Difference between revisions of "Template:DRM/Documentation"
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* {{Code|5}} - Tertiary DRM system used (optional). | * {{Code|5}} - Tertiary DRM system used (optional). | ||
* {{Code|6}} - Tertiary DRM version (optional). | * {{Code|6}} - Tertiary DRM version (optional). | ||
− | * {{Code|offline}} - Whether the game can be played offline (only needs to be specified for games with | + | * {{Code|offline}} - Whether the game can be played offline (only needs to be specified for games with some type of online requirement). |
+ | |||
+ | ;Offline arguments | ||
+ | * {{Code|no}} or {{Code|false}} - requires a [[Digital rights management (DRM)#Always online|constant internet connection]] for all game modes. | ||
+ | * {{Code|postlaunch}} - requires a [[Digital rights management (DRM)|internet connection]] on launch. | ||
;GFWL arguments (Games for Windows - LIVE games only - see [[List of Games for Windows - LIVE games]] for details). | ;GFWL arguments (Games for Windows - LIVE games only - see [[List of Games for Windows - LIVE games]] for details). | ||
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* [[Digital rights management (DRM)#Denuvo Anti-Tamper|Denuvo Anti-Tamper]] | * [[Digital rights management (DRM)#Denuvo Anti-Tamper|Denuvo Anti-Tamper]] | ||
* [[Digital rights management (DRM)#EasyAntiCheat|EasyAntiCheat]] | * [[Digital rights management (DRM)#EasyAntiCheat|EasyAntiCheat]] | ||
+ | * [[Epic Games Store|Epic Games Launcher]] | ||
+ | * [[Digital rights management (DRM)#Epic Online Services|Epic Online Services]]{{Note|Epic Online Services allows for a separate DRM authentication implementation with no requirement of the Epic Games Launcher, hence it is available as a separate option in the template.}} | ||
* GFWL ([[Games for Windows - LIVE|Games for Windows - LIVE]]) | * GFWL ([[Games for Windows - LIVE|Games for Windows - LIVE]]) | ||
* [[Digital rights management (DRM)#GameShield IronWrap|GameShield IronWrap]] | * [[Digital rights management (DRM)#GameShield IronWrap|GameShield IronWrap]] | ||
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* [[Digital rights management (DRM)#TAGES|TAGES]] | * [[Digital rights management (DRM)#TAGES|TAGES]] | ||
* [[Digital rights management (DRM)#VMProtect|VMProtect]] | * [[Digital rights management (DRM)#VMProtect|VMProtect]] | ||
− | * [[ | + | * [[Ubisoft Connect]] |
+ | |||
+ | {{References}} |
Latest revision as of 17:31, 23 January 2023
This template is for active DRM. For DRM that has been removed from all versions of a game, use Template:Removed DRM.
- Common arguments
1
- Primary DRM system used. See below for valid values.2
- Primary DRM version (optional). DRM methods with no versions (e.g. Origin) will not display this parameter if it has been set.3
- Secondary DRM system used (optional).4
- Secondary DRM version (optional).5
- Tertiary DRM system used (optional).6
- Tertiary DRM version (optional).offline
- Whether the game can be played offline (only needs to be specified for games with some type of online requirement).
- Offline arguments
no
orfalse
- requires a constant internet connection for all game modes.postlaunch
- requires a internet connection on launch.
- GFWL arguments (Games for Windows - LIVE games only - see List of Games for Windows - LIVE games for details).
SSA
- GFWL SSA statusZDPP
- GFWL ZDPP statuslocal
- GFWL local profile status
- Valid values
- ActControl
- Arxan
- Bethesda.net
- Copylock
- Denuvo Anti-Tamper
- EasyAntiCheat
- Epic Games Launcher
- Epic Online Services[Note 1]
- GFWL (Games for Windows - LIVE)
- GameShield IronWrap
- LaserLock
- Oculus
- Origin
- ProtectDISC Software
- Reality Pump
- SafeDisc
- SecuROM
- SecuROM PA
- Softwrap
- Solidshield
- StarForce
- SVK Protector
- Steam
- TAGES
- VMProtect
- Ubisoft Connect
Notes
- ↑ Epic Online Services allows for a separate DRM authentication implementation with no requirement of the Epic Games Launcher, hence it is available as a separate option in the template.