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Difference between revisions of "Template:DRM"

From PCGamingWiki, the wiki about fixing PC games
(added version display support for applicable DRM types)
(added support for secondary DRM method)
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<includeonly>{{#switch:{{lc:{{{1}}}}}
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<includeonly>{{User:Garrett/DRM/switch|{{{1|}}}|{{{2|}}}}}{{#if:{{{3|}}}|&nbsp;and {{User:Garrett/DRM/switch|{{{3|}}}|{{{4|}}}}}}} <abbr title="Digital rights management (DRM)">[[Digital rights management (DRM)|DRM]]</abbr>
|actcontrol = [[Digital rights management (DRM)#ActControl|ActControl]] DRM[[Uses DRM::ActControl| ]]
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</includeonly><noinclude>{{documentation}}</noinclude>
|denuvo
 
|denuvo anti-tamper = [[Digital rights management (DRM)#Denuvo Anti-Tamper|Denuvo Anti-Tamper]] {{{2|}}} DRM[[Uses DRM::Denuvo Anti-Tamper| ]]
 
|gfwl = [[Games for Windows - LIVE]] DRM[[Uses DRM::Games for Windows - LIVE| ]]
 
|origin = [[Origin]] DRM[[Uses DRM::Origin| ]]
 
|securom = [[Digital rights management (DRM)#SecuROM|SecuROM]] {{{2|}}} DRM[[Uses DRM::SecuROM| ]]
 
|solidshield = [[Digital rights management (DRM)#Solidshield|Solidshield]] {{{2|}}} DRM[[Uses DRM::Solidshield| ]]
 
|starforce = [[Digital rights management (DRM)#StarForce|StarForce]] {{{2|}}} DRM[[Uses DRM::StarForce| ]]
 
|steam = [[Steam]] DRM[[Uses DRM::Steam| ]]
 
|tages = [[Digital rights management (DRM)#TAGES|TAGES]] DRM[[Uses DRM::TAGES| ]]
 
|uplay = [[Uplay]] DRM[[Uses DRM::Uplay| ]]
 
|#Default  = {{{1|}}} [[Digital rights management (DRM)|DRM]][[Category:Invalid template usage (DRM)]] {{{2|}}}
 
}}</includeonly><noinclude>{{documentation}}</noinclude>
 

Revision as of 22:54, 30 August 2016

Documentation for the above template (sometimes hidden from view).

This template is for active DRM. For DRM that has been removed from all versions of a game, use Template:Removed DRM.

Common arguments
  • 1 - Primary DRM system used. See below for valid values.
  • 2 - Primary DRM version (optional). DRM methods with no versions (e.g. Origin) will not display this parameter if it has been set.
  • 3 - Secondary DRM system used (optional).
  • 4 - Secondary DRM version (optional).
  • 5 - Tertiary DRM system used (optional).
  • 6 - Tertiary DRM version (optional).
  • offline - Whether the game can be played offline (only needs to be specified for games with some type of online requirement).
Offline arguments
GFWL arguments (Games for Windows - LIVE games only - see List of Games for Windows - LIVE games for details).
  • SSA - GFWL SSA status
  • ZDPP - GFWL ZDPP status
  • local - GFWL local profile status
Valid values


Notes

  1. Epic Online Services allows for a separate DRM authentication implementation with no requirement of the Epic Games Launcher, hence it is available as a separate option in the template.

References