Difference between revisions of "Teleglitch: Die More Edition"
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'''Key points''' | '''Key points''' | ||
{{--}} [[#Save games|Save games]] are ''only'' written at the end of a level. Quitting at any other time will discard all (including saved) progress. | {{--}} [[#Save games|Save games]] are ''only'' written at the end of a level. Quitting at any other time will discard all (including saved) progress. | ||
− | {{--}} Frame rate is capped at 30 FPS.<ref name="FPS cap">[ | + | {{--}} Frame rate is capped at 30 FPS.<ref name="FPS cap">[https://www.reddit.com/r/teleglitch/comments/16vcy9/any_way_to_remove_the_30_fps_cap/ Any way to remove the 30 FPS cap? : teleglitch]</ref> |
'''General information''' | '''General information''' |
Revision as of 20:17, 19 February 2015
Developers | |
---|---|
Test3 Projects | |
Publishers | |
Paradox Interactive | |
Release dates | |
Windows | November 23, 2012 |
macOS (OS X) | November 23, 2012 |
Linux | November 23, 2012 |
Key points
- Save games are only written at the end of a level. Quitting at any other time will discard all (including saved) progress.
- Frame rate is capped at 30 FPS.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Incorrect store name. See here for available options. | ||||
GamersGate | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file and save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/234390/pfx/[Note 1] |
- One can only save and exit at the end of the level.
-
exitsave*
stores the save game data. -
settings.lua
stores the configuration.
- This game does not follow the XDG Base Directory Specification on Linux.
- Exiting at any other time will discard all (including saved) progress.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Frame rate is capped to 30 FPS
- Frame rate is capped at 30 FPS and cannot be changed. The developer has no plans to fix this.[1]
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP or later | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | GeForce 6600 or equivalent (Direct3D/OpenGL compatible card) 256 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.8 | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | GeForce 6600 or equivalent (Direct3D/OpenGL compatible card) 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | GeForce 6600 or equivalent (OpenGL compatible card) 256 MB of VRAM |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/234390/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (234390) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.