Talk:Bayonetta
- (cur prev topic) 12:45, 23 January 2024 . . Nosedevileugen (talk | contribs) commented on "30 FPS Cutscenes..." (... can be fixed with BayoHook: https://github.com/SSSiyan/BayoHook) . . +67
- (cur prev topic) 22:51, 8 November 2023 . . Chick'n'Duck (talk | contribs) edited a post on "Mouse acceleration" . . +5
- (cur prev topic) 22:45, 8 November 2023 . . Chick'n'Duck (talk | contribs) commented on "Mouse acceleration" (I believe this game has it and there is no setting for it. Specifically if you perform a succesful dodge the mouse sensivity is suddenly...) . . +170
- (cur prev topic) 21:27, 29 April 2021 . . 79.147.30.201 (talk) commented on "Someone add the stuttering fix!" (I had stuttering until I launched the game with "+r_swapinterval 0" please someone add it so nobody has this problem ever again) . . +127
- (cur prev topic) 14:03, 1 March 2020 . . Marioysikax (talk | contribs) commented on "Framerate unlock doesn't work." (Where is this musterious instruction to unlock the framerate? Article clearly states that framerate is capped at 60 FPS, period. There is...) . . +277
- (cur prev topic) 05:59, 1 March 2020 . . Helicuor (talk | contribs) commented on "Framerate unlock doesn't work." (Framerate unlock doesn't work. Framerate remains hard capped at 60. Has this ever been confirmed to work?) . . +105
- (cur prev topic) 23:52, 14 February 2019 . . Marioysikax (talk | contribs) commented on "DualShock Prompts" (Pretty sure that moddable promp support still counts as prompt support.) . . +71
- (cur prev topic) 23:20, 14 February 2019 . . Paynamia (talk | contribs) commented on "DualShock Prompts" (I noticed the page lists the game as having Dualshock button prompts. Since this is only via a third-party mod, should this still be incl...) . . +154
- (cur prev) 18:53, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 15:12, 14 April 2017 . . Jigen123 (talk | contribs) commented on "Blurry image" (Changing the resolution was the problem. To avoid this blurrines, the game has to be restarted every time a new resolution is selected. I...) . . +135
- (cur prev topic) 04:00, 14 April 2017 . . Jigen123 (talk | contribs) commented on "Blurry image" (Why does this game look EXTREMELY blurry? The image looks rendered in a lower resolution than the selected one. Is there a fix for this?) . . +137