows|July 22, 2009}} | ||
Line 16: | Line 16: | ||
{{Infobox game/row/reception|IGDB||}} | {{Infobox game/row/reception|IGDB||}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
− | {{Infobox game/row/taxonomy/modes | Singleplayer | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
{{Infobox game/row/taxonomy/pacing | Relaxed }} | {{Infobox game/row/taxonomy/pacing | Relaxed }} | ||
{{Infobox game/row/taxonomy/perspectives | Flip screen, Side view }} | {{Infobox game/row/taxonomy/perspectives | Flip screen, Side view }} | ||
Line 35: | Line 35: | ||
|hltb = 1111 | |hltb = 1111 | ||
|igdb = the-blackwell-convergence | |igdb = the-blackwell-convergence | ||
+ | |lutris = blackwell-convergence | ||
+ | |mobygames = 41842 | ||
|strategywiki = | |strategywiki = | ||
− | + | |wikipedia = The Blackwell Convergence | |
− | |wikipedia = | ||
|winehq = 10293 | |winehq = 10293 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
+ | {{mm}} [https://discord.com/invite/kj2mkWs Developer Discord server] | ||
{{GOG.com links|1207662903|blackwell_series|for game series}} | {{GOG.com links|1207662903|blackwell_series|for game series}} | ||
{{mm}} [https://steamcommunity.com/app/80350/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/80350/discussions/ Steam Community Discussions] | ||
Line 48: | Line 58: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| developer | http://www.wadjeteyegames.com/ | + | {{Availability/row| developer | http://www.wadjeteyegames.com/games/blackwell-convergence/ | DRM-free | Demo also available. | | Windows, OS X, Linux }} |
− | |||
{{Availability/row| GOG.com | blackwell_bundle | DRM-free | Includes the first four games | | Windows, OS X, Linux }} | {{Availability/row| GOG.com | blackwell_bundle | DRM-free | Includes the first four games | | Windows, OS X, Linux }} | ||
− | {{Availability/row| Steam | 80350 | Steam | | | Windows, OS X, Linux }} | + | {{Availability/row| Steam | 80350 | DRM-free | Can be played without Steam.<ref>{{Refcheck|user=Mastan|date=2022-04-02}}</ref> | | Windows, OS X, Linux }} |
+ | {{Availability/row| GamersGate | the-blackwell-convergence | DRM-free | | | Windows | unavailable }} | ||
}} | }} | ||
+ | {{ii}} A demo is available from the [http://www.wadjeteyegames.com/games/blackwell-convergence/ developer website]. | ||
==Game data== | ==Game data== | ||
===Configuration file location=== | ===Configuration file location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{ | + | {{Game data/config|Windows|{{p|userprofile}}\Saved Games\Blackwell Convergence\acsetup.cfg}} |
{{Game data/config|OS X|{{P|game}}/acsetup.cfg}} | {{Game data/config|OS X|{{P|game}}/acsetup.cfg}} | ||
{{Game data/config|Linux|{{P|game}}/acsetup.cfg}} | {{Game data/config|Linux|{{P|game}}/acsetup.cfg}} | ||
Line 67: | Line 78: | ||
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\Blackwell Convergence\}} | {{Game data/saves|Windows|{{p|userprofile}}\Saved Games\Blackwell Convergence\}} | ||
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
− | {{Game data/saves|Linux|{{ | + | {{Game data/saves|Linux|{{P|xdgdatahome}}/ags/Blackwell Convergence/}} |
− | |||
}} | }} | ||
+ | {{XDG|true}} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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|epic games launcher = | |epic games launcher = | ||
|epic games launcher notes = | |epic games launcher notes = | ||
− | |gog galaxy = | + | |gog galaxy = true |
|gog galaxy notes = | |gog galaxy notes = | ||
|origin = | |origin = | ||
Line 91: | Line 102: | ||
==Video== | ==Video== | ||
− | {{Image|Blackwell Convergence - AGS.png|Graphics options for Blackwell Convergence accessed through | + | {{Image|Blackwell Convergence - AGS.png|Graphics options for Blackwell Convergence accessed through {{file|{{p|game}}\winsetup.exe}}.}} |
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= {{term| | + | |widescreen resolution notes= 320x240 (4:3) {{term|static aspect}}, {{term|stretched}}, or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 105: | Line 116: | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = false | |4k ultra hd = false | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Resolution can be set, but will be {{term|pillarboxed}} ('''Stretch, preserving aspect ratio''' setting) or {{term|stretched}} ('''Fill whole screen''' setting). |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = Set with | + | |windowed notes = Set with {{file|winsetup.exe}} or use <code>-windowed</code> [[Glossary:Command line arguments|parameter]]. |
− | |borderless windowed = | + | |borderless windowed = true |
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = n/a | |antialiasing = n/a | ||
− | |antialiasing notes = | + | |antialiasing notes = |
− | |vsync = | + | |upscaling = unknown |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = false | |60 fps = false | ||
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|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
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|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = n/a |
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
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|closed captions = true | |closed captions = true | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = true | ||
+ | |royalty free audio notes = The only copyrighted track is the ending credits song "I Can See Into Forever" by Sammy Allen feat. Hypnogaja. | ||
}} | }} | ||
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{{API | {{API | ||
|direct3d versions = 9 | |direct3d versions = 9 | ||
− | |direct3d notes = | + | |direct3d notes = Despite its name, the '''SDL 2D Software renderer''' option outputs to Direct3D 9.<ref>{{Refcheck|user=Baronsmoki|date=2023-07-28|comment=Tested with Bandicam, [[Special K]].}}</ref> |
− | |directdraw versions = | + | |directdraw versions = |
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |wing = |
+ | |wing notes = | ||
+ | |opengl versions = true | ||
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = false |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = true |
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux powerpc app = unknown |
− | |linux 64-bit executable= unknown | + | |linux 32-bit executable= true |
+ | |linux 64-bit executable= true | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = Me |
− | |minCPU = Intel Pentium | + | |minCPU = Intel Pentium 700 MHz |
|minRAM = 64 MB | |minRAM = 64 MB | ||
|minHD = 64 MB | |minHD = 64 MB | ||
− | |||
|minGPU = | |minGPU = | ||
− | |minDX = 5 | + | |minDX = 5.0 |
+ | |minaudio = DirectX compatible | ||
+ | |minother = 640x400 resolution | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = OS X | ||
+ | |minOS = 10.11 | ||
+ | |minCPU = | ||
+ | |minRAM = 2 GB | ||
+ | |minHD = 1.5 GB | ||
+ | |minGPU = | ||
+ | |||
+ | |recOS = | ||
+ | |recCPU = | ||
+ | |recRAM = | ||
+ | |recHD = | ||
+ | |recGPU = | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = Linux | ||
+ | |minOS = Ubuntu, Debian, Arch Linux | ||
+ | |minCPU = Intel Pentium | ||
+ | |minRAM = 2 GB | ||
+ | |minHD = 1.5 GB | ||
+ | |minGPU = OpenGL compatible | ||
+ | |minaudio = ALSA, DSP, or PulseAudio compatible | ||
+ | |||
+ | |recOS = | ||
+ | |recCPU = | ||
+ | |recRAM = | ||
+ | |recHD = | ||
+ | |recGPU = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 18:10, 29 July 2023
Developers | |
---|---|
Wadjet Eye Games | |
Engines | |
Adventure Game Studio[Note 1] | |
Release dates | |
Windows | July 22, 2009 |
macOS (OS X) | January 24, 2013 |
Linux | September 23, 2014 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | Flip screen, Side view |
Controls | Point and select |
Genres | Adventure |
Art styles | Pixel art |
Themes | Contemporary, North America, Supernatural |
Series | Blackwell |
Blackwell | |
---|---|
The Blackwell Legacy | 2006 |
Blackwell Unbound | 2007 |
Blackwell Convergence | 2009 |
Blackwell Deception | 2011 |
Blackwell Epiphany | 2014 |
Blackwell Convergence is a singleplayer flip screen and side view adventure game in the Blackwell series.
General information
- Developer Discord server
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Demo also available. | |||
GOG.com | Includes the first four games | |||
Steam | Can be played without Steam.[2] | |||
GamersGate (unavailable) |
- A demo is available from the developer website.
Game data
Configuration file location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Blackwell Convergence\acsetup.cfg |
macOS (OS X) | <path-to-game>/acsetup.cfg |
Linux | <path-to-game>/acsetup.cfg |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Blackwell Convergence\ |
macOS (OS X) | |
Linux | $XDG_DATA_HOME/ags/Blackwell Convergence/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
- ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.
Video
Graphics options for Blackwell Convergence accessed through
<path-to-game>\winsetup.exe
.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 320x240 (4:3) static aspect, stretched, or pixel-perfect. Scaling algorithm is either nearest-neighbor or bilinear. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Resolution can be set, but will be pillarboxed (Stretch, preserving aspect ratio setting) or stretched (Fill whole screen setting). | ||
Field of view (FOV) | |||
Windowed | Set with winsetup.exe or use -windowed parameter. |
||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate is locked to 40 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | The only copyrighted track is the ending credits song "I Can See Into Forever" by Sammy Allen feat. Hypnogaja. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan translation by «Prometheus Project» | |||
Spanish | Fan translation, download. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | Despite its name, the SDL 2D Software renderer option outputs to Direct3D 9.[3] |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Me | |
Processor (CPU) | Intel Pentium 700 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 64 MB | |
Video card (GPU) | DirectX 5.0 compatible | |
Sound (audio device) | DirectX compatible | |
Other | 640x400 resolution |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.11 | |
Processor (CPU) | ||
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1.5 GB |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu, Debian, Arch Linux | |
Processor (CPU) | Intel Pentium | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | OpenGL compatible | |
Sound (audio device) | ALSA, DSP, or PulseAudio compatible |
Notes
- ↑ Adventure Game Studio engine build: 3.6.0.50[1]
References
- ↑ Verified by User:Baronsmoki on 2023-07-20
- ↑ Verified by User:Mastan on 2022-04-02
- ↑ Verified by User:Baronsmoki on 2023-07-28
- Tested with Bandicam, Special K.