Difference between revisions of "State of Emergency"
From PCGamingWiki, the wiki about fixing PC games
AlphaYellow (talk | contribs) |
AlphaYellow (talk | contribs) |
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|gogcom id = | |gogcom id = | ||
|strategywiki = | |strategywiki = | ||
− | | | + | |hltb = 9185 |
+ | |igdb = state-of-emergency | ||
+ | |mobygames = 5971 | ||
|wikipedia = State of Emergency (video game) | |wikipedia = State of Emergency (video game) | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
|official site= https://www.rockstargames.com/stateofemergency/ | |official site= https://www.rockstargames.com/stateofemergency/ | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
Line 47: | Line 57: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\SaveGames}} | + | {{Game data/saves|Windows|{{p|game}}\SaveGames\}} |
}} | }} | ||
Line 107: | Line 117: | ||
|controller support notes = | |controller support notes = | ||
|full controller = true | |full controller = true | ||
− | |full controller notes = Controllers work in the menu by default. In game bindings will need to be manually assigned, which can be done entirely with a controller. | + | |full controller notes = Controllers work in the menu by default. In-game bindings will need to be manually assigned, which can be done entirely with a controller. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 217: | Line 227: | ||
==Issues resolved== | ==Issues resolved== | ||
− | ===Animation | + | ===Animation corruptions=== |
+ | {{ii}} The animation cycles in the game appear to be locked to frame rate. On newer hardware, this will cause the game's frame rate to be too high and animations appear to be playing twice as fast (occurs both in-game and in-menu animations). The game uses a Vsync (enabled by default) to limit itself but it does not work in Windows 10 because Windows 10 has broken Vsync in DirectX 8. | ||
− | + | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="AlphaYellow">{{Refcheck|user=AlphaYellow|date=2024-04-29}}</ref>|fix= | |
− | |||
− | {{Fixbox|description=Use | ||
# Download [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html] dgvoodoo2. | # Download [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html] dgvoodoo2. | ||
# Copy D3D8.DLL from the \MS\x86\ folder to the game install directory. | # Copy D3D8.DLL from the \MS\x86\ folder to the game install directory. | ||
− | # Set monitor on | + | # Set the monitor's refresh rate on 60 Hz. |
− | |||
}} | }} | ||
− | {{Fixbox|description=Use | + | {{Fixbox|description=Use DxWnd|ref={{cn|date=June 2021}}|fix= |
# Download [https://sourceforge.net/projects/dxwnd/ DXWnd] | # Download [https://sourceforge.net/projects/dxwnd/ DXWnd] | ||
− | # Extract to a directory of | + | # Extract to a directory of preference. |
− | # Run | + | # Run DxWnd in Admin mode. |
− | # On the top bar of | + | # On the top bar of DxWnd, click on "Edit" and choose "Add". |
# Go to "Path:" on the Main page and click the "'''...'''" next to the white text box. | # Go to "Path:" on the Main page and click the "'''...'''" next to the white text box. | ||
− | # Navigate to where | + | # Navigate to where the game is installed. |
− | # Click on the " | + | # Click on the "KaosPC.exe" and click "Open". |
− | # Now click "OK" | + | # Now click "OK", the icon for the game will now appear in DXWnd, it will be dealt with later. |
− | |||
# Click on "Options" from the top bar, and click "Expert Mode". | # Click on "Options" from the top bar, and click "Expert Mode". | ||
− | # Right click on the | + | # Right click on the State of Emergency game icon in DxWnd and choose "Modify". |
# Click on the "Timing" tab. | # Click on the "Timing" tab. | ||
− | # | + | # Under "Frame Per Second", click on the box next to "Limit". |
− | # In the text box for "delay (msec)" enter "60". | + | # In the text box for "delay (msec)", enter "60". |
− | # Under "delay (msec)" | + | # Under "delay (msec)", click on the box next to "Hz". |
− | # Now click OK | + | # Now click "OK". |
− | # All | + | # All done, double click the State of Emergency icon and launch the game. |
− | |||
}} | }} | ||
− | ===No | + | ===No music in-game=== |
− | {{Fixbox|description=Copy music files to game | + | {{Fixbox|description=Copy music files to {{folder|{{p|game}}}}|ref=<ref>{{Refcheck|user=Demon272481|date=2023-02-08}}</ref>|fix= |
− | # Navigate to the | + | # Navigate to the {{folder|Audio}} folder on the game CD. |
− | # Copy the | + | # Copy the {{folder|WMA}} folder to {{folder|{{P|game}}\Audio\}}. |
}} | }} | ||
Line 280: | Line 286: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = |
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
− | |macos arm app = | + | |macos arm app = |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
− | |linux arm app = | + | |linux arm app = |
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 08:24, 29 April 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
VIS Entertainment | |
Windows | Wide Games |
Publishers | |
Global Star Software | |
Release dates | |
Windows | August 1, 2003 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Brawler, TPS |
Art styles | Stylized |
State of Emergency is a singleplayer and multiplayer third-person action, brawler and TPS game.
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SaveGames\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | High FPS speeds up the game.[1] | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Accessible via in-game settings menu. | |
Mouse acceleration | ||
Mouse sensitivity | Accessible via in-game settings menu. | |
Mouse input in menus | Mouse acts like keyboard. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controllers work in the menu by default. In-game bindings will need to be manually assigned, which can be done entirely with a controller. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 4 | Versus, Co-op |
||
Online play | 4 | Versus, Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 6969 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues resolved
Animation corruptions
- The animation cycles in the game appear to be locked to frame rate. On newer hardware, this will cause the game's frame rate to be too high and animations appear to be playing twice as fast (occurs both in-game and in-menu animations). The game uses a Vsync (enabled by default) to limit itself but it does not work in Windows 10 because Windows 10 has broken Vsync in DirectX 8.
Use dgVoodoo 2[2] |
---|
|
Use DxWnd[citation needed] |
---|
|
No music in-game
Copy music files to <path-to-game> [3]
|
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium III 600 MHz | Intel Pentium III 800 MHz |
System memory (RAM) | 64 MB | 256 MB |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 3D Accelerator Required GeForce 2 or equivalent 32 MB of VRAM DirectX 8.1 compatible | GeForce 3 or equivalent Vertex shader compatible 32 MB of VRAM |
Other | 8x CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2023-07-31
- ↑ Verified by User:AlphaYellow on 2024-04-29
- ↑ Verified by User:Demon272481 on 2023-02-08